*
Welcome, Guest. Please login or register.
April 23, 2024, 11:21:45 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690338
  • Total Topics: 118326
  • Online Today: 594
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: My new terrain project: modular DUNGEON  (Read 20909 times)

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #30 on: July 14, 2019, 07:22:50 PM »
More rooms in progress...

Offline PhilB

  • Scientist
  • Posts: 431
    • A Dragontooth Grognard
Re: My new terrain project: modular DUNGEON
« Reply #31 on: July 15, 2019, 07:02:29 AM »
Hi,
Never seen Blue foam, but probably Is the same or at least very similar.

When folks talk about blue foam, they're talking about the high-density kind. It's far more durable and takes carved details much more easily. I had a hard time finding some at first, too. But I visited several hardware stores here in France, and finally in Lery-Merlin, in the building materials section outside I found sheets of this high-density foam (intended for insulation), 20mm thick, it's great stuff for a variety of uses. I've been doing mostly outside decor with it (hills, rocks, ruins, pyramids) but it would work even better than the low-density foam for a modular dungeon because it's less subject to breakage.

This said, your modular dungeon project is great! keep up the good work.

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #32 on: July 15, 2019, 08:25:23 AM »
Thank you Phil!
Unfortunately in Italian bricolage shops, and I went in many, I couldn't find bluefoam panels, only from specialistic seller where they call It Styrofoam and cost too much. My panels of XPS too have High density, even if probably a bit less than Bluefoam.
Main problem for me Is thickness.... I can find only 3/5/6 cm XPS panels.
So for the walls I was obliged to use low density 1cm EPS and to apply After painting my shiny :?, but hardening vinavyl stratus...

Offline thenamelessdead

  • Scientist
  • Posts: 292
  • I've made a huge mistake...
Re: My new terrain project: modular DUNGEON
« Reply #33 on: July 15, 2019, 03:20:56 PM »
Like the look of this dungeon. Very chunky.

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #34 on: July 21, 2019, 07:14:39 AM »
Thank you!
The dungeon Is slowly getting bigger...

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #35 on: July 25, 2019, 01:20:08 PM »
Now mighty Adventurers are Fighting evil undeads in the "chess room"...

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #36 on: July 25, 2019, 05:02:03 PM »
Looking as brilliant as ever. Looks like a great bunch of new additions.

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #37 on: July 25, 2019, 06:21:50 PM »
Thank you Andrew! But certainly not brillant as your Diablo village.... ;)

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #38 on: July 26, 2019, 04:16:54 PM »
Apples and oranges. Diablo is a dungeon crawl game and I have no dungeon lol. This is great work though. Really good looking and solid terrain that will surely see play time for years to come. I enjoy a well crafted scratch built terrain solution.

By the way, I meant to ask if this meshed up with the volcano/cave build at all.

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #39 on: July 26, 2019, 06:31:30 PM »
In this case we could do a full Diablo project together...  :D
Unfortunately for me there are 1 village and 16 dungeon levels lol

No, the Volcano is a totally separated project.

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #40 on: July 26, 2019, 09:08:44 PM »
In this case we could do a full Diablo project together...  :D
Unfortunately for me there are 1 village and 16 dungeon levels lol


Get crackin! I'm almost done! lol

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #41 on: July 30, 2019, 08:27:39 AM »
I'll try :D
Now 2 more rooms... One normal and my favourite until now: the bridge room.

Any further ideas for new rooms? ???

Offline CookAndrewB

  • Mastermind
  • Posts: 1734
    • 3d designs can be found at Thingiverse
Re: My new terrain project: modular DUNGEON
« Reply #42 on: July 30, 2019, 01:46:14 PM »
That bridge room is awesome. I think it turned out really well.

Hmmm, other rooms?
1. Throne room (always need a skeleton king on a throne surrounded by statues etc). Maybe most of that is set dressing, but the room itself might need a dias and some alcoves? I suppose if you did a dias then you could also plop a big ominous statue on top as an alter or something.
2. Crypt room, which I think is similar to the above in that it could just be set dressing with some alcoves set into the walls?
3. You have lava, but where are the flooded tunnels and flooded rooms?
4. Maze room? I feel like there are always tightly winding maze levels in games like Eye of the Beholder.
5. L-bend hall; as you already have a T and a straight.
6. You have the river of lava stuff going on, but I feel like you could also make a lavafall (you know, waterfall but with lava?). The rivers have to come from somewhere. A lavafall combined with the throne/giant evil statue dias idea would make a rather sinister boss battle room!

Assuming sometimes you get into the dungeon through a cave
7. Cave to dungeon transition.
8. Pure cave tunnels (could just be a tunneled out way to get from one part of the dungeon to another. Blame it on Dwarves. Always digging.
9. If you get digging, then you clearly need something like a collapsed tunnel or an incomplete dig. This could also just be a big piece you drop into a hallway to block it up.
10. If you plan to represent some multi-level aspect to the dungeon then an up/down stair section would be a good way to represent where a party can exit to the next level of the dungeon.

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #43 on: July 30, 2019, 01:58:08 PM »
Damn It!
First you Said "get cracking", then gave me a ton of beautiful ideas.... lol
Thank you very much! I think I'll begin with the throne room.... ;)

Offline D. Brownie

  • Scientist
  • Posts: 279
Re: My new terrain project: modular DUNGEON
« Reply #44 on: August 01, 2019, 09:54:14 PM »
Here the throne room (without the throne), that looks like the interior of a church... The round apse Is elevated and the throne should be here... Or maybe it's the Place for a Bloody Altar of dark God...