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. But at the same time other publishers like Warlord which has an excellent rule system in Gates of Antares is not making very good market penetratio nor are great new games like Breachstorm.
What's needed is a 'generic' sci-fi 'warband' size game. Forces should be customizable to match whatever miniatures you have. Focus on scenarios and not "fluff" as most people will fill that in anyway. It needs solid, interesting rules mechanisms. And, yes a "points" system. It needs to be physically published and available to retailers both B&M and online. Forget kickstarter. Easy Peasy
I can't imagine anything worse, for me, than something that looks like tournament play. Points are fine, but sometimes the good guys should be outnumbered and sometimes the good guys show up with overwhelming force to put down a minor annoyance. I don't need a system to tell me how to balance or write my scenarios, but I'm happy enough to take some feedback from the creator as to what a good unit looks like compared to a bad one. Maybe it is the D&D player in me that thinks "one guy vs a dragon? Sounds like an adventure!"
I also (controversially?) really like Rogue Stars and have enjoyed every game I've played of it (my son used to say it was his favourite game). But I think Rogue Stars aims at emulating a very specific type of scenario - a really intense firefight in a relatively small area - which makes it a bit niche.
That's exactly what I use Fistful of Lead: Galactic Heroes for. I can use my old 40k figures, my Pulp Sci-fi stuff, my Aliens and predators, etc. It's all there.
Quoted for truthIts has to be what Rogue Stars promised but failed to deliver.We need Stargrave :>