In my imagination,
Chainmail has always been that shadowy precursor to
Dungeons & Dragons that I was both intrigued by yet leery of. I loved the idea of a game involving mass battles in a fantasy setting akin to those depicted in the
The Hobbit and
The Lord of the Rings, but I also had a sense that
Chainmail, released in 1971 a mere year after I was born, was likely a clunky wargame that would be too frustrating to bother mastering. It also didn't help that my first inkling of its existence was around 1980 or so when I could never dream of amassing the miniature armies needed to play out these massive conflicts. No, back then I was pretty sure
Chainmail was the province of grizzled old grognards who had started wargaming before I was even born.
Lucky for me, I finally got the chance to try the game out, thanks to my pal Keith Sloan, who plans to run it at Gary Con this March. He needed some playtesters, and I leapt at the chance to see what I've been missing all of these years.
And to make it all the cooler, he's recreating a battle only alluded to by Gary Gygax in the
World of Greyhawk supplement, The Battle of Emridy Meadows, in which the forces of good have it out with the cultists and their evil allies from the Temple of Elemental Evil.
Lots of photos and my experiences with the game at my blog, Scrum in Miniature:
https://miniaturescrum.blogspot.com/2020/01/chainmail-battle-of-emridy-meadows.htmlMany more photos and my experiences with the game at my blog, Scrum in Miniature:
https://miniaturescrum.blogspot.com/2020/01/chainmail-battle-of-emridy-meadows.html