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Author Topic: Solo homebrew  (Read 588 times)

Offline Chimpfoot

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  • Posts: 114
Solo homebrew
« on: February 16, 2020, 01:34:00 PM »
A few shots for those with interest
Today's game solo homebrew scenario 'Teeth of the Storm'

Unseaonal warm spell resulting in greener than a average conditions lol

Werewolves and zombified war and members causing mayhem

Cheers all

Offline Seal

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    • Forkusprimordus
Re: Solo homebrew
« Reply #1 on: February 16, 2020, 10:44:20 PM »
Love it!

Offline Swordisdrawn

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  • Posts: 430
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    • Sword is Drawn
Re: Solo homebrew
« Reply #2 on: February 17, 2020, 07:02:10 AM »
Nice!
'The night is gone and the sword is drawn and the scabbard thrown away!'

Instagram Swordisdrawn264

Offline Chimpfoot

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  • Posts: 114
Re: Solo homebrew
« Reply #3 on: February 17, 2020, 10:10:56 PM »
If anyone's interested I can post the setup and rules for this scenario.
Love to get some c&c's as it's the first in a solo campaign I've been working on.

Cheers all

Offline critsmash

  • Bookworm
  • Posts: 85
Re: Solo homebrew
« Reply #4 on: February 18, 2020, 10:39:31 AM »
Please do! Always interested in inspiration for homebrewed scenarios! 

Offline LiamFrostfang

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  • Posts: 464
Re: Solo homebrew
« Reply #5 on: February 18, 2020, 11:10:30 AM »
 8) cool...share please yes....that would be fab!!!!

Offline scatterbrains

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  • Posts: 244
Re: Solo homebrew
« Reply #6 on: February 18, 2020, 12:22:45 PM »
yes please! gonna have lots of time this spring with the virus maybe i can play through it too!

Offline Chimpfoot

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  • Posts: 114
Re: Solo homebrew
« Reply #7 on: February 18, 2020, 12:40:21 PM »
Rigthto give me a few hours and I'll see what I can do

Cheese all

Offline Chimpfoot

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Re: Solo homebrew
« Reply #8 on: February 18, 2020, 02:09:01 PM »
Varstone : The Teeth of the Storm.

Quite how the soldier made it into your camp is beyond you, he was literally holding himself together. Choking, gasping and begging for water  he croaks his last breath into your ear.
'The Varstones, not stones...walls...look down...Lady Varstone waits...look down...the wolves...
He does not survive the night but talking amongst yourselves you surmise that the man spoke of the cursed standing Varstones that crouch in the mists on a frozen cliff overlooking the northern reaches of the city;and Lady Varstone was rumoured to be one of the riches nobles of the city. Perhaps this soldier and his band found a vantage point up there to spy the site of her ruined house.
After a hard day's climb you come upon the plateau and the ghostly shapes of the Varstones sketched in the mists before you. As you move closer you realise the truth of the soldier's words, the stones are the decrepit ruins of the upper floors of a single great tower, the rest is buried in ice and snow beneath your feet...perhaps if you look down you may find an entrance...

Set Up

Using a 2x2 board, larger if you like, form a circle of ruins at least twenty inches in diameter, inside the circle the ground should be littered with low ruins and rubble not more than single storey. These represent the roofs and fallen attic spaces of the tower now gone to ruin. Place five treasure tokens equally around the inside of the circle and one in the centre of the board. These represent possible entrances to the lower levels of the tower, to investigate a figure must be in base contact and spend one action to roll on the entrance table below.
Place your warband within 3 inches of a randomly determined corner.
You may take a wizard or apprentice and up to five other members of your warband.

Special Rules

Initiative: 1d20. 1-7 Place one zombie in centre of the board (activates in creature phase), 8-20 no affect.

Investigating the entrances.

1st roll 1d20 -4,
2nd roll -2,
3rd roll Straight result,
4th roll +4,
5th roll + 5.

Results

-3 to 4 = 1 zombie
 5 to 8 = zombie + treasure
9 to 12 =zombie + treasure
13to16= treasure
17to25=entrance+ treasure

Warband members may exit the board through the entrance (?) at any time using one action.

Zombies are placed using 1d10 as direction dice, read 0 as 0 not ten

As soon as the entrance is found immediately reveal and roll for all remaining treasure tokens (-4 to all results there is only one entrance to be found) placing zombies as above.
Zombies activate in the creature phase of the turn they appear in and will move to attack the nearest warband member. They are the minions of the vampiric Lady Varstone and are immune to Control Undead.
If five treasure tokens are revealed and the entrance not found, the last treasure token is immediately revealed as the entrance.

Lady Varstone is in no mood to be disturbed by thieving adventures and will use all her powers to thwart them.

The Guard Dogs: In the creature phase of turn 2, and every turn following, place a wolf in a randomly determined corner, it will activate immediately and move to attack the nearest warband member.

Calling the Storm: From the end of the creature phase in turn 2 any warband member not in base contact with a terrain piece will suffer 1 point of damage from the ferocious ice storm that suddenly hits the plateau.

Treasure and Experience

Use standard rules as rulebook.

Too Easy?

1) Treat entire area within the walls as rough terrain.
2) Double all numbers of zombies that appear.
3) Change all wolves that appear into werewolves.
4) Change zombies to Vampirised Warband Members, randomly choose a Warband member from starting table in rule book and use those stats.

Still too easy?

Face wall and close eyes while playing!

Think that's about it.

Please post thoughts, ideas, c&c's, glad to hear them all!

Next time: The Upper Levels.

Cheers all



« Last Edit: February 18, 2020, 02:41:29 PM by Chimpfoot »

Offline critsmash

  • Bookworm
  • Posts: 85
Re: Solo homebrew
« Reply #9 on: February 18, 2020, 02:21:05 PM »
Nice!
I will probably try this out as a rangers of shadow deep scenario at some point. Looks like it can be ported without any changes even.
Looking forward to the upper levels! 

Offline LiamFrostfang

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Re: Solo homebrew
« Reply #10 on: February 19, 2020, 11:38:00 AM »
 :D awesome!!! ty fo sharing!!!

Offline scatterbrains

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  • Posts: 244
Re: Solo homebrew
« Reply #11 on: February 19, 2020, 12:52:23 PM »

Zombies are placed using 1d10 as direction dice, read 0 as 0 not ten


does this mean when you investigate the entrances and get a zombie it is placed 1 d10 inches away in the direction of the dice and if you roll a 0 it is placed in base contact?

Offline Chimpfoot

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Re: Solo homebrew
« Reply #12 on: February 19, 2020, 01:05:06 PM »
Yep that's what I had in mind means they pop up but not always on the spot of the token

Liamfrostfang and critsmash you're welcome have fun and tell me how you got on and if it needs tweaking


 Cheers all
« Last Edit: February 19, 2020, 01:11:11 PM by Chimpfoot »

Offline LiamFrostfang

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  • Posts: 464
Re: Solo homebrew
« Reply #13 on: February 19, 2020, 02:18:30 PM »
 ??? does the effect of CALL THE STORM continue each turn or just has effect on end of turn #2 ???
im excited to try it out!!!

Offline Chimpfoot

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  • Posts: 114
Re: Solo homebrew
« Reply #14 on: February 19, 2020, 02:47:01 PM »
Continues for the rest of the game.
 
Probably get these back once you're out of the Storm.

Thanks for the replies
Cheers all