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Then I think that we may play Pulp Alley with a similar approach. I abhor tournaments and often have relatively weak leagues overall.Regardless, I was not referring to the effectiveness of the leagues themselves, but to how 2.0 may affect the circumstances, hence the construction, of certain types of character within those leagues.My understanding is that 2.0 has collapsed the old categories of perilous and extremely perilous terrain into one extremely perilous category.That could mean that characters such as allies and gangs would now face the same kind of risk as leaders and sidekicks in attempting to enter perilous terrain. However, they may have fewer dice of the kinds that leaders and sidekicks tend to have for dealing with plot points.This could discourage players from having such characters enter perilous terrain, and/or it could encourage players to adjust their builds to face such perils, at the expense of their abilities to fight. Neither of those incentives was as strong under the old edition, hence my question.
@Dangerboy That's a nice league. How did the gang get d8s for their dodge, though?