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Author Topic: 'The Robber Knights - PART DEUX', a (long) Medieval battle report. Many pics. P8  (Read 9349 times)

Offline Malamute

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Good man.
Like I say, if you’re ever in the vicinity  ;)

Yep, come and join us for some feudal fun! :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Hammers

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Yep, come and join us for some feudal fun! :)

I just downloaded the rules to. They look perfect for a Song and Ice and Fire romp I could play with my sons.

Offline Malamute

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I just downloaded the rules to. They look perfect for a Song and Ice and Fire romp I could play with my sons.

Yes, they will work very well for GoT games. :)

Offline Keith

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*Checks work calendar and starts to think of work-related reasons to head back to the UK for a long weekend :-)

I think this has to happen :-)
An infrequent Blog http://small-wars.com

Offline Malamute

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*Checks work calendar and starts to think of work-related reasons to head back to the UK for a long weekend :-)

I think this has to happen :-)

Yes, it has to happen! :) ;)

Offline Hu Rhu

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What a setup. Fantastic terrain, wonderfully painted figures and that AAR.  I was laughing so much I almost choked.   o_o

Looking forward to seeing this at BLAM.  :-* :-* :-* :-*

Offline NurgleHH

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Richard, how many figures per side did you use?
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

Offline Captain Blood

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Four players, Dirk, each with around 7 figures.
Generally, it’s a leader, a specialist, and three rank and file. But you can swap one of your rank and file for three low calibre grunts, giving you 7 in a faction.
Of course there’s nothing to stop you playing it with more figures. Although I suspect more than 10 figures per player could get quite hard to control with the cards. Working out which card to play on which figure...
That said, one of the traits you can give your leader is ‘Horde’, which means you can swap out all your specialists and regulars for grunts, giving you a horde of 12 plus the leader. But each group of three grunts still only activates on one card per group...

Offline Malamute

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That said, one of the traits you can give your leader is ‘Horde’, which means you can swap out all your specialists and regulars for grunts, giving you a horde of 12 plus the leader. But each group of three grunts still only activates on one card per group...

That would be really Gamey, I can't imagine anyone fielding that kind of force. ;) lol

Offline Hammers

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I would! ”Winning before fun”, thats my motto.

Offline Malamute

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I would! ”Winning before fun”, thats my motto.

 lol

Offline .:Gunslinger:.

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Brilliant battle report with spectacular pictures! A wargamers wet dream :-*

Offline Traveler Man

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Lovely stuff!  :-* Will Sir Bernard's brother Sir Michael make an appearance one day?  ;) ;)
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline Captain Blood

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Lovely stuff!  :-* Will Sir Bernard's brother Sir Michael make an appearance one day?  ;) ;)

I fear it’s inevitable...

Offline Malamute

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Lovely stuff!  :-* Will Sir Bernard's brother Sir Michael make an appearance one day?  ;) ;)

Indeed he will, he is on the painting table as we speak.  ;) lol