Here's a guide for the changes between editions:
https://app.box.com/s/i1htx970fgm3fqsazs3iyk0dpn14jjz1And if you just want to read them here:
SMF 1st Ed. to 2nd Ed. Changes
There were a few changes between editions. We lay them out below.
* Archer is now its own independent Archetype.
* Construct is now its own archetype, and the Construct minor power is replaced by the Soulless major power.
* We renamed the Sorcerer archetype to Controller, and Controller now can choose between Power Pool (see below) and Telekinesis as its major powers.
* We added the Paragon archetype to model truly mighty characters.
* We changed some of the power selections for the Metamorph (Elasticity) power packages to make them logically follow the existing minor powers, and give them more variation.
* The Sorcery major power became Power Pool.
* We added the Force Blasts power (major and minor).
* We added major power versions of Resistance (for Brick) and Telekinesis (for Controller).
* We made the three Boosts (Clever, Fast, and Tough) into minor powers that can be taken by any archetype. This is just like the way Amphibious works.
* We added a Hinder minor power to model weather / environmental effects.
* We added a minor version of the Healing power.
* We edited some of the mechanics of the Shield minor power.
* We added maneuvers for Archer and Paragon, and for the Brick maneuvers, swapped out Way Outta Here for That All You Got.
* We added the Wild background as an option for all archetypes.
* We added a short RPG plug-in for folks who want to use SMF as a tabletop role-play game.