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Yeah Oak and Iron has some appeal, I just wish the ship models were a bit tastier. I am curious to see if Black Seas goes into other periods over time as the designer mentioned... I mean he did talk about a kraken as well so he may have been taking the piss.
As an age of sail grognard, I have been waiting for play through videos on YT at a minimum before critiquing. Now there are several out including one with a Warloard employee and another by On Table Top. Suffice it to say that some of what I have seen is troubling for those looking for granularity in combat. For those gamers who don't know the difference between a motor torpedo boat and a frigate the basic rules are certainly sufficient for a fun club game. This is certainly the intent as noted by the designer who is an age of sail aficionado, which makes me hopeful for the advanced rules. To a certain extent you won't completely turn a beer and pretzels game into a sim with just 4 pages of advanced rules though. Several examples that trouble me. One playthrough (On Table Top) video showed that brigs have 2 heavy cannon dice which do 2 points of dmg per hit. But there is nothing that distinguished those guns from the heavy cannon on the Santisima Trinidad. The Santisima carried a battery of 36 lb guns and a battery of 24 lb guns, plus a battery of 12 lb guns on the upper deck. Most small unrated brigs carried 6 lb guns unless rearmed with carronades. Put it another way it made a difference that USS Constitution was armed with 24 lb long guns opposing frigates with the standard 18 lb batteries. Another is in the basic rules running with the wind is the fastest point of sail, which is incorrect. Apparently the sailing and wind rules are a bit different with the addition of the advanced rules. Also the attacker in boarding combat gets a +1 to the dice? Like to know the rational for that one. And grappling can occur when the ships are 3 inches apart!?!Anyway I do like the fact that everything, except paint, you need is in the box including rigging. Since the models are larger I was hoping to use them for lake battles however I am not sure the rules have sufficient granularity on the low end of the stats for that, despite that they do have gunboat models.
I've just received the Master & Commander set this morning, and I'm pretty impressed with the amount of stuff (islands, sea mat, markers etc) you get as well as the ships. The basic sailing rules are indeed unrealistic, but the advanced ones are not. They don;t allow you to sail as close the the wind, restrict you to light sails when the wind is coming for forward of the beam, and restrict you to battle sails when the wind is coming from dead aft. You only get to use full sail when reaching or broad reaching. The rules look ok from a read through, but we'll need to play them to be sure. The 1:700 models are nice and match up well with my existing 1:600 scratch built ships.So the game looks fine to me. I've also looked at the video for Oak & Iron and those rules look a lot more fiddly to me (as much as I like Blood & Plunder there are a lot of fiddly bits in those rules as well), although I'll probably end up buying those as well.....
You'd miss the damage markers, the scenery, the sea mat, the measuring gadgets, and you'd find you don't have the right ships for half the scenarios which requires frigates & brigs.
But the fleet boxes also contain frigates & brigs. Wouldn‘t I end up having too many of them?