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Author Topic: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!  (Read 29503 times)

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #165 on: March 05, 2020, 01:54:05 AM »
Thanks both :)

You don't need a Churchill at all, TBH they could easily be a waste.of points!  The Germans had very little that might actually plink a Churchill, especially at long range.  They best AT they had were Pak 97/38s (which I've rated as medium AT guns) or airstrikes.  But...The Churchill is of dubious value when facing a largely infantry force.  A Mk2 is best but also most expensive.  An Oke is tempting though but will attract a LOT of attention!

The Germans will be out numbered badly, but very well supplied with MGs!


Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #166 on: March 05, 2020, 02:00:30 AM »
German static infantry regiment squads with MG08/15s.  In bolt action they are 3 shot LMGs but are 'fixed' so can't move and fire... But they are only 5 points.  Pretty dangerous even in the hands of inexperienced troops!

Basic compulsory squad is 5-10 inexperienced troops with an MG08. The MG is part of the basic squad so there will be lots of them!

Offline Poiter50

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #167 on: March 05, 2020, 02:10:10 AM »
Nice, I'm just looking at getting some 3D printed in 28mm.

German static infantry regiment squads with MG08/15s.  In bolt action they are 3 shot LMGs but are 'fixed' so can't move and fire... But they are only 5 points.  Pretty dangerous even in the hands of inexperienced troops!

Basic compulsory squad is 5-10 inexperienced troops with an MG08. The MG is part of the basic squad so there will be lots of them!
Cheers,
Poiter50

Offline Rich H

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Offline Truscott Trotter

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #169 on: March 05, 2020, 09:04:26 AM »
Just came to this thread now, it's been a great read and I love the project.  Look forward to seeing the scenarios as a CoC version, I have Canadians ready to go, if not enough specialized Churchills (or a shingle beach, but details...).

Chris
Cat litter = shingle beach , no?  o_o

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #170 on: March 05, 2020, 09:09:40 AM »
I've gone with Woodland Scenics grey blended medium ballast. 
The shingle is described as up to 6" peddles so in scale that is <3mm ish. 

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #171 on: March 05, 2020, 09:14:30 AM »
A taster:
Quote
Main Landing on the Red and White beaches
The main landing beaches consisted of a shingle beach with several steep banks running parallel to the shore, then a sea wall that varied in height over the shingle between 2ft and 6ft.  Beyond the sea wall was a 400ft wide promenade with extensive trenches on the landward side then the buildings of the city beyond.  The roads into the town were blocked with 6ft Anti-Tank walls with steel gates.  The east flank of the beach ended at the harbour entrance and the west flank was guarded by the remains of the casino, partially demolished and fortified.  Access to the city was blocked with extensive anti-tank obstacles and the whole area dotted with trenches, snipers, AT guns and bunkers.

Objective
The Allies are looking to establish a foothold in the town and score one victory point for every unit completely on the promenade and three for every unit at completely within in the town.
The Germans are looking to drive the Allies back into the sea and receive two victory points per unit destroyed and one for every Allied unit still on the shingle.

Duration
The game lasts for 10 turns

Forces
Forces should be chosen form the ‘Operation Jubilee - Red Beach’, ‘Operation Jubilee -White Beach’ or ‘302nd Static Infantry Division’ selectors. The Allies have 50% more points than the Axis forces.

Setup
The game is played long edge to long edge.  The allied edge is north.
The north edge is shingle beach (12”), then the sea wall (counts as a linear obstacle and hard cover but can be crossed by tracked vehicles), the promenade (36” of open ground) and 6” of the town.  The roads into the town were all blocked by 6ft anti-tank walls but there was at least one route barred with a gate (Rue de Sygogne). 

Deployment
At least half the German forces deploy within 12” of the south edge.
At least half the Allied units move on as a first wave.  Allied snipers and spotters may not deploy forward.
All other units are in reserve and may not outflank.

Victory
If one side has scored two or more points more than the other they are the winner, any other result is a draw.

Scenario special rules
No way back – There was no way off the beach as most of the landing craft were destroyed or driven off - All Allied units gain the Stubborn Special Rule.
Preliminary bombardment – Both sides suffered from attrition prior to the landing either from Naval gunfire or coastal artillery – resolve a preliminary bombardment on both sides but treat all units as valid targets regardless of their location.  Any off table unit that is hit by the bombardment will suffer one hit.
Shingle Beach - The shingle immobilised many of the vehicles.  Shingle is open ground for tracked and soft skin vehicles but if a vehicle makes a turn or a run move roll a dice, on a 1 the vehicle is immobilised.  Shingle is open ground for infantry but impassable for armoured wheeled vehicles.
Towed Dingo –The Dingos were towed off the landing craft by Churchills - At the start of the game a Dingo can be towed by a Churchill and ignores the shingle and the sea wall.  A Towed Dingo remains in base contact with and receives the same order as the Churchill (no test required).   Either the Churchill or Dingo can unhitch and move away as normal if desired.
Well Prepared Defences – Dieppe was a very well prepared and defended harbour – The German player may place one 6” trench and one 6” section of barbed wire on the promenade per infantry section. 
MG Nests – German MG bunkers were well placed to cover the beaches – Before the game starts the German player may place one small bunker per MMG team anywhere on the promenade.  MMG teams may deploy into one of these bunkers instead of in the deployment area.  Units firing from the bunker have a fixed 90 degree fire arc and can be assaulted.
Pre-Ranged Mortars – The German mortars were ranged in on the beaches in advance – any German mortar team deployed on the table at the start of the game that has not moved from this position ranges in on the beach at +2 per shot instead of +1.
« Last Edit: March 05, 2020, 09:18:29 AM by Rich H »

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #172 on: March 05, 2020, 09:46:14 AM »
Quote
Operation Jubilee - Red and White Beaches – Bolt Action
302nd Static Infantry Division


1 Lieutenant (1st or 2nd)
2 Static Infantry Squads

plus:
Headquarters
0-1 Captain or Major
0-1 Medic
0-1 Artillery Observer
0-1 Air Observer

Infantry
0-3 Static Infantry Squads
0-2 Static Infantry Squads, Heer Squads, Luftwaffe Field Division Squads, Kriegsmarine Squads.
0-4 MMG teams
0-2 Light or Medium Mortar teams or 0-1 Heavy Mortar Team
0-2 Sniper Teams

Artillery
0-2 Pak36
0-1 Light (20mm) or Heavy Autocannon (37mm)
0-1 Light Howitzer (French 75mm), Medium Howitzer (Czech 10cm) or Pak 97/38

Tanks
0-2 FT-17 Pillbox, R35 Pillbox, FT-17

Special Rules
Second line troops – The defenders at Dieppe were largely reserve troops - No units may be veteran and at least half of the units chosen must be inexperienced.
Prepared positions – all units deployed on the table at the start of the game are in prepared positions that provide heavy cover.
Static Defences – The unit has been in place for several months and their positions are well prepared with barbed wire and minefields.  The German player may place one 6” section of barbed wire up to half way across the table per infantry squad and one 6”x3” Anti-Personnel minefield per officer. 
Panzer-Kompanie 81 - The R35 equipped Panzer-Kompanie 81 was ordered into the area but did not arrive in time to take part in the action; 0-1 R35 could be included if you wanted to expand the timeline slightly.

Offline Ultravanillasmurf

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #173 on: March 28, 2020, 08:49:07 AM »
Now someone should make them commercially ...
All over it ;)

Need to draw the interior first so it can cover later war too
http://forum.rubiconmodels.com/index.php?topic=962.0
« Last Edit: March 28, 2020, 08:50:48 AM by Ultravanillasmurf »

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #174 on: April 09, 2020, 08:52:27 AM »
Still chipping away at these.  Painting the infantry.

In two minds if the Canadians should be regulars it inexperienced.  I'm tempted to keep them as regulars to provide a contrast to the German inexperienced second line troops.

I'm also ( this is the sort of thing I think about) arming my Shore Observation Party (Navy artillery observation officer and his mate) with Lanchester SMGs.  Means drawing and printing just two of them... 

Offline Will Bailie

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #175 on: April 09, 2020, 04:53:05 PM »
By the time of the Dieppe Raid, the Canadians had been training for about 2 years non-stop.  I'd rate them as regulars.  By comparison, how do you rate troops on D-Day?  Most of the assault troops were seeing action for the first time, and most games rate them as regulars.

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #176 on: April 09, 2020, 05:20:46 PM »
Thanks. 
Agreed on the training making them more regular than inexperienced.

I still feel the German units warrant inexperienced as they were second liners but I think green would be appropriate as some would be old soldiers or wounded regs.

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #177 on: April 09, 2020, 07:51:53 PM »
Lanchester

Offline Redmist1122

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #178 on: April 09, 2020, 08:58:12 PM »
The MG08s look pretty cool!  Did you design those yourself, or get from somewhere?
Greg P.
Tucson, AZ, USA

Offline Rich H

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Re: Operation Jubilee - Dieppe Raid and Churchills Now with Dingo!
« Reply #179 on: April 09, 2020, 08:59:33 PM »
They were donated by a fellow 3d nutcase. 
Available from wargaming3d.com