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Author Topic: Solo Play for Bolt Action Using NUTS Mechanics  (Read 649 times)

Offline SBMiniaturesGuy

  • Mad Scientist
  • Posts: 646
    • SBMiniguys Blog for all things OstFront
Solo Play for Bolt Action Using NUTS Mechanics
« on: December 17, 2022, 09:11:26 PM »
    NUTS is designed with Solo play in mind that’s more dynamic than the light Solo Rules presented in the Bolt Action “Market Garden” campaign book – and we want to leverage the idea of Hidden Set-up and do more with that rule.

    NUTS takes the concept of Hidden Set-up at the beginning of a game a step further:

    • Hidden Set-up markers not only represent the starting location of a unit, but also the chance to encounter one or more units – or none at all.
    • Hidden Set-up markers can also move around using a simple scenario driven table to determine what they do – so they may come to you!
    • There’s also a random factor – your Hidden Set-up markers represent the Potential for you to encounter enemy units, not necessarily the units themselves. So once you spot them, they could be resolved as one or more units, a random event, or nothing at all.

    This will add more unpredictability to your Bolt Action Solo games, or any other WW2 game system you play Solo or Co-op. The rules are explained in a PDF at this link:
https://sbminisguy.wordpress.com/2022/12/17/solo-play-for-bolt-action-using-nuts-mechanics/[/list]
Play the game, not the players!
http://sbminisguy.wordpress.com/
Author for THW/NUTS, Rebel Minis, HR Games

 

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