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I think another challenge for naval games, particularly in the steam era and later, is the range/scale compromise. If you have any reasonable sized household table, and want battle ranges to be anywhere close to proportionate for the size of your miniatures, you end up with very small miniatures. So you have to compromise somewhere.Then you add the problem that naval battles were often a running fight (e.g. River Plate, Cape Matapan, Denmark Straits, Sirte, Barents Sea) and your miniatures are trying to steam off the table.So, despite the lack of scenery that should make naval battles easy to stage, I think they are harder to set up than land battles fought over a specific piece of land, usually with limited lines of sight. Heavy artillery is usually off table in a land wargame, but has to be on table in a naval wargame.Like Arrigo, I don't understand why islands are so popular in naval games. Apart from the battles at Narvik and the Guadalcanal battles around Savo Island (involving Crutchley indeed!), it's hard to think of naval battles in the Second World War (or the First World War) where land was a crucial tactical factor.