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Yohttps://amsterdamwar.game.blog/2019/09/04/what-littlewarstv-is-doing-wrong/
None needed, I read his review. It was unimaginative and focused on attacking the minutiae. If thats why they 'tore him to pieces' then yeah. Dont write bad reviews of reveiws then get upset when social media says that the review of the review is bad (try saying all this drunk).
An interesting read. I'd say the big thing about reviewing a miniatures wargame is to review the rules.(...) whether an accompanying miniature range looks nice doesn't really have much to do with the quality of the game.
Plenty of poorly designed games have high-quality illustrations. And plenty of great games have poor-quality illustrations or none at all. For example, FUBAR is a great little ruleset but entirely un-illustrated. And Hordes of the Things has but one (terrible) illustration
I'm not interested in playing 40K, so a comparison with the market leader wouldn't do much for me
2. Assess the speed of play. How long is a typical game?3. Assess the 'time to table'.4. Assess the suitability for multiple players. 5. Assess the game's success in reflecting its genre.6. What does a game feel like? Is it chess-like (e.g. Battlesworn)? Is it unpredictable and "swingy" (e.g. Frostgrave)? Does that create excitement?7. How complex is it? Could you play it with a ten-year-old? A six-year-old? Could you get a ten-year-old to read the rules and understand them? Would it work well with an adult who's never played a wargame before?8. Assess the level of involvement. Is it IGOUGO? Does it use opposed rolls? Does it have reactions? How long is one player "sitting out"? 9. Make comparisons and contrasts. For example, Steve Jackson's Melee is a much more 'controlled' skirmish game than Song of Blades, largely because of the latter's morale rules but also because of the former's level of detail. And Melee combat is much more deadly than, say, D&D combat; fighting goblins in Melee/The Fantasy Trip is, accordingly, a much riskier business than in D&D."
10. What's its 'natural' number of miniatures per side?
I backed out of the blog straight away because it is monetised. I am not terribly keen on that. For my hobby, I want to hear a fellow hobbyist’s voice because they choose to share, rather than there being a selling dimension.
I do not think a reviewer need to look at other people opinions, he could, but the review must stand in his own right. I usually do not give a damn on what Blogger X or Y think.
One thing that I do not see in any list is... how effective the game is in doing its job. If it is an historical game, how well it captures the essence of the topic is of paramount importance to me,
how many of us are interested in what a six year old can or cannot play? Of course there will be a sizable group who is interested, but an equally sizable group who is not!
I suppose what I'm thinking about here is the situation where a simple mechanic can deliver a wealth of different outcomes. So the complexity is "under the bonnet". Here, I'd compare two skirmish games: Song of Blades and Heroes and GW's Kill Team. The former uses a single opposed roll to give a wealth of results: attacker gruesomely killed; attacker killed; attacker knocked down; attacker pushed back; draw (nothing happens); defender pushed back; defender knocked down; defender killed; and defender gruesomely killed. By contrast, Kill Team uses four successive rolls to give (IIRC) far fewer results: nothing happens; defender lightly wounded; defender killed (I may have missed an outcome).
2) Do I need special items that are specific to the game, to play?
How long, typically, takes for units to become engaged from the moment of deployment to the moment of decision? I mean, how fast can I expect my units to be fighting instead maneuvering?
To conclude, what I look for in a review is to information on the actual game
After having read the review, the author made some comments worth to read. I fail to see it as unimaginative (especially because no imagination was required...). I agree with him that the rating system was weak. I avoid ratings exactly because they are weak.
You remind me that I personally like manoeuvering and that I tend to rate manoeuver-wargames higher than clash-games. But that is bias actually.