In our game Red forces were French (played by yours truly) and the Blue Forces were Hessian and Hanoverian (played by my fellow Doc Vag)
Red – 13 units, Army Break Point = 6
Commanding General (Dependable)
Infantry Brigade: 3 infantry battalions (superior)
Infantry Brigade: 3 infantry battalions
Cavalry Brigade: 2 cavalry regiments
Cavalry Brigade: 2 dragoon regiments (can dismount as light infantry)
Artillery Brigade: 2 medium batteries
Independent Artillery: 1 howitzer battery
Blue – 10 units, Army Break Point = 5
Commanding General (Dependable)
Infantry Brigade: 2 infantry battalions
Infantry Brigade: 3 infantry battalions, 1 medium gun
Independent Light Infantry: 1 light infantry battalion
Cavalry Brigade: 2 cavalry regiments
Independent Artillery: 1 medium battery
The French could deploy anywhere up to 15 cm from their table edge.
The Allies could deploy anywhere behind the stream. In addition, they must place 4 extra terrain pieces (a bridge, a wood, a hill and a marsh, the latter 3 of relatively small size) on their side of the table.
The stream has steep banks and counts as a passable river. The village will be classed as a rural BUA. All hills are gentle.
We did not use curtain, as suggested in the original scenario, but used an alternate setup of brigades.
We also agreed after Round 4 to march in one additional infantry battalion.
Victory conditions: Break the enemy. French break at 6. Allies break at 5.
The village is worth 1 Army Point.
For each French unit in good morale (3 hits or less) that reaches the Allied side of the stream, the Allies lose ½ an Army Point.
Here is the initial setup, the French troops invade in march columns from the North