Game ReportRight, now on to the game. I threw together a table. Against any reason I decided against an inner city setting, but went for something more rural instead. I wanted to see if I could pull of a modern-day rural table.
I guess it's kind of a storage area for a nearby sawmill? Or a carpenter? To the North we got a forested area, lighter and cultivated trees in the West and South. In the Southeasy we got a blueberry field, and in the East we got this area with the white picket fence around it in which they grow...something on dense bushes, about as tall as a man.
The scenario, as suggested by the rulebook, is scenario no.5: Scavengers. Both groups of survivors fight for 5 Supply Tokens strewn across the table. In the beginning of the game we got 3 zombies on the table already. The suggested table size for Last Days is 3'x3'.
I had read that shooting is very strong in this game (as it makes sense) and rewards a defensive approach. That's not good of course, so I introduced a lot of terrain – as per usual in this kind of game – as well as some slight rule changes. It seemed weird to me that there's just one modifier for being in cover, so I a.) made cover cumulative and b.) introduced 'hard cover' for stuff like stone walls and similar for a better cover modifier.
As I do sometimes I look at an all set up table and think „this is nice, but if I just quickly painted up
- , this would look ever nicer“. So the whole test game was delayed while I painted two slightly beaten up civilian cars from that Mantic plastic terrain set as well as a fifth supply token.
Right, NOW we can go on to the game. First I set up the two warring bands.
McCoy's SurvivorsLeft to right:
Jens Gäbel (clerk in an electronics store,armed with cricket bat),
Rosie (armed with toy gun and a fluffy bunny),
Kyle Nightingale (Nurse, armed with shotgun and first aid kit),
Chainsaw Charlie (Dishonorable discharge from the army, armed with a chainsaw),
Mr.Jacket (nobody knows what he does. He just showed up, always wears the jacket and the hat, doesn't talk, but makes himself useful),
McCoy (taxi driver, Leader, Everyday Hero, armed with surplus assault rifle and a knife),
Reverend Ralf (founder of the Online Church of Easily Attainable Salvation, armed with semi-automatic pistol),
Luke Isberg (Scout Leader, armed with a sporting crossbow and a knife)
Toblerone's TroublemakersLeft to right:
Kim (Survivalist, left the NRA because she deemed them to be too illiberal in terms of the right to bear all the arms and too liberal in all other regards, armed with a modified surplus assault rifle and a knife),
Ron (Gang Member, armed with a shotgun and a knife),
Biff (Gang Member, armed with a baseball bat),
Armando Toblerone (Gang Leader, Merciless Thug, armed with a semi-automatic pistol and a knife),
Spliff (Gang Member, armed with a knife, carrying a first aid kit),
Kid (Gang Member, armed with a surplus sub-machine gun and a knife),
Michelle Masters (former olympian, former sports model, former reality tv personality, former singer, fitness youtuber, armed with a sports bow and a knife)
The TableHere you see the table again (this time with cars!). McCoy's group's deployment zone is marked in blue, Supply Tokens in purple, and red marks Armando's Gang's deployment zone. You can also see one of the three Zombies already on the table rigth next to the white picket fence.
..the other two zombies are roaming inside of the storage compound:
You can also see one of the five Supply Tokens between the stack of wood and the oldtimer.
Armando's gang, alerted by the noise of McCoy&Friends' cars, step out of the woods they'd been lost in for a day. Luckily they had run across Kim who promised to help them as long as they didn't get too close.
At the opposing table edge McCoy's group get out of the cars and scan the area for signs of opposition. That barn over there looks promising...
Turn One:
Scout leader Luke and McCoy take the lead and sprint right over to the fenced off compound. Reverend Ralf and Jens take the left flank. Next to them you can see the noise markers generated due to running.
Chainsaw Charlie advances more cautiously up to the very first supply token, while Nurse Kyle, with Rosie in tow, advances down the dirt path. Mr.Jacket, hands in his pockets and qietly whistling, wanders down to the blueberry bushes.
Armando's gang advance much more cautiously, because they already hear the undead grumble right in front of them:
The fearless leader sends Biff, Spliff and Ron forward into the compound to get some info on the situation. To their left Michelle and Kid keep an eye on things and secure a supply token by the truck.
Kim sneaks off to the far right on her own (as she's done most of her life) and takes position. Just in case the invaders try to flank.
Here's an overview of the action phase of turn 1:
Since everybody's been activated I move on to the game's first shooting phase. Nobody has a target, except for Michelle who gets a target on the zombie shambling next to the white picket fence. She aims, zip, splat, garglegargle. A clean (well, more or less) headshot and Michelle claims the first zombie kill. Kid is massively impressed. The big advantage of the bow is that it doesn't generate noise markers upon shooting. This comes with the fact that bows require reloading very often, and that they lose their punch at higher ranges.
There are no close combats, no casualties either, so there won't be any Breaking. The first turn ends and turn 2 starts with the Menace Phase. As McCoy, Luke, Reverend Ralf and Jens made quite some noise running around they had lured a zombie onto the table. The zombies within the compound can't see anybody, but the noise catches their attention as well and they move toward McCoy's group.
Retaining their initiative, McCoy and Luke slip through a hole in the fence and hide behind the barn, right on the supply token. Luke commences packing up the pile of supplies immediately while McCoy watches out for movement.
Outside Reverend Ralf and Jens hold their position to whack everything across the head as soon as it comes around the corner.
Chainsaw Charlie sneaks up to the hole in the wooden fence to support her comrades on the inside if need be.
The Zombie with the weird huge axe spoted Luke and will continue to advance towards him, despite the fact that Biff's making a ton of noise running across the area between barn and wood stack. (* I'd made a mistake there. I had missed the fact that models may run only once per turn. During this turn I let Biff run twice, hence the two noise markers). Spliff and Armando hang back in cover behind the wood stack, while Ron (in the bottom of the photo) takes position behind the smaller wood stack.
In the top of the picture you can see Kim advancing swiftly on their right flank.
Watch out, Armando! All the noise Biff makes while running around makes another Zombie appear right behind them. Not to worry though, Michelle turns around and, with the help of her trusty bow, takes care of the situation before Armando and Spliff even notice.
Still, the noise draws in one of the zombies who has been lurking the area since the beginning.
Armando and Spliff won't let their crony be ripped to pieces and solve the situation the best to their abilities: by kicking and stabbing.
In the mean time somehow everybody suddenly seems to have undead-related trouble.
First, Mr.Jacket in the blueberry field:
This happens after Jacket tries to hide right next to the zombie. His plan was to let the undead pass by, then jump across the fence and grab the supply token. Didn't work out so well.
Luke and McCoy are still sitting behind the barn, putting everything useful looking into boxes and bags, as the old zombie finally lunges at them.
Unfortunately there's too little space for both of them to fight the zombie. If either stepped away from the barn they'd be in ganger Ron's zone of fire.
At their left flank Reverend Ralf and Jens Gäbel make a decision: They have to advance to the flank to stop Kim from doing so, otherwise their whole group would be caught in a nasty crossfire. So both men storm out of their cover and dive behind the stone wall across the dirt path.
This task force, consisting of online preacher and shop clerk rush forward; the firmer reciting holy litany, the other bellowing his battle cry: „WELCOMETOE-MARTHOWCANIHELPYOU!!“
The whole scene happens too fast for Kim to open effective fire at the two men. She sticks to the plan and sprints further down the flank. Much to her dismay all the noise Ralf and Jens made attract the attention of two more zombies who appear right behind Kim.
Here's an overview of this phase of the game:
At the top you can see the route Jens and Ralf take. Chainsaw Charlie sneaks into the compond as well and hides behind a box. At the centre you can see the latest developments: the brawl between Luke and the Zombie led to a stalemate, so he pushes the zombie away and shoots him with his crossbow. With the line of sight unobstructed now a firefight between McCoy (look at all the noise markers she generates!) and Ron (below) erupts, but neither does any damage to their opponent. Despite undead and bullets zipping by left and right Luke manages to pick up the supply token.
The yellow arrow marks the path of the zombie who hunts Mr.Jacket through the blueberry field. His plan of killing the monster in close combat didn't work out at all; now he resorts to getting away from it and trying to shoot it with a revolver he had produced from his jacket.
In the upper right Armando and his cronies are still beating the zombie to a pulp and in the bottom Kid is advancing to take shots at Mr.Jacket while he's busy fighting the zombie. Way in the left there's nurse Kyle, ready to fire at Kid if he was stupid enough to advance any further.
In one of his attempts to get away from the zombie MrJacket stumbles into Kid's crosshairs who opens fire with his submachine gun. All the bullets miss their target. Jacket raises his revolver, fires a single shot which hits home and strikes Kid to the ground.
This takes some pressure off Mr.Jacket, but the blueberry zombie's still coming at him. Kyle tries to help out with some covering fire, but fails to do any damage to the undead, so Jacket keeps on stumbling backwards, taking panicked shots, but doesn't hit any of them. The zombie gets into close combat again and Mr.Jacket is severely wounded.
McCoy and Luke manage to flee the sawmill compound back through the hole in the fence, the steaming gang hot on their heels. Luke doesn't stop and runs off the table with the Supply Token. McCoy makes a decision and takes a sharp turn to the left to pick up the supply token by the white picket fence. Jens and Reverend Ralf assume the crazy gun lady to have fled or been eaten by zombies, so they haste back to their group to cover their retreat. Jens grabs the supply marker near the cars and takes it off the table to help Luke load the cars with the supplies.
Chainsaw Charlie also flees the sawmill compound, but is too slow and the gang catch up to her.
An overview:
In the lower left, the blueberry field, Mr.Jacket finally gets away from the zombie again. Him, Reverend Ralf and Kyle fire at the creature over and over, but it just won't stay down. In the mean time Kim is back on the scene. She left the two zombies back in the light woods for now. In the bottom of the picture you can see that McCoy's ambition to get a third supply token got her into a sticky situation: She picked up the supply marker, but now she's being pestered by two zombies who make a retreat really tricky. She won't give up the supply token, so he lacks the action points to disengage and hop over the fence. One or two times she kicks them back and fires her assault rifle, but the effect is next to nought and the noise might lead to zombies popping up right behind her, which might end her pretty quickly.
In the far right Michelle paces up and down. She doesn't want to get too close, or else she might attract the attention of some roaming zombies herself. So she pretty much stays put and guards the supply token by the truck.
The most interesting situation currently of course is the big brawl at the centre of the board. Charlie fires up her chainsaw as she's being cornered by Armando Toblerone, Ron, Biff and lateron Spliff. This doesn't look good.
Her comrades won't let her down though. Reverend Ralf and Rosie (of all people) charge at Armando, in part to avoid getting shot at by Kim. But mainly to help out Charlie. Of course.