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Author Topic: Return to Rynn's World  (Read 1999 times)

Offline Exiledadmiral

  • Scientist
  • Posts: 226
Re: Return to Rynn's World
« Reply #15 on: June 03, 2020, 09:25:25 PM »
Those orks look really orky! I love the varied skintones, it seems to make them more realistic. Great rusty effects as well.

Offline Brummie Thug

  • Scatterbrained Genius
  • Posts: 2622
    • Brummies Wargaming Blog
Re: Return to Rynn's World
« Reply #16 on: June 04, 2020, 10:57:38 AM »
Great looking project so far.

Offline Pictors Studio

  • Mad Scientist
  • Posts: 702
    • Pictors Studio
Re: Return to Rynn's World
« Reply #17 on: June 07, 2020, 11:17:15 PM »
Thanks guys!

I got about 16 done since last Friday so thought it was time for a group shot.  Or a few group shots. 

Here is Goff Nob mob one:



Goff Nob mob two:



Right now each one only has 6 models in it.  Eventually they will be 10 man Goff Nob mobs. Right now I'm planning for three of them.  I have another 4 Nobz primed and ready to be painted now so that will finish off one of these groups.  And I have enough to make a total of 25 of them so I'll need to get one more box.

There are only three Goff Boyz so far, but they will be getting some reinforcements this week.




And a Goff Group shot:


And now for the Bad Moons.

These were the ones I started with and will be the ones the Astartes first encounter.

First up are the Shoota Boyz.  I have 18 of them so far.  They have their Nob, one guy with a big shoota and one guy with a Rokkit Laucha.  This will be the biggest mob in the Bad Moon force.  Ultimately they will be about 30 strong with another Rokkit Launcha in the mix.  The amount of shooting they do is going to be stupid. 



Here are the Slugga and Choppa Boyz.  I'll probably ultimately only have 20 of them.  There are 14 so far with a Nob and a guy with a big shoota.

These guys will be slaughtered like chickens by the marines probably.  I don't even know if they stand much of a chance of even making it into combat.  They will get another big shoota guy in their last 6.  He might get painted tonight. 



Here is a group shot of them all including the Stormboyz of which I got one new one done so there are a total of six of them now. 





It is a total of 38 Bad Moons so far and a 16 Goffs.  So I'm about a third of the way to where I need to be as far as models are concerned for this army. 

Here is a top down shot of all the Bad Moons.



It is nice to see them all in one spot.  I'm getting ready to move here in the next week so this will probably be my last chance to post pictures of them all together for a little bit.  They have outgrown the first storage box I had them in so I'll have to find them another one tomorrow. 














Offline Pictors Studio

  • Mad Scientist
  • Posts: 702
    • Pictors Studio
Re: Return to Rynn's World
« Reply #18 on: June 18, 2020, 07:10:47 PM »
I'm moving this week so that production line has slowed considerably.  But I did get the first of the Blood Axes done.  These guys will have mostly Kommandos with some boyz and a boss. 

As the old lore said these guys had the most in common with hummies some of them are going to have camo.  They are going to be in units of 10 I think, also in line with the hummies.



So probably 30 boyz in 3 units.  1 with choppas, 2 with shootas and then two units of Kommandos. 

The marines are going to encounter them while making their way through the underground tunnels as they head towards the ruined city.  I don't anticipate the number of Blood Axes to be much of a problem for the Astartes.  I doubt the former will even be able to kill one guy, but they might inflict a couple of wounds. 

This is going to be the only group of Orks that don't recycle so when their units get wasted they are done.  At least that is the plan.  I'll have to see how the text game goes for the first part.


Offline darthfozzywig

  • Bookworm
  • Posts: 64
  • When the going gets tough, the tough go cyclic.
Re: Return to Rynn's World
« Reply #19 on: June 19, 2020, 11:25:08 PM »
Great work as always, Pictors.


I have always loved the picture from Rogue Trader, it was such a big part of what drew me to 40K so many years ago. 

I remember when my friend brought his brand new RT book over. I was sold the moment I saw the cover.

Offline Pictors Studio

  • Mad Scientist
  • Posts: 702
    • Pictors Studio
Re: Return to Rynn's World
« Reply #20 on: June 28, 2020, 01:25:02 AM »
Thank you!  My move is just about done now and I have my new office set up so I finally managed to get some painting done.  I managed seven more Orks. Two Bad Moon shoota boyz, three Bad Moon Choppa Boyz and two more Goff Nobz.  I now have 19 BM shootas, 16 BM choppas and 22 Goff Nobz as well as the rest of the stuff, so the units are growing. 

I've got another 5 Boyz on the table that will hopefully be finished tonight or tomorrow then I think I only have about 3-5 more figures here before I have to go buy some more of them. 


Offline Pictors Studio

  • Mad Scientist
  • Posts: 702
    • Pictors Studio
Re: Return to Rynn's World
« Reply #21 on: July 04, 2020, 12:59:12 PM »
I managed to get a few more Orks done.  This will probably be my last update with just regular boyz and Nobz as I have to get to work on the specialist troops next.  Since there are so many boyz done with so many to do I'll probably only post fully completed units of the regular ladz as they get done.

Here are the next lot of Slugga and Choppa boyz.  There are 21 in this mob now. 



Then some more shoota boyz for the Bad Moons. These guys are now 25 strong. 



Plus a couple of Goffs.  The one is going straight in with the Nobz giving me 21 of them now, so that will be either two units of 10 and an extra or 3 units of 7. 



I got some Burna boyz the other day and the first one is on my desk with the metal work already done so hopefully we will see that whole unit finished by the end of next week. 

Offline GamesPoet

  • Scientist
  • Posts: 300
Re: Return to Rynn's World
« Reply #22 on: July 04, 2020, 02:52:16 PM »
Da Orks iz lukin' gud!