*
Welcome, Guest. Please login or register.
March 29, 2024, 12:44:54 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1686599
  • Total Topics: 118110
  • Online Today: 626
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: Rebels and Patriots Jacobite  (Read 567 times)

Offline SHARPE52

  • Bookworm
  • Posts: 89
Rebels and Patriots Jacobite
« on: May 16, 2019, 09:45:50 AM »
Hi All,
Today we have tried a very fun scenario (Inverurie) with these rules adapted to Jacobite Rebellion in 1745/6.
The rules worked very well without any need of amendments.
However we have some doubts about the number of dice thrown by skirmish units when firing.
According to the rules it seems you have to throw 12 dice for the six figure; we thought that it may be a bit too much considering to low cost of the units (i.e.2 points).
Is there anybody who think it could be adjusted with house rules?
TIA for your comments
Marco 

Offline **GS**

  • Mad Scientist
  • Posts: 890
  • never enough time
    • Spitl.de
Re: Rebels and Patriots Jacobite
« Reply #1 on: May 16, 2019, 01:27:51 PM »
The low cost of the unit comes from its low lifespan in the game. It only takes three hits to give it only six dice and it is elimiated very fast.
I think the balancing in these games is very good. I'd leave the rules as they are.

Cheers
GS
"You don't have enough magic in you to make cereals into breakfast!"Harry Blackstone Copperfield Dresden

Offline SHARPE52

  • Bookworm
  • Posts: 89
Re: Rebels and Patriots Jacobite
« Reply #2 on: May 16, 2019, 01:57:15 PM »
Thank you GS,
Actually I find the game very well balanced and I think It makes sense to leave the rules as they are.
I was just looking for other gamers experience.
Cheers.
M