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Author Topic: Not-So Merrye Englande: UD 13/10 Village church WIP  (Read 28151 times)

Online Silent Invader

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Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
« Reply #390 on: September 27, 2020, 10:09:04 PM »
Thanks all - there are more to come  :o
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Offline Codsticker

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Re: Not-So Merrye Englande: UD 27/9: first foot units (part 2)
« Reply #391 on: September 27, 2020, 10:42:13 PM »
Thanks all - there are more to come  :o
I look forward to it- very inspirtional thread! o_o

Online Silent Invader

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Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #392 on: September 28, 2020, 10:16:59 AM »
Thank you Codsticker  :)

So whatís this project building towards?

This is a project initially inspired by a visit to ĎLorna Doone countryí that generated thoughts of Devon-based skirmishes, which has grown and evolved to become an ECW campaign to be largely set in (fictitious) Essex and Suffolk.

Battles will be resolved by using The Pikemans Lament but for campaign progression (and regression) Iím going to try out a Ďsnake and laddersí boardgame approach. Apologies to whoever devised this system but I donít know who you were to give credit (I read about it on a blog but I do not remember which one).

Why a campaign? Well, one reason is that it justifies accumulating a lot of units that donít all have to be painted to the same deadline, as the size of the battles can progressively increase as the campaign develops.  ;D



The basic campaign mechanism is delightfully simple. Each army rolls a D6 and advances along the board. Blue arrows you climb up and red arrows you slide down. An army that reaches a Halt initiates the battle (taken from the scenarios in TPL) and if it wins it advances by the green arrow and if it loses it retreats by the yellow arrow. There are rules for accumulating points, holding terrain, battle locations, etc but Iíll go into that when I get to it.

This phase of the campaign only goes up to 7 units for one side, and at the moment I have enough (unpainted!) for 13 a side.

There is, of course, a campaign map for each phase. I expect the map for the later phase(s) to include a country estate with Ďbig houseí but more of that nearer the time.

EDIT: the map was modified slightly to accommodate the terrain boards (see post 3/10)



I just have to finish painting my third Royalist unit, then Iíll have the necessary three units a side for the first battle and the campaign can begin.  :)
« Last Edit: October 03, 2020, 05:06:10 PM by Silent Invader »

Offline AKULA

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #393 on: September 28, 2020, 10:38:50 AM »
I really like the campaign idea...canít get enough of maps  :)

Offline Wirelizard

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #394 on: September 29, 2020, 02:58:01 AM »
I love that Snakes'n'Ladders campaign grid. Already stolen a copy of that graphic to tuck away for later inspiration!

Super adaptable to other systems than Pikeman's Lament, too.

Offline Codsticker

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #395 on: September 29, 2020, 05:21:27 AM »
I agree with AKULA and Wirelizard: that campaign board is very clever!

Offline levied troop

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #396 on: September 29, 2020, 07:31:27 AM »
Itís an excellent idea, never seen that before!
The League of Gentlemen Anti Alchemists
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Online Silent Invader

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #397 on: September 29, 2020, 08:10:20 AM »
Thanks folks though I have to stress that the original idea was not mine. The good news is, Iíve found the source:

https://gridbasedwargaming.blogspot.com/2020/06/beginning-snakes-and-ladders-campaign.html

I have made quite a few changes/additions to accommodate the needs of my own campaign but they are in my campaign rules, which Iíll share when tested.  :)
« Last Edit: September 29, 2020, 08:11:51 AM by Silent Invader »

Offline OSHIROmodels

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #398 on: September 29, 2020, 09:28:20 AM »
Looks to be an interesting way to run a campaign.

Got a remote set up?  ;D

Online Silent Invader

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #399 on: September 29, 2020, 10:14:29 AM »
Looks to be an interesting way to run a campaign.

Got a remote set up?  ;D

 :D

The thing is, campaigns seem to wither and die as players drift away. This system has an advantage that it can be run solo and without bias until itís time for a battle. The battle location and set up is decided by the system plus dice rolls, excepting some selection in the choice of units to be involved. The campaign manager can then either play the battle solo, remotely taking orders from friends, or in person with friends. Only the continuing enthusiasm of the campaign manager is an absolute requirement.

Offline OSHIROmodels

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #400 on: September 29, 2020, 10:34:55 AM »
Only the continuing enthusiasm of the campaign manager is an absolute requirement.

Don't sell anything to Lord Snapcase then  lol

Online Silent Invader

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Re: Not-So Merrye Englande: UD 28/9: campaign thoughts
« Reply #401 on: September 29, 2020, 10:43:30 AM »
Don't sell anything ....

My thinking is that making the project a campaign will ensure my continue interest, especially as campaign progression will require new terrain features, etc.

Online Silent Invader

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Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
« Reply #402 on: October 03, 2020, 05:00:25 PM »
Having settled on the first part of the Campaign, I revisited the map to finalise what boards will be required.

Iím intending to use the Panel Systems craft foam in grey, with a box of 6 of 1200 x 600 x 50 mm sheets, from which any selection of three will give me a 6í x 4í table.

That said, it wonít be any selection of three as not all will line up. Thus I ended up devoting some thinking time to how the roads and river will be represented on the board(s).

Iím going to use a mostly flat surface as my village and other terrain items will need to sit on it. The river will obviously be deeply recessed while the roads will be fairly flush with the main surface area.  This way I can also place  my loose terrain items - such as clumps of woodland - atop any road sections that arenít actually required for a particular scenario.

The 6 boards laid out in groups of 3 to represent the 9 Tables that make up the map (note that connecting points are at 30cm and 60cm breaks and the bridge will be removable):



Showing where clumps of woodland will be laid to cover extraneous roads and also where Iíll need to add a road overlay (perhaps incorporated into a hill) to join two separated sections of road together:



And finally the revised map showing how it matches the layouts achieved with the boards:



Next up, I really do need to finish my third cavalry unit  :)

Offline OSHIROmodels

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Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
« Reply #403 on: October 03, 2020, 05:09:47 PM »
Splendidly thought out  8)

Far too much work  lol

Offline NurgleHH

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Re: Not-So Merrye Englande: UD 3/10: plans for the game boards
« Reply #404 on: October 03, 2020, 05:30:06 PM »
Sounds like a big project for a club. But you are always like 20 Men when you dive in project. Looking forward for the result and will learn, Obi Silent Invader.
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