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LoS - not clear if this is meant to be a corridor the width of the base - or just from any spot on the front edge, to any spot on the enemy base. I played the latter, but does mean you can shoot more easily, but also allows orders to be given more easily.
I assumed Hero's have to be ordered to move/regroup etc?
I don't think I had to roll for any charge distances.
Shooting - vitality loss, do you check for each 1/3 of Vitality lost in a turn? e.g. if you have 6 vitality, and suffer 4 damage do you test once or twice? Also is this always 1/3 of starting vitality, or current?
Fall back moves - if these are blocked what happensRout moves - if these are blocked what happens?
Also not sure these are really needed as the unit will be removed at the end of the command phase if not rallied.
TypeLeader
The unit receives one extra Coifusion Point if the falling back unit is Panicked it's destroyed and removed from the game.Yes, but if the unit is railed is not "back in action" instantly - if that made sense? The unit panicked run away a bit, but the commander managed to put them all together
Hand Weapon - it's just to make clear that the unit can take part in Combat Phase. So in case of artillery, if there is no hand weapon it can't take part in combat and is destroyed if is attacked. (I believe there is an omission in rules, my mistake)
I hope I addressed your question. I think I will also write a Rules Commentary articles, to put some light on the reason behind some of the rules. For example, the Regiment rules were intended to be used in big battles, like the one you played. Standard size battle is about 50-75pt , nothing wrong with 180, just my personal preference.
I got a few questions to you if you don't mind answer:What was the table size?Did you use full measurements or did you half them?Did you use Army Cohesion rules[/il]
Once again, big thank you for giving it a try and for the feedback.
10mm looks good - Id assumed this would be small unit skirmish with larger scale figures, but I like the mass battle look and it sounds like the mechanics work well with that. I think I'll give this a bash with my warmaster stuff - mostly historicals but what the hell and itll push me to finish those orcs.
It would be an idea to give an indication of a standard battle size - I did look for this when there was a recommended table size. My choice of battle was arbitrary from putting down figures for one force - and giving me a few different troops to try.
I didn't use Army Cohesion - to be honest this was the one bit of the rules I didn't really understand.e.g. Crashing enemy unit?What is the difference between destroyed and fled?If a friendly unit looses combat and is destroyed , how many ACP are lost, 1, 2 or 3?If this was a hero do you loose an extra 1 ACP?
A couple of other things:The rules mention designate a hero as the overall commander - but I can't see where this matters in the rules?Monsters - it would be good to have at least one example monster on one of the four army lists.
Monster yes, they are going to be a topic of the upcoming minis series of articles, I just need to finish painting them And last but not least. Your big games look aweeessoommeee Cheers,Seb