we had a game last night (scenario 2, but using the advanced rules). Actually we had two games, both fun; first one the merchant escaped, second one she was boarded by two brigs but survived due to good rolling, and due to the fact that one had been badly damaged by the merchant colliding with it.
Anyway, we tried the revised critical hits (rolling for crits per damage caused), and I felt a 10% chance per damage was too low; we got too few criticals. So I’d either use a d6 and say 6s are crits, or uses d10s and says 9s and 10s are crits.
Question about the scenario. Do the privateers only get their 2 bonus dice when they initiate boarding, or all the time? The privateers boarded the merchant, won the boarding action thanks to getting a ‘1’ on one of their hits, but took so much damage themselves in the process (both sides got 3 hits, so the brig lost 6 damage, while the merhcant lost 8 due to the critical) that they struck, which is a bit odd….
The merchant then boarded and reclaimed the loot from the struck privateer.
We gave them the bonus all the time (and the +2 to hit), but the merchant kept rolling 4 or less so was getting hits even with its green crew, and the brigs just can’t afford the damage.