@SotF
Good point, could do the job. But important for rank & file systems are rules for "front, flanks & rear" in my opinion.
I now red „Mayhem: Fantasy Mass Battles“ by Brent Spivey two times and realy like these mechanics! I am always on the hunt for the more intelligent game mechanics (simple, but create tough choices).
But you have to put a little bit of work in it and it's written in an open way. As i will building up 2 armies and invite people, that's no problem for me (you have to do profilebuilding once), but as Hobgoblin said, other games like Hordes of the things (to dry for me) will be battle ready faster (no profil constuction kit involved; conservative mechanics). Realy want to test Mayhem with proxies (paper) now, but am short on freetime with a 2 years old. Hope you like it too, sundayhero.
EDIT: Tested it now. Had a blast. This is my go to rule-set. It is clever, simple enough, forces tough decisions, has those push your luck moments, unsteadiness, tells a story... WOW.
Because of the postings by Bodvoc and especially amunptah i ordered Fantastic Battles by Nicholas Wright (hi there!), too (hardcopy). He did a good job presenting it on his blog and the layout (sample pages) looks very good. Very excited to read them and learn more about the game mechanics. I assume they will be more conservative again, but as a new book, it is written in a modern way. Will see.
EDIT: Playtested it. Very good / easy Armybuilder & Layout, but core mechanics are not of my taste. Nothing special. Missing dynamics.
That's enough for me but there are good threads in this forum with the same topic (different dates) with many more suggestions.
To the strongest
Warband
Sword and Spear: Fantasy
...
Happy Wargaming!
Jan