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Author Topic: Saucer War One  (Read 1113 times)

Offline Mad Lord Snapcase

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Re: Saucer War One
« Reply #15 on: May 11, 2020, 08:43:34 AM »
Sounds really interesting.


"A man can never have too much red wine, too many books or too much ammunition."

Offline Macrossmartin

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Re: Saucer War One
« Reply #16 on: May 11, 2020, 10:05:02 AM »
I read more of your blog and think it sounds great. I live in Vegas so I am sure that there are a few people in town that might be interested in it here.

This has a kind of X-com UFO defense feel to it, and I like that idea. I was wanting to play some pulp 1950s Jets vs Nazi UFOs in space. With ground missions in Antarctica, Moon bases, also on Mars and Venus. But I think this will scratch the Air Combat segment of the monstrosity I was planning for the future.
Also I like the ideas you are pushing out so far, looking forward to seeing the Monarians and Earth Defense Forces have going one.

Thank you, Commissar!

Las Vegas! Home of secret, unmarked airliners to Area 51, George Knapp and Bob Lazar. UFO central!  :)

I'd like to come visit your hometown and Nevada when travel restrictions are lifted. Maybe Saucer War One could have a launch party at the Little A'le Inn!

You might like to know that I've mapped out future expansions that take Saucer War One to all the settings you listed. I am also now pondering the idea of a 'pre-war' supplement set in 1945. We shall see...
 
Operating from an abandoned US spy base somewhere in the Australian outback, Miniature Martin produces games and scale miniatures set in parallel worlds, past and future. He is NOT trying to take over the Earth. This time.

Offline leadboy

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Re: Saucer War One
« Reply #17 on: May 13, 2020, 08:21:39 AM »
I think the backstory to your game has to answer a couple of questions that have always bothered me about extra-terrestrials and alien life forms. First, if you're in a super flying machine capable of landing anywhere on earth, why do you always, but always, choose the deserts around Las Vegas (or a variety of rural areas in nowheresville, USA?). And if you're an advanced life form, why do you principally molest cows when you get there? Enquiring minds want to know!

Offline Macrossmartin

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Re: Saucer War One
« Reply #18 on: May 14, 2020, 03:46:37 AM »
Believe it or not, Leadboy, I have addressed these and other peculiarities of saucer behaviour, but you'll have to wait for SW1 to be released before full disclosure!  :-X

In truth though, there have been reports from capitals and big cities throughout the history of UFO's; the Washington Flap of 1952 (which opens the ball in the SW1 Invasion '52 Campaign) is an example. The rash of sightings over Mexico City - seen by literally hundreds of thousands of people - is another.

Infamously, there's also the 'Phoenix City lights' in 1997 which have yet to be genuinely explained.

But as for the lone saucers settling onto lonely desert roads before incredulous farmhands? Maybe Douglas Adams can guide our search for the truth...

"Teasers are usually rich kids with nothing to do. They cruise around looking for planets which haven't made interstellar contact yet and buzz them.

They find some isolated spot with very few people around, then land right by some poor soul whom no one's ever going to believe and then strut up and down in front of him wearing silly antennae on their heads and making 'beep beep' noises.

Rather childish really."


Offline leadboy

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Re: Saucer War One
« Reply #19 on: May 14, 2020, 10:15:49 AM »
Very good! I shall form part of the queue for SW1....

Offline Macrossmartin

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Re: Saucer War One
« Reply #20 on: May 15, 2020, 12:41:39 PM »
Greetings, Adventurers! I hope everyone is safe and well today, and doing plenty of hobby stuff.

I have a couple of new articles on the Miniature Martin Blog for you; one is about the Data Disc, and its components, and the other...

Well, that's something I'm a bit excited about and this picture might be a hint...  :-*



Come over to the blog and see what's happening!
https://miniaturemartin.com/blog/

Offline Storm Wolf

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Re: Saucer War One
« Reply #21 on: May 15, 2020, 12:50:05 PM »
Believe it or not, Leadboy, I have addressed these and other peculiarities of saucer behaviour, but you'll have to wait for SW1 to be released before full disclosure!  :-X

In truth though, there have been reports from capitals and big cities throughout the history of UFO's; the Washington Flap of 1952 (which opens the ball in the SW1 Invasion '52 Campaign) is an example. The rash of sightings over Mexico City - seen by literally hundreds of thousands of people - is another.

Infamously, there's also the 'Phoenix City lights' in 1997 which have yet to be genuinely explained.

But as for the lone saucers settling onto lonely desert roads before incredulous farmhands? Maybe Douglas Adams can guide our search for the truth...

"Teasers are usually rich kids with nothing to do. They cruise around looking for planets which haven't made interstellar contact yet and buzz them.

They find some isolated spot with very few people around, then land right by some poor soul whom no one's ever going to believe and then strut up and down in front of him wearing silly antennae on their heads and making 'beep beep' noises.

Rather childish really."


Does that mean that Whitley Strieber`s probing :o ahem, was the equivalent of college kids cow-tipping????? o_o lol lol lol

Nice ldea watching with interest

Glen
Knowing my luck, I would throw the pin and still be holding the grenade - gulp!

Offline FlyXwire

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Re: Saucer War One
« Reply #22 on: May 15, 2020, 01:06:21 PM »
Martin, exciting recent update from your blog!

The Connection rule mechanics sounded interesting, but I was wondering how these are done....are these [smaller] discs kept 'off-board', and then associated (placed) alongside each saucer's individual data disc?

Quote
Connection Ring (from Martin's blog page)

This orange circle has a number of what we call Connector Points around its rim. The Connector Points are: Crew; Special; Hardpoint 1 and Hardpoint 2. At each of these Connectors are placed an associated, smaller Disc;

The Crew Disc aligns with the Crew Connector Point.

‘Special’ things like Equipment Discs, and the Discs of Assets being transported, connect to the Special Connector.

And finally, at each Hardpoint a Weapon Disc can be placed.

Offline Macrossmartin

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Re: Saucer War One
« Reply #23 on: May 15, 2020, 01:23:59 PM »
Martin, exciting recent update from your blog!

The Connection rule mechanics sounded interesting, but I was wondering how these are done....are these [smaller] discs kept 'off-board', and then associated (placed) alongside each saucer's individual data disc?

Good question. All will be revealed in a post next week, but essentially The Data Disc is the central element of a Saucer's 'Dashboard' which you keep on the table but outside the play area. Abutting the Data Disc are the smaller Crew, Equipment, etc. Discs. Each of these has its own points value and information.

This allows you to mix-and-match the way you fit out a Saucer as you see fit, without re-calculating numbers or writing out stat sheets.

As the Saucer takes damage or chews through ammo, the discs are rotated to indicate the changes. It's easier to show the concept than tell... but you'll have to wait for next week! (No, I'm not being a tease; I have not finished the illustrations for the article yet!)  lol

And Glen? That's a terrible mental image you're generating there!!  :o

Offline Storm Wolf

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Re: Saucer War One
« Reply #24 on: May 15, 2020, 04:48:47 PM »
Good question. All will be revealed in a post next week, but essentially The Data Disc is the central element of a Saucer's 'Dashboard' which you keep on the table but outside the play area. Abutting the Data Disc are the smaller Crew, Equipment, etc. Discs. Each of these has its own points value and information.

This allows you to mix-and-match the way you fit out a Saucer as you see fit, without re-calculating numbers or writing out stat sheets.

As the Saucer takes damage or chews through ammo, the discs are rotated to indicate the changes. It's easier to show the concept than tell... but you'll have to wait for next week! (No, I'm not being a tease; I have not finished the illustrations for the article yet!)  lol

And Glen? That's a terrible mental image you're generating there!!  :o

Sorry  lol, I blame lockdown and the penalties of having an imagination o_o lol lol lol lol

Offline Macrossmartin

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Re: Saucer War One
« Reply #25 on: May 22, 2020, 01:00:34 PM »
How are we all today, Adventurists?  :) I hope you're making inroads through your lead / plastic / resin mountains... unlike me...  >:(

Meantime though, Saucer War One continues to take shape, with a new design article on the Miniature Martin blog.

https://miniaturemartin.com/2020/05/22/they-rode-the-flying-saucers/


This time, it's about how Saucer Crews survive the incredible G-Forces of hyper-speed combat, and how we record their fates on Crew Discs. Come and take a look!


Offline Macrossmartin

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Re: Saucer War One
« Reply #26 on: May 30, 2020, 02:50:44 AM »
Hello all!

There's another new article on the Miniature Martin Blog: This time, we're looking at the Trigger Cards, which provide the means to randomise results in Saucer War One.

https://miniaturemartin.com/2020/05/30/triggered-random-events-in-sw1/

"Why not just use dice?!?" I hear you exclaim. Well, come take a read, and see what you think of my reasoning.



Also — why are there no retro sci-fi images of hot guys in goldfish bowl helmets?  ???