Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Donate to the Lead Adventure Forum to keep it alive!
Home
Help
TinyPortal
Search
Calendar
Gallery
Search
Stats
Donations
Login
Register
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
Back of Beyond
(Moderator:
Ignatieff
) »
Setting the East Ablaze -- need help on firing
User
Welcome,
Guest
. Please
login
or
register
.
March 29, 2024, 02:49:49 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Donate
We Appreciate Your Support
Search
Advanced search
stats
Members
Total Members: 10418
Latest:
ex-presidente
Stats
Total Posts: 1686663
Total Topics: 118120
Online Today: 815
Online Ever: 2235
(October 29, 2023, 12:32:45 AM)
Users Online
Users: 27
Guests: 704
Total: 731
Rusty72
Michi
v_lazy_dragon
Ogrob
Mr. White
swiftnick
Digits
nozza_uk
Gundamentalist 5.56
cromojaro
General Castries
PeteW
Horrabin
philhendry
Erik
James Morris
Skipper
Andy in Germany
Gunner who?
Tim Haslam
Ash
PullusPuer
Tarnegol
Bodvoc
Recent
(WANTED) Golgo Island Mex...
by
v_lazy_dragon
[
Today
at 02:49:19 PM]
Ancients for SAGA. Hoplit...
by
Ogrob
[
Today
at 02:36:10 PM]
Fighting in Villages 1979
by
Kourtchatovium104
[
Today
at 02:00:49 PM]
Oak and Iron sets for sal...
by
Holodets
[
Today
at 01:40:24 PM]
Weird War II conversions ...
by
white knight
[
Today
at 01:25:14 PM]
28mm USMC Vietnam etc
by
Ash
[
Today
at 01:08:43 PM]
"quotSir. Does this mean tha...
by
Mick_in_Switzerland
[
Today
at 12:55:59 PM]
Northag - Centag - Danish...
by
Vulture
[
Today
at 12:25:26 PM]
Angrygriffin's nostalgic ...
by
angrygriffin
[
Today
at 12:22:24 PM]
(SALE) Empress Maori Wars...
by
Atheling
[
Today
at 12:19:43 PM]
Campaldino wargaming
by
giorgio
[
Today
at 12:05:13 PM]
Fifty shades of pike grey...
by
Freddy
[
Today
at 11:54:57 AM]
15mm Tiger II
by
Fitz
[
Today
at 11:53:38 AM]
History of the Runestaff.
by
Dubbya
[
Today
at 11:50:05 AM]
Trench crusade weird ww1
by
Bullshott
[
Today
at 10:41:08 AM]
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Setting the East Ablaze -- need help on firing (Read 1770 times)
destofante
Student
Posts: 12
Setting the East Ablaze -- need help on firing
«
on:
July 15, 2019, 11:31:22 AM »
I am devouring the rule book -- great work! It is getting me very excited about playing the period.
But I stumbled on something as basic as the firing procedure. Maybe a midsummer loss of brain, maybe I am just used to a different style of games... How does it work? Could anyone illustrate it to me with an example?
The way I read the Weapons Table (10.7 in the second edition): based on the available weapon, each figure rolls one die and depending on the range, a certain score results in a hit.
(A) Example: a unit of six regular ("normal") figures with rifles all shooting at a target at 6". They will roll six dice (one for each figure), scoring a hit on 4,5,6 (because of the effective range).
Am I correct so far?
(B) Do modifiers apply to the dice rolled? To continue the above example: if the firing six figures were ambushing, +1 would apply to each die rolled (for instance, a 3 would become a 4, resulting in one hit).
(C) But what about rule 10.12, "Need more than a 6 to hit"? This makes me wonder, do the modifiers apply NOT to the roll of dice, but to the base chance to hit? In which case, though, why the ambush modifier is a plus, not a minus? If the fire modifiers apply to the dice roll, what modifiers affect the base chance to hit?
Either I am very confused, or making things way more complicated than they should be. Thank you for any help you can share!
Logged
stefanov
Bookworm
Posts: 82
Re: Setting the East Ablaze -- need help on firing
«
Reply #1 on:
July 17, 2019, 09:30:55 AM »
Hi destofante,
imagine you start with a to-hit of 5-6, then you have a -2 on the table.
If then your best possible die roll of 6 would become a 4. This is the case where you would need to throw a 7 with a D6,
to get a 5 score. The ruleset tells you that in these cases you need to throw two dices, you require first a 6 then a 4,5,6.
I hope it makes sense to you.
Cheers,
Stefano
Logged
Ignatieff
Moderator
Scatterbrained Genius
Posts: 2667
Re: Setting the East Ablaze -- need help on firing
«
Reply #2 on:
July 17, 2019, 10:18:01 AM »
Hi destofante,
The author here. Thank you for your kind words.
Stefano is correct. The system is all played off D6, with logical +'s and -'s, depending on the usual factors like cover, etc. So in the case of the ambush, say it was a normal 4-6 to hit, then you add one to your dice throw, meaning it effectively becomes 3-6 to hit. If having worked out your modifiers you need more than a 6 to hit, you need a 6, then on an additional dice throw a 4,5,6 for a 7, a 5,6, for an 8, and 6 for a 9. Anything above that you can't hit.
Hope that helps
all the best
Steve
Logged
"...and as always, we are dealing with strange forces far beyond our comprehension...."
All limitations are self imposed. Work hard and dream big.
icedcanid
Assistant
Posts: 34
Re: Setting the East Ablaze -- need help on firing
«
Reply #3 on:
October 22, 2019, 10:28:04 PM »
I am going to add to this one but for direct fire artillery. Not really sure how it works but this is my take.
Firing say at a target in the open within 40", I presume I need to nominate a central aim point and place the blast template over that point, then roll 1 dice for each figure within the 2" or 3" radius needing a 4,5 or 6 to hit.
What determines the use of the 2" or 3" blast radius?
Cheers
Logged
http://icecanid.blogspot.com.au/
Dr Bogo
Librarian
Posts: 145
Re: Setting the East Ablaze -- need help on firing
«
Reply #4 on:
October 23, 2019, 09:17:15 AM »
The radius is determined by the calibre of the firing weapon, I haven't got a copy of the rules to hand but I believe 3" is for artillery pieces of over 150mm in size (I think) while 2" is for roughly 75mm up to 150mm?
Logged
stefanov
Bookworm
Posts: 82
Re: Setting the East Ablaze -- need help on firing
«
Reply #5 on:
October 25, 2019, 04:29:06 PM »
I think you need to throw one dice first to know if the shell arrived to point of aim, then you throw dice per figure.
Cheers, Stefano
Logged
Ignatieff
Moderator
Scatterbrained Genius
Posts: 2667
Re: Setting the East Ablaze -- need help on firing
«
Reply #6 on:
October 26, 2019, 03:30:12 PM »
That's correct Stefano. Throw to see if the shell hits, then throw for damage.
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Lead Adventure Forum
»
Forum
»
Miniatures Adventure
»
Back of Beyond
(Moderator:
Ignatieff
) »
Setting the East Ablaze -- need help on firing