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Author Topic: [Galactic Heroes] Painting for a "ready to play" multiplayer game  (Read 1304 times)

Offline BaronVonJ

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #15 on: December 16, 2019, 12:29:46 AM »
Looks great!

Offline TimbotheGreat

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #16 on: December 16, 2019, 03:02:16 PM »
Love the work being done here your orks look fantastic!

Gabbi

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #17 on: January 28, 2020, 08:35:26 PM »
Thank you both :D

I have made some progress in cards design.
What do you think about these?





On a side note, I'm a bit bugged that most Specialist weapons have also the Team trait. This could be good for "planetary guard" type of soldiers, but I'd expect that Space Marines and Orcs are able to carry a large weapon by themselves... any idea on how to do this? Or should I just ignore the trait..?

Offline BaronVonJ

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #18 on: January 28, 2020, 09:57:08 PM »
Strong lets you carry a heavy weapon solo.

Gabbi

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #19 on: January 28, 2020, 09:59:41 PM »
Missed that. Thank you very much!

Offline BaronVonJ

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #20 on: January 28, 2020, 10:08:35 PM »
Also, the rules state that the build rules are merely a guide. If there’s something you don’t like, change it. Just make sure everyone involved is ok with it. Writing rules that work for everyone’s collection in a category as huge as SciFi means you can’t please everyone’s view of how “x” race should be.

Gabbi

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #21 on: January 29, 2020, 08:17:00 AM »
I see. Thanks for furter suggestions. I'll try to use the rules as written as much as possible, first. Maybe once I'll have profiles done for all the squads, I'll be able to bend the unit creation rules from a better point of view.

Offline BaronVonJ

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Re: [Galactic Heroes] Painting for a "ready to play" multiplayer game
« Reply #22 on: January 29, 2020, 02:05:50 PM »
Good rule of thumb: If you add something positive, add a negative to balance.