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Author Topic: Colonial Marines  (Read 1904 times)

Offline Suetonius Paullinus

  • Mad Scientist
  • Posts: 508
Colonial Marines
« on: April 18, 2019, 08:31:42 PM »
AvP USCM Resins from Prodos.

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9-EC9-FE11-72-C2-45-ED-838-D-18-CA0-ABCDA1-B" border="0

Cheers

Andy

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10509
Re: Colonial Marines
« Reply #1 on: April 18, 2019, 08:43:40 PM »
Cracking work.

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19295
Re: Colonial Marines
« Reply #2 on: April 18, 2019, 09:27:25 PM »
Game over, man, game over!

;)

Actually, game on. They look blinking brilliant  :-*

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6223
Re: Colonial Marines
« Reply #3 on: April 18, 2019, 09:34:08 PM »
Not a fan of the hub cap bases, but the paint jobs are  :-*

Offline Battle Brush Sigur

  • Mastermind
  • Posts: 1531
  • Brush-for-Hire
Re: Colonial Marines
« Reply #4 on: April 18, 2019, 09:40:26 PM »
@AKULA: Yeah, I know what you mean about those bases. For gaming I'm not a fan either.

Very pretty indeed. :)

Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9286
    • Ultravanillasmurf
Re: Colonial Marines
« Reply #5 on: April 19, 2019, 01:13:43 PM »
Nice painting.

The bases are odd, but nothing compared to the "The Other Side" and WWX bases.

Offline Daeothar

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 5716
  • D1-Games: a DWAN Corporate initiative
    • 1999legacy.com
Re: Colonial Marines
« Reply #6 on: April 19, 2019, 01:46:45 PM »
Awesome work! 8)

I especially like the soil colour; very realistic in these pics. And the camo on those fatigues is great too. :)
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline Suetonius Paullinus

  • Mad Scientist
  • Posts: 508
Re: Colonial Marines
« Reply #7 on: April 19, 2019, 07:55:08 PM »
“I say we take off and nuke the site from orbit. It’s the only way to be sure”

0-F8-FFBB9-ABDD-4-F16-8890-8-F8-AA807-BE61" border="0

Cheers

Andy

Offline Ragnar

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1349
Re: Colonial Marines
« Reply #8 on: April 20, 2019, 12:41:55 AM »
Awesome work Andy.
Gods, monsters and men,
Will die together in the end.

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19295
Re: Colonial Marines
« Reply #9 on: April 20, 2019, 11:38:22 AM »
Perfection SP  8)

Offline Suetonius Paullinus

  • Mad Scientist
  • Posts: 508
Re: Colonial Marines
« Reply #10 on: April 20, 2019, 09:32:55 PM »
Thanks guys  :)

A Xenomorph for the marines to hunt:

623-B3733-12-DD-4864-BDC5-3177-DD9-E95-B4" border="0

Cheers

Andy

Offline Suetonius Paullinus

  • Mad Scientist
  • Posts: 508
Re: Colonial Marines
« Reply #11 on: April 21, 2019, 10:14:46 PM »
44-CFE9-C0-D259-4-C0-B-9-EF5-41-AC27-AEDF2-A" border="0

Offline Suetonius Paullinus

  • Mad Scientist
  • Posts: 508
Re: Colonial Marines
« Reply #12 on: April 22, 2019, 08:48:20 PM »
Marine with motion tracker

53-C600-AA-BA11-4-D59-BDD8-3-B201-ED52-A71" border="0

Cheers

Andy