*
Welcome, Guest. Please login or register.
November 15, 2019, 09:39:30 PM

Login with username, password and session length

Recent

Author Topic: Blood & Plunder Aar and new miniatures (11.11.) + pics from the second game  (Read 1105 times)

Offline Olofeus

  • bookworm
  • Posts: 97
Today I played my first amphibious scenario of the game. It was a real blast. The objective was to plunder the two cabins on the beach. My Anglo-French Brethen of the Coast was attacking and My buddy was defending with Spanish Guarda Costa.
One unit of Spanish militia was guarding the beach and a longboat full of militia together with a light frigate was the relief force.
The attackers had two longboats filled with boucaniers, filibusters, freebooters and marins and a sloop.


The first two turns we were maneuvering the ships to firing positions as the longboats tried get to the shore. The spanish ship fired a broadside, but failed to hit the sloop.
On the third turn the Anglo-French longboats hit the beach. The Sloop fired its cannon at the Spanish longboat managing to damage it and then promptly rammed the boat. The long boat started to sink. The light frigate managed to get a lucky hit to sloop causing a leak on the front deck.


However on the forth turn the cunning Spanish captain tacked his ship through the wind's eye and unleashed the other broadside at point-blank range causing a devastating 13 points of damage to the sloop. The poor sloop got multiple leaks and a fire. The French captain had to run the ship aground to escape death by drowning.

In the end the Brethen managed to land troops and drive away the Spanish guarding the beach, but doing that they had lost their sloop which was reduced to integrity of 1, run aground and sunk.

As I said in the beginning of the post: It was a real fun game. However I'm not sure how to count the strike points for the ship. We counted three strike points for the sloop. One for having it's hull reduced to less than half, one for running aground and one for sinking. If it was not right, it sure was thematic as the Anglo-French coalition escaped through the jungle and the Guarda Costa patrolled the coastline.


« Last Edit: November 11, 2019, 07:33:34 PM by Olofeus »

Offline Atheling

  • Supporting Adventurer
  • galactic brain
  • *
  • Posts: 6410
    • Just Add Water high Quality Mini Painting
Re: A nice game of Blood & Plunder
« Reply #1 on: October 20, 2019, 07:40:54 PM »
Wonderful looking game  :-* :-* :-*

Offline SteveBurt

  • mad scientist
  • Posts: 714
Re: A nice game of Blood & Plunder
« Reply #2 on: October 21, 2019, 04:42:22 PM »
Great looking game.
We found B&P bogs down a bit when you have ship and land combat (and it's also a bit clunky having to keep track of activations)
How long did this take to play out?

Offline Olofeus

  • bookworm
  • Posts: 97
Re: A nice game of Blood & Plunder
« Reply #3 on: October 21, 2019, 06:09:03 PM »
The game took a little over three hours with deployment. It was 250 points.

Cheers
Samu

Offline Marine0846

  • Supporting Adventurer
  • galactic brain
  • *
  • Posts: 5845
Re: A nice game of Blood & Plunder
« Reply #4 on: October 21, 2019, 11:18:32 PM »
Lovely game.
I played a lot of B and P when it first came out.
Could not get any of the guys I play with, to buy in and paint a few figures.
Not interested came the reply.
So I stopped setting up games.
That has happen number of times in the last few years.
Time to find some new guys.
« Last Edit: October 22, 2019, 02:44:33 PM by Marine0846 »
Semper Fi, Mac

Offline DintheDin

  • galactic brain
  • Posts: 4050
Re: A nice game of Blood & Plunder
« Reply #5 on: October 22, 2019, 09:52:58 AM »
Gorgeous terrain and minis!  :-*
Must have been a very enjoyable game!
Now and then we had a hope that if we lived and were good, God would permit us to be pirates. – Mark Twain, Life on the Mississippi

Offline Olofeus

  • bookworm
  • Posts: 97
Re: Blood & Plunder Aar and few new miniatures fresh from the painting table
« Reply #6 on: October 22, 2019, 03:15:06 PM »
Funny how playing the game speeds up painting. These had been waiting to be finished for a couple of weeks.
After the game they were ready in two days. Not my best, but ok enough for gaming. I really like painting Firelock game's miniatures. They are simple yet very thematic and good looking.





Cheers
Samu

Offline Eoin OCnaimhsi

  • assistant
  • Posts: 24
    • oldworldtales
Re: Blood & Plunder Aar and few new miniatures fresh from the painting table
« Reply #7 on: October 22, 2019, 04:52:07 PM »
They are really very nicely painted. Vibrant which suits the setting.

I have been trying not to be seduced by this game and the phenomenal minis for a while. I was thinking of doing a Minor Nations: Portugese force. Colonial Portugal is really interesting.
My Mostly 16th Century Irish blog
https://oldworldtalestabletop.blogspot.com/?m=1

"Lamh Dearg abu"

Offline DintheDin

  • galactic brain
  • Posts: 4050
Re: Blood & Plunder Aar and few new miniatures fresh from the painting table
« Reply #8 on: October 22, 2019, 06:18:29 PM »
You've done an excellent job on them, congrats!
Eager to see them in action! Cheers!

Offline SteveBurt

  • mad scientist
  • Posts: 714
Re: Blood & Plunder Aar and few new miniatures fresh from the painting table
« Reply #9 on: October 24, 2019, 02:37:19 PM »
I like the minis but not the strange bent-kneed poses some of them have.

Offline Olofeus

  • bookworm
  • Posts: 97
Re: Blood & Plunder Aar and few new miniatures fresh from the painting table
« Reply #10 on: October 26, 2019, 07:17:31 AM »
A few days ago we played the same scenario again with  a few tweaks in the force composition (now 325 points per side), deployment (The longboats started nearer the shoreline) and terrain (more jungle on the land and a small island in the middle).

It was even more fun than the first time. This time we switched sides, so I was in command of the Guarda Costa and My friend was playing the Brethen. He won again. I have to admit, his seamanship is much better than mine. At least this time I didn't totally wreck my ship. The pirate sloop managed to score two lucky hits to the frigate on the first turn. One damaged the rudder of the ship and the other carried to the mast and rigging destroying the main mast. (I know lucky hits take a -1 one to the roll, but it was already applied to the first roll carrying the hit to the mast and rigging. And when my friend rolled a 10 on that critical table, it was clear that the mast was destroyed).

I really like the sea battles in Blood & Plunder!








Offline Atheling

  • Supporting Adventurer
  • galactic brain
  • *
  • Posts: 6410
    • Just Add Water high Quality Mini Painting
Re: Blood & Plunder Aar and few new miniatures + pics from the second game
« Reply #11 on: October 26, 2019, 06:01:14 PM »
You really have a beautiful set up there.

The surf crashing against the beach looks fab  :-*

Offline marco55

  • mad scientist
  • Posts: 576
Re: Blood & Plunder Aar and few new miniatures + pics from the second game
« Reply #12 on: October 31, 2019, 12:15:43 PM »
Great looking setup.A great range of figures,ships and other accessories.
Mark

Offline Bloggard

  • mastermind
  • Posts: 1172
Re: Blood & Plunder Aar and few new miniatures + pics from the second game
« Reply #13 on: November 01, 2019, 11:37:53 AM »
just fantastic looking games. top of the line  :-*

Offline Marine0846

  • Supporting Adventurer
  • galactic brain
  • *
  • Posts: 5845
Re: Blood & Plunder Aar and few new miniatures + pics from the second game
« Reply #14 on: November 01, 2019, 04:27:56 PM »
Love your setup.
I really like how the sea battles play out.
Lots of fun combining sea with land fighting.