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Author Topic: SECTOR 12  (Read 3195 times)

Offline Chimpfoot

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SECTOR 12
« on: August 15, 2020, 10:27:28 AM »
Soooo...after a extended lay off I am back to the homebrew solo apocalypse rules I had written during lockdown.

Had to take a little mental break from it, put it down to writing the rules in about four weeks of full immersion then the play testing and rewrites etc. Burned all the mental fuel so put it away for a while to back at it with fresh eyes.

Thought I would start a fresh thread and make a few new crew members to celebrate.
Four new operatives made from anvil industry PMC bits (mostly)
Pathfinder (leader) is the dude with the moustache and the alien tech (tau) rifle plus three good men to back him up.

Probably stat it as an assault rifle for now as alien tech will need some new rules writing.

Some new sector nasties in the shape of mantic Nightstalkers.
Don't know what the guy with the grenade has seen but it's obviously safe to say it needs fragging.  :)

Lots more to come
Cheers all




chimpfoots-tavern.blogspot.com

Offline commissarmoody

  • Galactic Brain
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    • Moodys Adventures
Re: SECTOR 12
« Reply #1 on: August 15, 2020, 12:32:54 PM »
The PMCs and critters look cool.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline clanmac

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Re: SECTOR 12
« Reply #2 on: August 15, 2020, 05:06:28 PM »
Great looking set of figures.
Mac

It's not big, or clever, but let's do it anyway

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Offline Proclus

  • Schoolboy
  • Posts: 7
Re: SECTOR 12
« Reply #3 on: August 15, 2020, 05:27:57 PM »
Love the feel on these!  Curious how you did the shade of stubble on grenade guy's head.

Offline Chimpfoot

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Re: SECTOR 12
« Reply #4 on: August 15, 2020, 05:36:26 PM »
Hey Proclus it's quite simple paint the bald head the same as the rest of the flesh when it's finished mix a dab of grey paint into your midtone colour and paint the shape of where the hair or beard would be.
It's just a grey flesh tone really not too dark or it will look like he's painted it on to hide his hair loss :)
Hope this helps
Cheers

Offline Chimpfoot

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Re: SECTOR 12
« Reply #5 on: August 15, 2020, 10:08:29 PM »
Quick update managed to get a bit more done whilst listening to the snooker.

Another team ready for duty in Sector 12 (sometimes the quarter master can even provide a crew with matching uniforms)

Quick repaint of some critters seen elsewhere wasn't going for the blue shells so went for something a bit more natural.

And finally a little beastie to get the rookies warmed up with :)
Cheers all

Offline Ultravanillasmurf

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Re: SECTOR 12
« Reply #6 on: August 15, 2020, 10:30:02 PM »
Nice is probably not the right description ^__^.

Offline supervike

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Re: SECTOR 12
« Reply #7 on: August 16, 2020, 01:34:26 AM »
Ack!  That creature is awesome.   Very cool setup and great looking paint.  Looks like a lot of fun.

Offline Chimpfoot

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Re: SECTOR 12
« Reply #8 on: August 17, 2020, 07:38:32 PM »
Thanks for the comments fellas

Update and play test time

The return of the Muleskinners

 After being forced to return to base due lack of rations Whistler promptly deserted the group for pastures new (one of the new rules) to fill the hole a fresh Greenwing was assigned by command, Harris complete with knife and shotgun.

So re-supplied and refreshed the crew headed back out into Sector 12 to find their fortunes or their fates.

Eased (apparently) myself back into things with a basic search mission perform one search in each table quadrant and get out.
Simple enough he says only mutants forming the opposing team what could go wrong? I mean it's only eight turns right? (Also a new rule)

Armed with the new luxurious home printed edition of the rules we ventured forth.

Crept forward for two turns managed the first of the four searches and picking up a salvage marker on the way then Hitch triggered a random spawning late in turn two whilst revealing the objective markers from his raised vantage point.
Bugger = large mutant.

Turn three it started its rampage.
Hitch secured a second salvage marker with a death defying leap between the ruins, whilst the monster downed new guy Harris with a well aimed boulder. Barnes managed the second search and was then swamped in mutants. He warmed up his fowling piece and blasted a few into the next life and set about the rest with his trusty combat knife.

Turn 4 sees Richards turning back to help out the new guy, three actions (cool) first one is a jam (not cool) and the second and third are spent clearing it sealed Harris's fate. Raising himself from the dust the plucky rookie scores a hit on the beast before succumbing .
With two actions in hand the creature turns and closes with Richards reducing her to 1 hit with a flurry of blows. Its last action turns out to be it's undoing attacking again it misses completely whilst the injured Richards slices it to quivering chunks with a massive ten hits!

Heroics aside turn 5 is not looking good and the team try to regroup in the centre of the table Barnes is forced to leave two salvage markers to support Richards whilst the third search generates six more mutants.

Turn 6 and Barnes is blasting a way to freedom with his shotgun as the limping Richards takes out an ambushing mutant but then fails her roll for the last search.
She finally manages the last search in turn 7 but the mutants are closing in and the team begin a fighting retreat with rapidly multiplying foes and jamming weapons they practically fall off the board mid turn 8 barely escaping with their lives and a mere two salvage markers to show for their troubles.

Crikey that was closer than expected.

Large mutants are nobodies friends eating rookies feet first. We managed to save him from his 'i think it's busted' after action roll with the team's last medkit.

Experience points however made up for a lack of loot. Everyone but the boss got a buff even bumped Richards up to Hardnose, fair reward for her efforts, Harris got the flak jacket and Hitch bend a new skill so hopefully we'll be a bit tougher next time and grab a bit more shiny.


Good fun and nice to be back at it.
Pics to follow
Cheers all

Ev


Offline Chimpfoot

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Re: SECTOR 12
« Reply #9 on: August 17, 2020, 07:46:26 PM »
Pictures :)

Offline Chimpfoot

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Re: SECTOR 12
« Reply #10 on: August 17, 2020, 07:59:20 PM »
Couple more
Cheers :)

Offline Spinal Tap

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Re: SECTOR 12
« Reply #11 on: August 17, 2020, 08:33:42 PM »
Very nice work.

Offline commissarmoody

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Re: SECTOR 12
« Reply #12 on: August 18, 2020, 03:15:58 AM »
I might give those rules a once over

Offline Grumpy Gnome

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Re: SECTOR 12
« Reply #13 on: August 18, 2020, 06:35:13 PM »
Great stuff! I particularly like the orange and white Tau rifle. I think I will need to pinch that idea.
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Offline Chimpfoot

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Re: SECTOR 12
« Reply #14 on: August 18, 2020, 07:12:44 PM »
Pinch away old boy :)

 

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