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Author Topic: Warcry stuff so far.  (Read 11350 times)

Offline Pictors Studio

  • Mastermind
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    • Pictors Studio
Re: Warcry stuff so far.
« Reply #60 on: September 07, 2019, 03:10:13 PM »
I finished my Corvus Cabal last night. 

These are some really lovely models.  I think with a tiny bit of conversion they would work well as some Ratskin Renegade equivalent in Necromunda.  Or if you had a Necromunda game set on Deliverance they would work well as the Cawdor faction.



There is enough detail to keep most of these guys interesting without having so much that it is difficult to paint.  The exception being the leader.  She has a ton of bits on her and armour here and there.  There were constantly things I was going back to do because I had missed them. 



Despite its size the Shrike Talon was not as difficult to paint as the leader.  It is by far the biggest model in the group.  It is also my least favourite because it is difficult to imagine how it is supposed to be fighting. I guess it jumps on people with the Talons on its feet.




This is the best model in the set in my opinion.  The male Spire Stalker.  He is dynamically posed.  He has a good combination of weapons and is not bogged down with extraneous equipment. 




The other Spire Stalker is a good model as well.  She is the only one in the group that has a visible face for some reason.  Although I didn't manage to capture that in the picture.



The cabalist models are all very well done.  They are nicely posed with options for spear, familiar or two close combat weapons. You only get one familiar, which is okay as it seems the least useful option.



I'm not sure how these guys will play.  They rules and special abilities make me think they will work a lot like Untamed Beasts but with a lot more climbing.  We'll see how they go today though and I'm sure I'll have a report tonight or tomorrow.





Offline Pictors Studio

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Re: Warcry stuff so far.
« Reply #61 on: September 09, 2019, 02:03:15 AM »
Here are some pictures of the games from yesterday's campaign, along with the custom board I made for it the day before. 










Offline TheCaptain

  • Librarian
  • Posts: 184
Re: Warcry stuff so far.
« Reply #62 on: September 09, 2019, 10:19:20 AM »
Very cool!

Offline gibby64

  • Mad Scientist
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  • Temple of the West
    • Temple of the West
Re: Warcry stuff so far.
« Reply #63 on: September 10, 2019, 02:58:12 PM »
The sculpts in that last faction you painted are very cool... great paint work.
Owner, Temple of the West
www.TempleWest.co

Offline Pictors Studio

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    • Pictors Studio
Re: Warcry stuff so far.
« Reply #64 on: September 30, 2019, 04:05:30 AM »
Thank you, I'm glad you like them.  They are one of my favourites.

They had an outing today against some Iron Jaws.  They did quite well actually, winning both games and denying the Orcs their convergence. 



The first game saw them trying to stop the Orcs from getting off the other side of the table.  I thought I had a pretty good chance of this.  The Orcs only have a 3" move and I figured that some of them just wouldn't make it, but there was no time limit to the scenario and then the Orcs pull out their Waaaggghhh ability which allows them to add the score on the dice to their movement for their leader and any orcs within 6".  This makes them go from being very slow, to very fast. 





The Orc leader managed to slip the web of my forces without much effort.  I managed to bog two of the guys down and quickly killed another. 





Bringing a spire stalker up on their rear I missed out on the chance to bog the two guys down coming in from reserve.  They used a Waaagghhh and managed to get one guy off the table right away.



It was really down to it after that as I had two guys tied up, one dead and two escaped.  If the second of the reserves escaped it would be game to the Orcs as they would have three of their models off.  I moved my Strike Talon in the path of the direct route off of the table for the second reserve Orc.  It made the difference, the Orc was forced to take the diagonal which added just enough to his path to stop him from getting off of the table.


With that I was able to engage them and bring two more orcs down, causing three casualties and winning the game, but only by millimeters.


The second game we did was the Orcs first convergence.  They needed to get in and destroy some sacred relics of the Corvus Cabal.  In this case they were trying to put out the sacred fires and pollute the well.



Given the set up, they didn't seem to have a very good chance of this.



Right out of the gate the Orcs went for the well, which was the closest objective.  The Cabalists reacted sending in enough guys to keep the objective out of the Orcs foul hands.



Every route the Orcs tried ended up getting blocked by the more numerous, at least at first, cabalists. 





Eventually the Orcs decided to batter their way through.  The cabalists were up for the challenge though and weren't going to give up without selling their lives dearly.





In the knock down, drag-out fighting that resulted the Orcs actually suffered the first casualty, but the Cabal was not going to have that winning streak last long.  When the brutes waded into the thick of it they were taking down two of the Driven Nail cabalists a turn in some cases.



Eventually one of the 'Ard Boyz slips through and threatens one of the biers only to be instantly opposed by two of the cabalists.



If he can kill them both the Orcs will have a chance to move their big boss into a position to take three of the objectives and win the game.




Fortunately for the Cabal it is not to be.  The Orcs are not quite deadly enough to finish it off and another Orc is brought down by the Cabal  leaving only two contested objectives and a lot of dead Driven Nails. 

In the end 3 Orcs were taken out of action but only 2 of the 9 Cabalists were standing.  Still all of the sacred fires were still alight and the well was not befouled.  A good day for Chaos.

I enjoyed both games quite a bit.  The Cabals first outing a few weeks ago was somewhat disastrous for them.  This time they fared much better.  Part of it was a better understanding of their abilities by their player.  Part of it was that you have a really fast warband against a really slow one in scenarios where the faster warriors have an advantage.

It will be good to see how they do next weekend. 

Offline Pictors Studio

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Re: Warcry stuff so far.
« Reply #65 on: October 06, 2019, 03:42:37 AM »
The Corvus Cabal went 1 and 1 this weekend. 



We played a few games of WarCry at the Bushy Run Battlefield games day today.

The first game saw the Iron Golems inflict a savage beating on the Untamed Beasts.  It was only a 500 pt game to teach people how to play.  The Iron Golems managed to get two models near the objective to the Untamed Beasts 1 on the last turn.



In the second game the Iron Golems took on the Corvus Cabal.  It was an effort to slaughter the opponents leader.  In a grinding match like that the toughness of the Iron Golems  won out and the Corvus Cabal were butchered up almost to a man.  The game, mercifully ended, when their leader died. 

In the last game the Corvus Cabal took on the Untamed Beasts in an attempt to uncover the Cabal's hidden treasures.  The Untamed Beasts came on strong but were slowly whittled down by attacks from their flanks and eventually just ran out of time before they could recover the objectives. 


Offline von Lucky

  • Galactic Brain
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Re: Warcry stuff so far.
« Reply #66 on: October 26, 2019, 11:21:09 PM »
Good to hear that it's all getting a good run.
- Karsten

"Imagination is the only weapon in the war against reality."
- Lewis Carroll, Alice in Wonderland

Blog: Donner und Blitzen

Offline Pictors Studio

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Re: Warcry stuff so far.
« Reply #67 on: October 28, 2019, 03:02:50 AM »
The Unmade should be up next.  I've got four of them finished so far and hopefully I'll have the chance to finish a fifth one while I'm on-call tomorrow. 

They have been slow going for some reason.  I finished the first two warbands in half the time that it has taken me so far on the Unmade. 

Offline Pictors Studio

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Re: Warcry stuff so far.
« Reply #68 on: December 01, 2019, 02:19:52 PM »
The unmade are finally finished.











I'm not sure why they took so long but they are ready for battle now.  I'm going to try to get them into a game sometime this upcoming week.  Hopefully either Saturday night or Sunday. 

Offline von Lucky

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Re: Warcry stuff so far.
« Reply #69 on: December 03, 2019, 12:39:39 PM »
Creepy indeed and nicely done.

Offline Pictors Studio

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Re: Warcry stuff so far.
« Reply #70 on: December 04, 2019, 05:48:27 AM »
They are pretty creepy, aren't they.  It seems like before 2009 or so, GW books would talk about how horrific this thing or that was but the models didn't really deliver on it.  They were great looking models usually but as far as "creepiness" or "horror" went they didn't quite get that down.  With the dark eldar they releases in 2010, I think, they really got it.  And since then they have released some really grotesque looking monstrosities. 

These are among them.  As are the Corvus Cabal in a totally different way.  You really get the feeling of their griminess when you paint them.  As if they have been scavenging among filth and popped up ready to fight the newest intruder to their domain. 

Offline von Lucky

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Re: Warcry stuff so far.
« Reply #71 on: December 04, 2019, 10:51:45 AM »
But we don't want to go down the route of early Kingdom Death stuff, right?

Offline Hobby Services

  • Scatterbrained Genius
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Re: Warcry stuff so far.
« Reply #72 on: December 04, 2019, 05:27:47 PM »
But we don't want to go down the route of early Kingdom Death stuff, right?

The weird semi-sexualized body horror and fetish porn figs, you mean?  I'll take a pass myself, but judging by the Kickstarter there's an audience out there.  Possibly a rather large one - I recall Jon from GZG saying his own (relatively tame) "Gentleman's Collectibles" figs were strong sellers, and Hasslefree doesn't do all those nudes because no one is buying them.

The Unmade are probably as close as GW can tread to that line, and Pictors certainly found a striking paint scheme for them.