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Author Topic: LEAD PAINTERS' LEAGUE 13 - RULES  (Read 21947 times)

Offline Dolmot

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #15 on: August 29, 2019, 09:37:04 PM »
For the gothic round, does a team have to consist of 5 similar creatures (5 mummies) or would a mix of figures qualify as well (a mummy, a vampire, a Frankenstein's monster,...) ?

Been there, done that. I ask for forgiveness, not permission. lol

(I thought that Team Evil is an equal opportunity employer as long as you're evil. We've seen plenty of mixed teams. Usually that should be fine if they're on the same side and it somehow makes sense to have a group of interesting individuals. If you even follow the round's main theme closely, it doesn't feel like a major stretch to me. However, I'm not running this...)

Offline khartoum2

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #16 on: August 30, 2019, 08:41:19 AM »
Just checking that Carnevale vampires with servants will be suitable for round 1 bonus

Thanks

Offline has.been

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #17 on: August 30, 2019, 12:06:33 PM »
I really must try to enter this time.

Offline Elk101

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #18 on: August 30, 2019, 12:17:05 PM »
I might take the chance to hammer out a load of western minis - Dracula’s America vampires are gothic horror oui?

Yes, that would qualify for both the Horror and American themed rounds.

Offline Elk101

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #19 on: August 30, 2019, 12:22:07 PM »
For round 1 would some demons qualify for the theme, specifically these ones from antediluvian miniatures
https://antediluvianminiatures.wordpress.com/2017/12/03/shop-medieval-demons/

and for round 10 would some modern zombies be okay if they're suitably dressed, some stars and stripes, maybe a MAGA cap, or a maple leaf shirt

I would say those types of demons are appropriate as they are pretty 'Original Gothic' never mind Victorian Gothic Revival.

The zombies would be fine with appropriate paint jobs as suggested.

Offline Elk101

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #20 on: August 30, 2019, 12:23:03 PM »
I'll try to enter, it has been some years since I last participated.

For the gothic round, does a team have to consist of 5 similar creatures (5 mummies) or would a mix of figures qualify as well (a mummy, a vampire, a Frankenstein's monster,...) ?

A mix is fine. A full Classic Horror lineup would be great.

Offline Elk101

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #21 on: August 30, 2019, 12:24:35 PM »
Just checking that Carnevale vampires with servants will be suitable for round 1 bonus

Thanks

Vampires from Venice should be fine. More Baroque Horror perhaps, but still within the spirit of things, I'd say.

Offline Orctrader

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #22 on: August 30, 2019, 08:49:39 PM »
Gothic Horror round - would slayers be allowed? 

For example, 5 Vampire Slayers rather than vampires?  Or 5 werewolf hunters, instead of 5 werewolves?

Offline Shahbahraz

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #23 on: August 30, 2019, 10:30:46 PM »
Now who said 'Gothic Horror' ? I thought the title was 'Things that go bump in the night'?
Wargaming since the dark ages...

---https://aleadodyssey.blogspot.com/---

Offline OSHIROmodels

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #24 on: August 30, 2019, 10:58:48 PM »
Quote
A Gothic Horror themed team

Just under the title.
cheers

James

https://www.oshiromodels.co.uk/

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http://redplanetminiatures.blogspot.co.uk/
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Offline Shahbahraz

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #25 on: August 31, 2019, 01:16:26 AM »
Just under the title.

Oh.. you expect me to read the instructions?  Next you'll be suggesting there's a map I should look at. Outraged.  ;D

Offline Elk101

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #26 on: August 31, 2019, 05:37:29 AM »
Gothic Horror round - would slayers be allowed? 

For example, 5 Vampire Slayers rather than vampires?  Or 5 werewolf hunters, instead of 5 werewolves?

If they are clearly identifiable as hunters, for example armed with crucifixes and stakes, etc. that would be fine.

Offline Nord

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #27 on: August 31, 2019, 08:50:15 AM »
Why is the title "things that go bump in the night", which is wide and varied, but the actual requirement is gothic horror. Make the title gothic horror and avoid confusion?

Offline Elk101

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #28 on: August 31, 2019, 10:19:05 AM »
Ultimately it's supposed to be a fun thing. The rules are there to try and keep things even. The phrase 'things that go bump in the night' appears to derive from the late 19th to early 20th centuries being recorded in a prayer against such things, so it is very much in that period of classic Gothic Horror. If you have a particular cause for confusion please feel free to ask.

Offline Nord

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Re: LEAD PAINTERS' LEAGUE 13 - RULES
« Reply #29 on: August 31, 2019, 01:20:10 PM »
Would GW's glaivewraith stalkers and a banshee qualify?