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Interesting idea. And I think a hard thing to do to make an AI for a skirmish game.
I think that the order of activation is important. As a player you are more likely to activate a model that can do something effective straight away. For example if you have a figure who can shoot an enemy, and a second one who can just move towards an objective. You are far more likely to pick the one that can shoot to activate first. The random choice of figure to activate doesn’t give this.
Also I think if players are picking their activation cards, and the AI is just going randomly this will be odd. I would maybe try both the AI and players activating randomly? Perhaps use the colours to determine if the AI goes with 1 or 2 activations, otherwise they always activate with 1 on a high card, which is likely to be early in that round.
I’ve played a bit of Dungeon Sage solo recently, and I found it easier just to play both sides, rather than trying to use the AI system that comes with the game. But a DS scenario is probably a bit simpler (fewer figures, fewer options) than a DA scenario.