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Author Topic: Which Rules for French & Indian Wars?  (Read 2545 times)

Offline abu iskander

  • Mad Scientist
  • Posts: 638
Re: Which Rules for French & Indian Wars?
« Reply #15 on: October 27, 2019, 11:49:31 PM »
RB-

Here'a an assortment to give you an idea of what figures are out there. L-R: Conquest (WL), Crusader/Northstar (now Badger Games - check out the announcement on the Flouncy Shirt boards about their new stuff), GM, Crusader/Artizan, GM, OG 2x (selected for Hey Steve poses).  As you can see, the Conquest stuff is more like true 25mm, though they're finely detailed. GM are quite hefty, and OG are just kind of weird -- note that I've defended OG's 15/18mm Naps and ACW stuff in the past, so don't think I'm just a h8ter ;)



Yikes - I looked at Old Glory and thought they had a lot of different figures for the period, were affordable, and were here in the states. Much as I love the look of GM, I thought OG would get me off to a faster start - they have canoes!  I am not sure what "Hey Steve" means, but it cannot be good! 
« Last Edit: October 27, 2019, 11:55:04 PM by abu iskander »

Offline FifteensAway

  • Galactic Brain
  • Posts: 4655
Re: Which Rules for French & Indian Wars?
« Reply #16 on: October 28, 2019, 01:43:03 AM »
Late to the party but, if you can find them, Habitants and Highlanders provide both a skirmish level and a battle level set of rules (using the same figures if you like) and it plays very well.  Though I've converted over to using Rank and File and calling it 1:1 battle scale (42 figure units operating as companies, based three abreast).  Does go against the 'general grain' of skirmish gaming but its still a fun game and people seem to love the period.

Offline SteveBurt

  • Mastermind
  • Posts: 1285
Re: Which Rules for French & Indian Wars?
« Reply #17 on: October 28, 2019, 11:56:42 AM »
Another vote for Muskets & Tomahawks. Sharp Practice is also good, but plays much slower than M&T. A while ago we played the same scenario with both sets of rules (British escorting supplies to a fort with French ambushing them). Both fun games, but the M&T one played to a conclusion in under 2 hours, the SP game took over 3. Really like the side plots and events in M&T.

Offline armchairgeneral

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1746
Re: Which Rules for French & Indian Wars?
« Reply #18 on: October 28, 2019, 12:45:53 PM »
Another vote for Rebels and Patriots.

NorthStar/Crusader do a nice range of Woodland Indians, SYW French and British which are still available from them.

Offline RobertBruce

  • Assistant
  • Posts: 45
Re: Which Rules for French & Indian Wars?
« Reply #19 on: October 28, 2019, 05:47:50 PM »
RB-

Here'a an assortment to give you an idea of what figures are out there. L-R: Conquest (WL), Crusader/Northstar (now Badger Games - check out the announcement on the Flouncy Shirt boards about their new stuff), GM, Crusader/Artizan, GM, OG 2x (selected for Hey Steve poses).  As you can see, the Conquest stuff is more like true 25mm, though they're finely detailed. GM are quite hefty, and OG are just kind of weird -- note that I've defended OG's 15/18mm Naps and ACW stuff in the past, so don't think I'm just a h8ter ;)



Did not think you were a h8ter, I just wanted to know more about them - much thanks for these picks!  I see the "Hey Steve" look, I think. A bit strange looking as well, plus they are 25mm, I think.  I am planning a bigger budget accordingly  -GM it will be. You only live once. The rules are another matter. I am researching, watched the Lardies play Sharp Practice on youtube, but plenty of painting coming up for me as I switch over from 6mm - a big change indeed.
I am very grateful to all of you for your thoughts and assistance - this forum has lived up to its reputation!  RB

Offline abu iskander

  • Mad Scientist
  • Posts: 638
Re: Which Rules for French & Indian Wars?
« Reply #20 on: October 28, 2019, 09:29:53 PM »
Happy to help. I'll leave off with another depiction of 'Hey Steve'...

Hey, is that Steve over there?  ;D


Offline flags_of_war

  • Scatterbrained Genius
  • Posts: 2492
    • Flags of War
Re: Which Rules for French & Indian Wars?
« Reply #21 on: October 29, 2019, 02:20:20 PM »
Muskets and Tomahawks for me. I love the rules.

Offline DeRuyter

  • Bookworm
  • Posts: 66
Re: Which Rules for French & Indian Wars?
« Reply #22 on: October 29, 2019, 08:27:53 PM »
Another vote for Muskets & Tomahawks. Seconded by Sharp Practice. There is a thread on the Age of Piracy forum discussing the upcoming M&T2 rules. So hopefully they will be available again.

Offline RobertBruce

  • Assistant
  • Posts: 45
Re: Which Rules for French & Indian Wars?
« Reply #23 on: October 30, 2019, 03:04:20 AM »
Thanks Deruyter, just read that thread. GM has a list of rules on their website, it includes most of those named here. But I may wait for M&T 2 since my painting will take some time to develop, I'm sure. Just call me "Steve" for now. RB