Donate to the Lead Adventure Forum to keep it alive!
Thanks guys, the rules are Hail Caesar. We find they encourage fast play and are easy to amend with house rules for given situations and game additions (like nicking sheep)
Phil free free to pnch it, works at a number of different sizes.Atheling I will ahve to check. The one that springs to mind is bringing the livestock under command must pass a command role each time until handed over to shephards brought with the force. I will chekc what else we had.
Atheling, just speakign to Jerry about the rules for the game. Not really amends as such just scenario specific additions. So the Wagon train rolled a D10 for its initial deployment, the higher it rolled the nearer it was to the City walls. The defenders of the villages did not take brigade break ests but fought on until individually broken. The Garriosn of Valencia did not roll for activation until the first village was actually attacked, at that point it was a 6 on d6 movre one next go a 5, then 4 and so on. The Moorish reinforcements started to roll in the same way but only once the Christians had achieved activation so it all became a bit of a race. The herds of livestock also had a life of their own, whilst ever they were not under command and being hered they rolled a d10 and a directional dice and thats how far tey moved in a particular direction, usually exactly where you didnt want them to go.Think thats about it.