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Author Topic: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships  (Read 3344 times)

Offline Gibby

  • Scatterbrained Genius
  • Posts: 2354
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #15 on: August 09, 2020, 07:54:39 PM »
I've always envied people with the eye to see something like a Lynx bottle and think "Hmm, yeah! I can make something with that!"

I need to use my imagination more! Great builds!

Offline Padrissimus

  • Mad Scientist
  • Posts: 580
    • Big Small Worlds
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #16 on: August 09, 2020, 08:12:12 PM »
Thanks has.been and Gibby. Here's one specially for you two, which was definitely a matter of attempting to bring out the potential of some plastic junk. Although in this case, I am not so sure my 'eye' was as 'on the ball'. Still, even if I am not convinced of the end result I am fond of it, and it served well for my PC party in several adventures.

[8] (Really) Tramp Freighter



Modelling notes:
This is made mainly from a toy walkie talkie and a toy microscope (you can probably guess which bit is which). Plus various bits of kits and what not for the tech gubbins.

Campaign Background:
Misco WK 1 (Bac Lor Fleet Supply Freighter)
This tramp freighter is ancient, and thus very cheap. My players thought it was a rusty tub and cursed the day the Rebel Alliance arranged for them to capture it to be used as cover! It did, however, fail to get noticed pirates, and any military tended to not take it as a serious threat. It not only broke often, it broke many safety regulations (etc) in several starports.


My Tilean Campaign can be found at https://bigsmallworlds.com/

Offline Padrissimus

  • Mad Scientist
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Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #17 on: August 10, 2020, 12:53:53 PM »
[9.] Heavy Armoured Escort Crawler


(15mm figures, Tabletop Games' Laserburn range masquerading as stormtroopers, shown for scale purposes)

Modelling notes:
Basically, several differently scaled WW2 (1:35 and 1:72) models kit-bashed together! I know it makes little sense to have a glass cockpit, even if made of strengthened 'plasti-glass', but I see that as an observation post, and assume no-one would occupy it in a serious combat situation!

Campaign Background
Pernic Industries Armoured Escort Crawler
This vehicle often acts as an escort for desert convoys. For example, it might be found escorting the Large Utility Crawler (No. 3 above).


« Last Edit: August 11, 2020, 10:04:51 PM by Padrissimus »

Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9331
    • Ultravanillasmurf
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #18 on: August 10, 2020, 09:51:17 PM »
The legs look like they were from a Macross Destroid Tomahawk.

Very creative.

Offline Padrissimus

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  • Posts: 580
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Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #19 on: August 10, 2020, 09:53:56 PM »
The legs look like they were from a Macross Destroid Tomahawk.

Very creative.

The legs of the AT-GT, I take it?

Offline Neldoreth

  • Mastermind
  • Posts: 1249
    • An Hour of Wolves and Shattered Shields
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #20 on: August 11, 2020, 04:13:45 AM »
Nice stuff.

Those were the days weren't they? I remember in that rule book by West End Games they had a tutorial on using deodorant bottles to make vehicles. Also, their system for creating points-balanced units was super good for players, since you could cook up stats for any figs that you wanted to add in.... I never actually used stats that I made in game (I couldn't find anyone to play with back then), but it was a lot of fun to make!

Great figs.
n

Offline Padrissimus

  • Mad Scientist
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Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #21 on: August 11, 2020, 10:08:00 AM »
Except I never used those rules. I was using the Roleplaying game rules as all these vehicles were for my Star Wars roleplaying games (scenarios and campaigns).

I would be fascinated in the miniatures rules, but am put off by the fact that I would have to work out all the stats for my kitbashes and scratchbuilds again!!!!

Here's another while I am here ...

[10.] Speeder Bikes



Modelling notes:
These are small. On my screen the figures are twice their actual height! The riders (I cut off their lead bases) are either 15mm scale Laserburn models from Tabletop Games or the 15mm ones from the Traveller (RP) boxes, both of which I bought in the early 1980s. It is so long I cannot always recall which figures came from which range!

The speeder bikes' long bodies are made from plastic 'micro' scale x-wing bodies, from the ones that used to come in plastic novelty eggs. I had collected enough for my space battle needs, and so wanted to use the spares for something else. I got the staggered effect by not quite clipping them together! The square-ish blocks with the circles attached at the back are buttons torn out of a broken pocket calculator!

(I just used standard speeder bike stats.)

Offline Pijlie

  • Mastermind
  • Posts: 1252
    • Pijlie's blog
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #22 on: August 11, 2020, 11:35:57 AM »
Oh this is lovely stuff. I still kitbash regularly but these things really take me back.  :D
I wish I were a glowworm
'cause glowworms 're never glum
How can you be grumpy
When the sun shines out yer bum?

http://pijlieblog.blogspot.nl/

Offline axiom

  • Mastermind
  • Posts: 1270
    • My blog: Magpie and old lead
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #23 on: August 11, 2020, 03:04:36 PM »
All of these are great, but the Lynx is just brilliant! Seeing the interior plan is great - really brings it to life.

Offline Padrissimus

  • Mad Scientist
  • Posts: 580
    • Big Small Worlds
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #24 on: August 11, 2020, 08:04:50 PM »
Before I describe and explain the game-world 'logic' of this next design, does anyone care to have a guess at why this looks the way it does! Admittedly, it is ugly, but for what it does, it is practical(ish).

What do you think?

[11.] Mystery Machine!



Modelling Notes:
All the mentions of deoderants reminded me of this - which IS a deodorant bottle, incorporating parts of a second! These bottles can make for great (moving!) turrets. I had to model the extending legs as extended as otherwise I could not put the model down. Those legs allow it to land, despite the belly turret!

(Hopefully after a guess of two) the background notes will explain the weirdness of this weirdo!
« Last Edit: August 11, 2020, 10:04:13 PM by Padrissimus »

Offline has.been

  • Galactic Brain
  • Posts: 8292
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #25 on: August 12, 2020, 09:40:09 AM »
Roll on deodorants?

I don't know what it is, but I wants one!
If the 'skids' were a bit smaller an entry/exit ramp might be possible.

Offline Padrissimus

  • Mad Scientist
  • Posts: 580
    • Big Small Worlds
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #26 on: August 12, 2020, 09:47:25 AM »
I know - moving gun turrets roll on style. The roll on bit (ball and mount) used to be removable, which was very convenient. Now the mount is usually part of the bottle itself - annoying!

This vehicle is very specifically designed for combat in a strange GM designed planetary environment. Turrets front and bottom, the latter thus requiring the long retractable skids for touchdown (maintenance etc).

Any more guesses anyone?

Offline Ultravanillasmurf

  • Galactic Brain
  • Posts: 9331
    • Ultravanillasmurf
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #27 on: August 12, 2020, 10:16:26 AM »
Roll on deodorants?
That reminds me of the "Not the Nine O'Clock News" sketch in the comedy Scandinavian chemist...

Offline Padrissimus

  • Mad Scientist
  • Posts: 580
    • Big Small Worlds
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #28 on: August 12, 2020, 10:37:29 AM »
Oh yeah! https://www.youtube.com/watch?v=iS2N1mBsEdM

My answer would be: "Neither, I want it for my Star Wars Scratchbuild models."

Offline Padrissimus

  • Mad Scientist
  • Posts: 580
    • Big Small Worlds
Re: Kitbashed and Scratchbuilt Star Wars Universe Vehicles and Starships
« Reply #29 on: August 12, 2020, 04:34:04 PM »
No guesses? Ah well, here's the answer.

[11.] MYEDROLARIAN ARMOURED MAZE SKIMMER



Campaign Background Notes
Craft: Heavily Modified Mirdall Jin Security Plus
This vehicle is found on the planet Myedrolar (AKA Gohlag 6). It is heavily modified to perform in a very particular environment – a truly massive (continental) maze of channels and crevices, created many years ago when very powerful sonic weapons were employed to great effect! Those weapons turned vast regions into mazes of deeply cracked rock, hundreds of large channels, with thousands of much narrower crevices. Two humanoid races, the Rourrh and the Grawdin (for which I used 15mm Traveler miniatures of Vargyr and Aslan aliens), now fight an almost ritualistic ‘forever’ war within that zone.

In that region there is the 'maze top' (the original ground surface) and the 'maze bottom' (at the bottom of the crevices). Warfare of a bizarrely ritualistic kind occurs in both environments. This repulsor craft skims along the crevices at planetary-crust, surface level, one turret able to shoot above and one able to shoot down into the crevice. It looks like a boat floating down a river, but there is no water in the channel!

Like I mentioned before, the weirdly long legs extend so that the thing can land without crushing the bottom turret.

Here are some scans from my original scenario (forgive their pen, pencil and electric typewriter nature, but that was the best I had at the time!), and two excerpts lifted from the text, one on the Forever War and one about the War Zones …


(This is the first page of a two page map, but hopefully you get the idea)

The Forever War (Excerpt from scenario notes)

The war has raged for so long, and the cost been so great, that it has settled into a "pattern" of sorts. To outsiders it may seem to have become rather formal in nature - a very deadly sport. This is because both sides, though unwilling to cease fighting the enemy, are terrified of destroying this the last world their peoples possess. The weapons employed are restricted in size, the zones over which they fight are static and limited. They each hope to win by attrition, to fight on until the enemy can stand no more; to remain strong enough, long enough to gain an "edge", after which a final, real "push" will take place. Only then will the battle leave the traditional war zones, as piece by piece the enemy's lands are conquered, the enemy race enslaved and punished. Nothing less will satisfy the Myedrolarian peoples.

Both sides supplement their fighting forces with droids. These and all their war gear are brought in from off world (usually cheap, used equipment purchased in bulk from junk shippers) and modified for war in the zones. The Grawdin fight in warrior packs, the Rourrh in fighting clan sub units. Most Grawdin and Rourrh are obsessed with the struggle and their hatred of the enemy and have very little interest in the bigger galactic conflict. Those Grawdin who do tire of the conflict, and Rourrh of failing clans (neither being uncommon occurrences), usually take to the stars as space farers, merchants, hired guards and crew members. They rarely serve as soldiers or mercenaries: if a Grawdin pack's will to fight resurfaces it tends to return ‘home’ rather than fight anywhere else; while star faring Rourrh have accepted in leaving Myedrolar that the only honourable role left to them is to procure war gear.

Surprisingly, starfaring Myedrolarians avoid encounters with their old enemy, and if they do encounter each other then neither side tends to fight. Starfaring Grawdin do not want blood, the Rourrh no longer see fighting as their honourable role. To the rest of the galaxy's inhabitants, it is a strange sight indeed to watch star faring Rourrh and Grawdin bands exchanging awful yet formal curses and threats, then quietly, and without any of the apparently inevitable physical struggle, walking away from each other. Just as their war has become formalised and somewhat conventional, their manner of cursing has a long established pattern, in which both sides play their part then retire (if not on Gohlag 6).

Starfaring Myedrolarians do have obligations, however. Grawdin must pay the ‘War fifth’ - none are excepted – being a fifth of all profits made (in any manner) paid as a tax to provide funds for the war on Myedrolar. ‘Procurers’ travel the stars keeping a track of their wandering siblings, and to obtain the fifth. The procurers then purchase and ship equipment required for the war. Starfaring Rourrh, on the other hand, being much smaller in number, send all profits back home in the form of war supplies, excepting what profits they see fit to retain in order that they may grow richer, and thus ultimately able to send even more to Myedrolar.

The War Zones (Excerpt from scenario notes)

Many years ago now, the Myedrolarian war settled itself upon specific regions of the planet, known as the War Zones. There, due to the centuries of incessant warfare, the landscape is rather different to the rest of Myedrolar. Great and small rifts and cracks criss cross the zones, forming a maze like mass of canyons.



This damage was done several centuries ago when war was being fought all over Myedrolar's surface. During a campaign in this region, earthquake weapons were employed, often coupled with very heavy sonic disruptor weapons. Both shattered and cracked buildings and vehicles, then the hills and the very land itself, as waves of disruption met enemy waves and magnified exponentially; as one earthquake, triggered by the Grawdin, was married to another begun by the Rourrh, and the world itself seemed to shake in its orbit!

Since that time, the war fixed itself in this most affected region   the region becoming a reminder of the need to limit this war of attrition, or risk destroying Myedrolar just like the Rourrh and Grawdin did each to others’ home-worlds. Over the years, even though an upper limit on weapon size has been accepted, all sorts of weapons have been tried, leaving some regions radio active, and others saturated by persistent, irremovable chemicals. Little now grows there, apart from hardy (often weirdly mutated) weeds. Little fauna lives there, other than hard shelled bugs and deep burrowing worms and grubs.

A form of trench warfare rages there now, though a lot more mobile than normal trench warfare. It is known to the combatants as ‘maze warfare’ and involves war on two levels at once   the maze rift bottoms and the ground surface. It is a war of ambush and hit and run. Land vehicles are of little use in such terrain, air cushion vehicles have great difficulty negotiating the steeply walled rifts. Both repulsorlift vehicles and aircraft are vulnerable to sudden attack from weapons hidden from their sensors within the shadows of the crevices beneath them. Smaller vehicles can make safer, if very much slower, progress through the crevices themselves, but are then vulnerable to surprise attacks from warriors hidden above them on the upper slopes and brims of the rifts and valleys.


Can you tell I had been reading a book about fractals at the time? I liked the idea of the players bringing up a map of the area on their console, then zooming in to find basically more of the same!

Infantry thus form an important component of warfare. Vehicles (in numbers or alone) are often protected by a shield of foot scouts and droids, especially the cargo carrying supply vehicles. Some war vehicles are specially designed to travel along the very brims of the trenches, called ‘Maze-Skimmers’, scanning both the upper surface and the trench bottom simultaneously. These are relatively few in numbers because there is nothing manufactured (to the Myedrolarians’ knowledge) to perform such an unusual and specific role. Usually these specialised vehicles are created by heavily modifying generally available repulsorlift craft.

 

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