Absolutely!
- Combat and Tactics are handled with D10s. When you activate a squadron, you roll 2d10, which we call Yellow and Green, but any two colors can be used. This determines your AP with that Squadron for the turn and a special modifier (like being able to link back up to your formation for free or being unable to be reacted to "Out of the Sun!"). Firing and Avoiding said fire are also d10s. The system is pretty simple, with more AP required to "Bounce" enemy Squadrons.
- There are three altitude levels, High, Medium, Low. Diving gets you additional AP, so having height can be a tremendous advantage. Higher altitude Squadrons also get significant bonuses to intercept other Squadrons.
- Aircraft are lost in Sections. Typically, a Squadron/unit in the game might be made up of 2-4 Sections, which can maneuver independently. The terms are genericized but basing conventions for each nation's air force allow you to represent different formations. F'rex, my Luftwaffe Sections are 4-plane Schwarm, while my RAF fighters are based as 3-plane Vics.
- Bombing rules are in the campaign system in the game. Flak is included, yes. Carrier ops and AA in those situations are forthcoming this summer. No night rules yet.