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Thanks Christian. The core rules for movement, shooting, combat etc are all taken from Frostgrave/Rangers of Shadow Deep. For instance, instead of phases for wizard, apprentice and soldiers, I have phases for leaders, assistant leaders and soldiers (same thing). I created Frostgrave type stats for a bunch of different types of characters like explorers, askari, warriors, ruga ruga etc. The only thing that seems odd is the armour stat as everyone is either 10 armour (no armour) or 11 (shield only). In Frostgrave you get knights with 14 armour but not in "Darkest Africa." Also created some stats for guns but nothing that radically changes what already exists in the game. The one thing I added to the core rules is that to move into close combat a figure needs to make a Will check of 10+ on a d20 (very similar to something you could do in Frostgrave or Rangers) and if it is on a group activation then the figures can use the leader's or 2ic's Will stat which is usually high and encourages using group moves to charge into a fight. Leaders can do a group activation that activates more figures before they would normally go (that's straight out of Frostgrave). The campaign rules are more of a mash-up of elements from different games which I mentioned earlier and still a "work in progress."