Chapter 5 – To Hull and BackMarek asks for the whole team to come see him at the House of Fun and tells them of a job in one of the worst parts of the zone – Hull.
He has received word that 3 supply caches are located on the outskirts of the old town and he wants Trotter Watch to go get them; he’ll take his usual cut and, if successful, the remainder will be easily enough to get Marlene and Denzil hired and fully kitted out.
If the mission fails then Marek will need to take a 40% cut rather than the customary 10% to sweeten his backers – harsh but fair.
It’s not going to be easy though, the Threat Level is 3 (Extreme) so any hostiles who come calling will be tough and highly mobile.
The team are to drive over the Pennines, establish an extraction point and head into the zone on foot.
They have 80 minutes (8 turns) to complete the search and there are 8 points of interest (POI) identified.
Total success will be collecting all 3 caches; irrespective of that the team must be back at the extraction point before time runs out or have the whole field cleared of hostiles.
PC050072 by
markndebs, on Flickr
PC050073 by
markndebs, on Flickr
Turn One – Rodney uses a Special Action – Inspect and Bolt toss towards a large pile of goods; his roll is great and he reveals an Alpha Mutant den with all salvage intact but no Alpha in residence.
The next bolt toss isn’t so great and the crew are confronted with something they’ve never seen before – large jellyfish-like creatures seemingly defying gravity.
PC050075 by
markndebs, on Flickr
Trigger shoots at the nearest causing it a wound but not killing it, Boycie opens up and kills one while Del wounds a third.
Cassie and Raquel are keen to not let the boys get too cocky and casually kill one Jelly each.
The remaining Jellies advance at speed and leave Rodney wounded and out of action with Delboy suffering one wound – however he manages to take out the wounded Jelly even as it’s tentacles wound him.
Turn Two - Cassie and Trigger get the remaining two Jellies, Raquel moves to Rodney and applies a Med Kit and he shakes his pins before moving forward.
Del uses his own Med Kit and shrugs off his 2 pins to end his turn.
Remaining crew move into position towards the next POI.
Turn Three – Delboy tosses a bolt towards a likely looking container and spooks an enormous Alpha Mutant guarding an anomaly.
The beast rushes towards Delboy, Trigger and Boycie shoot and hit the mutant twice, slowing but not stopping it. On engaging Del it inflicts a single wound who, in turn, wounds the Alpha for the final time; it falls to the ground and heaves it’s last breaths.
PC050077 by
markndebs, on Flickr
As Cassie and Raquel move West to the next POI, Rodney heads to a promising looking stash of goods – using Scrounger he searches it twice and finds 4250 of salvage, a scope and kevlar plates.
Turn Four – Most of the team stand alert as Cassie stirs up another couple of lesser mutants near a target supply cache who are quickly despatched by Delboy and Boycie. Half the mission time has expired and the team have only found a single supply cache – time is running out.
PC050078 by
markndebs, on Flickr
Turn Five – As Rodney moves to collect the salvage from this find, the others disturb a bunch of clickers hiding in a container; they rush Del who kills all three with a well thrown Molotov Cocktail.
PC050079 by
markndebs, on Flickr
PC050080 by
markndebs, on Flickr
Turn Six – Rodney reaches the target salvage and collects 1500 value equipment, the rest of the team go on alert as Boycie tosses a bolt – Booby Trap. No-one was hurt but lots of time wasted.
Turn Seven – With only 20 minutes (2 turns) remaining it becomes obvious that the 2 target salvage caches are located at the 2 remaining points of interest, both of which are too distant to reach and search. Bugger – mission failed.
Rodney moves to the anomaly revealed earlier as the others head to the van, he passes the will roll and gets a small artifact. Using Scrounger he rolls again and strikes gold, large artifact and +1 to movement.
PC050081 by
markndebs, on Flickr
Turn Eight – All crew get to van and begin the long journey home.
PC050083 by
markndebs, on Flickr
Typical - 2 of the 3 required Points of Interest were the last 2 in the card deck so no time to get them.
Mission failed, Marek will need to take 40% of salvage value to cover his costs, but fortunately this mission has revealed plenty of goodies.
12,250 value of salvage nets 7350 quid; added to savings that’s 9165 in the kitty, that drops to 8190 once Med Kits and Grenades have been replenished.
When Marlene and Denzil arrive it costs another 4200 to recruit them and 2400 to equip.
So a full crew but only 1590 quid in the kitty.
Time for a little R and R before picking up some more jobs from Marek.