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It is an interesting conversation. There is obviously a large element of visual spectacle in the mini gaming world. It is interesting though that some consider board games "better games" to the extent that the only appeal of mini games is the visual.
It is also interesting that painted figures are a must for some yet other weird visual elements don't bother them. eg a Napeoleonic infantry battalion of 1000 men is represented by 32 figures and the scale difference between ground scale and figure scale make the entire battle tableau totally unbelievable. I see many tables with beautifully painted figures and scenery but the scale difference is so jarring to me. Plus the formations - every unit is a roughly square block, even in line the unit has nowhere near the correct depth and width ratio. Not only does this impact the visual look but it also makes an attempt at history more difficult as the units interact in ways not possible for the units they represent....
...Actually, it does bother me, but so far I have been unable to find a perfect answer to that connodrum. I am forced to compromise and accept the scale distortion. I console myself thinking that, at least, the models look nice on the tabletop even if unrealistic. It is not realism what I am looking for in wargames anyway, but rather the opportunity of recreating a narrative, a story, with visually impacting models. Let me explain it in other way; for me a game is kinda like a stage production: you re-create a fantasy, through visuals, sound (you should watch me playing!) and "words" (in a game, the actions of the units in the tabletop); naturally, you need to compromise; you can't, even with the best of intentions, to recreate Agincourt with any degree of realism in a Soho theater, but if done right, with a good cast and a consistent production, then, when King Harry gives his Band of Brothers speech you will feel the thrill of the moment, maybe even will travel in your mind to the day of St Crispin, 1415. To me, playing with unpainted minis is like a rehearsal. Some moments can be nice, even interesting, but don't communicate the same feelings. ...I believe that encouraging people to experience the hobby in its totality, i.e. as a gaming and modelling experience, is, on the long term, more rewarding than focusing on just a part of it. Of course, it is just my (very) personal opinion.
To each his own, but I will not play on a gameboard which is not pretty. A gentleplayer has standards.
To me the most important consideration is who my opponent is going to be. I will try to avoid playing against meta-obsessed tournament types because frankly I am in it for a good laugh and hopefully a good narrative. If my opponent is turning their nose up at my less-than-award-winning painting/scenery then equally I would rather not bother.
I do my very best not to play with unpainted figures and try not to use a new army/force until they are painted (Which sadly means I often lose interest in said army for another shiny new force before even using it).
Fighting battles on table tops, with miniature soldiers and model terrain features, is one of the oldest and most exciting of indoor sports. A good war game combines all the strategy of chess, all the fun of model railroading, and all the excitement and challenge of a game of baseball.
Note: Clash of Arms Combat at Sea/Harpoon series is a clear exception to this rule, though.
...As for the games themselves... I will not play bolt action with beautifully painted miniatures and awesome terrain, becase I am not interested in it. I am not playing COC with unpainted stuff either. What is the point? I can just take down The Last Hundred Yards, Lock n Load Tactical or maybe ATS, and have a good if not better game experience, with less hassle, and certainly even a better visual experience than bad terrain, and unpainted miniatures. I will not recommend The Last Hundred Yards enough.
I must have missed the posts where people criticised the quality of someone's painting or scenery (as opposed to the complete lack of same). [edited to reflect Gibby's edited comment]
The point is to make a start. Once you have played that Lock n Load then what- it goes back on the shelf. After playing CoC you can go and paint some of the models, add some supports, build a tank, chop up some upholstery foam and make a wood, basically have hobby time outside of face to face games. It is the starting point. You guys seem to only play once you are at the end point of two completed sides with enough terrain to cover a 6 by 4 board. Well that would take me years to reach that point so I can either never play a new period/scale again or compromise on the aesthetic in the mean time.
After playing CoC you can go and paint some of the models, add some supports, build a tank, chop up some upholstery foam and make a wood, basically have hobby time outside of face to face games. It is the starting point.