*
Welcome, Guest. Please login or register.
April 19, 2024, 06:34:22 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1689617
  • Total Topics: 118288
  • Online Today: 681
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: The Retinue of Sir Roger de Courcey. *** Simon the handler page 5 ***  (Read 8057 times)

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19323
    • Boot Hill Miniatures
The beginnings of a new retinue I have been painting for our ongoing Fistful of Lead Medieval adventures. Working on the basis of a group comprising up to seven figures  I can combine the main knight with several well armed Sergeants, bow, crossbow and spear armed henchmen.

Sir Roger is from Crusader Miniatures and the remainder are from Curteys. There will be a mounted version hopefully I’ll paint him next week and of course being Sir Roger de Courcey he will have a bear... :D






























« Last Edit: April 03, 2020, 12:28:34 PM by Malamute »
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Silent Invader

  • Galactic Brain
  • Posts: 9656
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #1 on: December 27, 2019, 02:13:16 PM »
Excellent.

Good to see so much progress

Can you give some examples of how, in FFOL, the minis might be fielded?
« Last Edit: December 27, 2019, 02:18:35 PM by Silent Invader »
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 32
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19323
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #2 on: December 27, 2019, 02:20:38 PM »
Those are some big-arse photos :o

Great stuff - another retinue for me to destroy  >:D (yes, I know you killed me last time, but next time will be different ;D)

And that's quadrupled your painting output for 2019 - nice one  lol

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27737
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #3 on: December 27, 2019, 02:25:06 PM »
‘Bout time you painted something  ;D

Very nice they are too  8)

Can’t wait to kill them  >:D
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10518
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #4 on: December 27, 2019, 02:33:11 PM »
Lovely work and so much of it in a short space of time! You definitely have to have a bear. Sir Roger and the fellow with the hood (arming cap) are my favourites.
« Last Edit: December 27, 2019, 02:36:37 PM by Elk101 »

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19323
    • Boot Hill Miniatures
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #5 on: December 27, 2019, 02:43:47 PM »


Can you give some examples of how, in FFOL, the minis might be fielded?

In FFoL a group usually comprises five figures and each figure has a number of traits (abilities that define his character and give him bonuses on his dice rolls and determine the type of dice he will roll.
For example our knight is the main character and therefore has the leader trait (bonus on team mates shock recovery) and is a Veteran meaning he can roll a D12.

He will be accompanied by four D10 figures one of whom has two traits (his second on command) the remaining three having one trait.

To mix things up one figure can be swapped out for three grunts who all operate on a D8 making the group up to seven figures. The grunts though only carry one wound each as opposed to the usual three wounds per figure which makes them easier to kill but they can be dangerous in hand to hand combat if they attack an individual figure mobbing him.

Or the group could be only four specialist figured all better quality with more traits. Having up to ten different figures in a group gives me plenty of options to experiment with different combinations of figures in each game or scenario.

I like to give my archer the Ranged fighter trait which moves his shooting die roll up to a D12 but it takes his Close Combat roll down to a D8. This makes him a better shot but he is likely to be killed quickly if he gets into close combat.

There are lots of traits to choose from to personalise your group. Your knight might be a master fighter allowing him to roll two dice and pick the best one. Lots of opportunity to be really Gamey in how you build your retinue.  :D

If you’re playing a campaign after the games those taken out of action in the fighter are rolled for on a separate table to see if they have survived, remain wounded etc for the next game etc.

Whilst the rules were originally conceived as a Wild West game they have been refined over the years and the core rules now cover conflicts from all periods of history. We use the core rules for the medieval games with no modifications. Mounted combat is included hence us using our knights mounted as well.

I hope that helps!  :)

Offline Romark

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4485
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #6 on: December 27, 2019, 02:47:23 PM »
Good work on those  :-*


Offline Silent Invader

  • Galactic Brain
  • Posts: 9656
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #7 on: December 27, 2019, 02:50:00 PM »
In FFoL a group usually comprises five figures and each figure has a number of traits (abilities that define his character and give him bonuses on his dice rolls and determine the type of dice he will roll.
For example our knight is the main character and therefore has the leader trait (bonus on team mates shock recovery) and is a Veteran meaning he can roll a D12.

He will be accompanied by four D10 figures one of whom has two traits (his second on command) the remaining three having one trait.

To mix things up one figure can be swapped out for three grunts who all operate on a D8 making the group up to seven figures. The grunts though only carry one wound each as opposed to the usual three wounds per figure which makes them easier to kill but they can be dangerous in hand to hand combat if they attack an individual figure mobbing him.

Or the group could be only four specialist figured all better quality with more traits. Having up to ten different figures in a group gives me plenty of options to experiment with different combinations of figures in each game or scenario.

I like to give my archer the Ranged fighter trait which moves his shooting die roll up to a D12 but it takes his Close Combat roll down to a D8. This makes him a better shot but he is likely to be killed quickly if he gets into close combat.

There are lots of traits to choose from to personalise your group. Your knight might be a master fighter allowing him to roll two dice and pick the best one. Lots of opportunity to be really Gamey in how you build your retinue.  :D

If you’re playing a campaign after the games those taken out of action in the fighter are rolled for on a separate table to see if they have survived, remain wounded etc for the next game etc.

Whilst the rules were originally conceived as a Wild West game they have been refined over the years and the core rules now cover conflicts from all periods of history. We use the core rules for the medieval games with no modifications. Mounted combat is included hence us using our knights mounted as well.

I hope that helps!  :)

Extremely useful! Many thanks  8)

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19323
    • Boot Hill Miniatures
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #8 on: December 27, 2019, 02:59:38 PM »
Extremely useful! Many thanks  8)

To expand a little further on this group for the first game I’ll use:

Sir Roger D12 (traits to be determined later)
Two Sergeants D10 (traits determined later)
One archer D10( ranged fighter trait making him D12 shooting D8 close combat.
Three grunts/henchmen D8s but giving them the brute traits means they’ll fight as D10s (so Gamey  :D)

The archer can fire once per action but his chances of running out of arrows is much higher(if he rolls a one when shooting he must roll another die if the number rolled is 1-5 he’s out permanently!

The crossbow is a slow reload, (two actions)but delivers a +1 to wound rolls at close range...

And then there’s the bear and his handler to consider...decisions, decisions... ;D
« Last Edit: December 27, 2019, 03:03:36 PM by Malamute »

Offline Silent Invader

  • Galactic Brain
  • Posts: 9656
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #9 on: December 27, 2019, 03:02:51 PM »
To expand a little further on this group for the first game I’ll use:

Sir Roger D12 (traits to be determined later)
Two Sergeants D10 (traits determined later)
One archer D10( ranged fighter trait making him D12 shooting D8 close combat.
Three grunts/henchmen D8s but giving them the brute traits means they’ll fight as D10s (so Gamey  :D)

The archer can fire once per action but his chances of running out of arrows is much higher(if he rolls a one when shooting he must roll another die if the number rolled is 1-5 he’s out permanently!

And then there’s the bear and his handler to be painted and given stats... ;D

The crossbow is a slow reload, (two actions)but delivers a +1 to wound rolls at close range...

Also most useful; all saved for future reference  8)

Offline BaronVonJ

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1845
  • Quality gaming, every Thursday night...
    • the Baron's Blog
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #10 on: December 27, 2019, 03:33:36 PM »
Great looking retinue and great explanation of the unit building rules. For Medieval rules, I'm looking at giving a Brute trait a modification. As it's really imagined for those all-out-attack berserker types, with little regard for defense, I think their opponents are going to get a bonus of +1 to wound Brutes. That's if they survive.

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27737
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #11 on: December 27, 2019, 03:35:37 PM »
You’re not fielding the bear unless it’s in a cage  ;D

Offline Silent Invader

  • Galactic Brain
  • Posts: 9656
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #12 on: December 27, 2019, 03:38:15 PM »
Regarding the shield colours....

Why only the one quadrant painted on the lesser troops?

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27737
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #13 on: December 27, 2019, 03:41:13 PM »
He’s lazy  :D

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10518
Re: The Retinue of Sir Roger de Courcey. (Pic heavy!!)
« Reply #14 on: December 27, 2019, 03:43:41 PM »
It's just a canton without the heraldic charge.