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Author Topic: Exploring the Dark Kontinent  (Read 18120 times)

Offline Poliorketes

  • King of the Congo
  • Scatterbrained Genius
  • Posts: 2031
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Re: Exploring the Dark Kontinent
« Reply #15 on: August 22, 2009, 04:12:01 PM »
Turn 4: The Sikhs start shhoting at the Baluchis. The german leader tries in vain to infiltrate a british unit. Then disaster struck - an envious witch doctor cursed the new King of the Congo!
If you come for the king, you better not miss (Omar)

Offline Poliorketes

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Re: Exploring the Dark Kontinent
« Reply #16 on: August 22, 2009, 04:28:00 PM »
On turn 5 hostilities between Sikhs and Baluchis escalate. The American shoots an antelope, while his henchmen manage to recruit some native fighters. The sailors got lost in a swamp and two of them succumbed to poisoned water.

Offline Poliorketes

  • King of the Congo
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Re: Exploring the Dark Kontinent
« Reply #17 on: August 22, 2009, 04:29:31 PM »


Turn 6 - the Baluchis are out! Their Vetereans including hero and Leader charged the Sikhs (with hero) and where cut down to a man. Very, very bad dicing on the Baluchi side against miraculous dice throws from the Sikhs.
« Last Edit: August 22, 2009, 05:08:03 PM by Poliorketes »

Offline Poliorketes

  • King of the Congo
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Re: Exploring the Dark Kontinent
« Reply #18 on: August 22, 2009, 05:35:38 PM »
Turn 7 - the rogues managed to acquire the help of ssome amazons. I wonder what they promised them to achieve this.

Doomhippie: Glass pearls or else...
« Last Edit: August 22, 2009, 05:37:38 PM by Poliorketes »

Offline Poliorketes

  • King of the Congo
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  • Posts: 2031
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Re: Exploring the Dark Kontinent
« Reply #19 on: August 22, 2009, 05:55:25 PM »
Turn 8: Obviously the rogues were not being too nice to the ladies. Upon arriving in the hills looking for gold three of the amazons decided to leave the guys and returned home. The rogues didn't realize that since they were celebrating the kill of a silverback gorilla. Yeah!

Meanwhile the bagage train of the British sailors were ambushed by natives losing two wounded.

Offline Poliorketes

  • King of the Congo
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Re: Exploring the Dark Kontinent
« Reply #20 on: August 22, 2009, 06:29:51 PM »
Turn 9 - in an epic battle about Grimms pack train Lurch killed Grimms Hero and captures the pack train. Bad news for the americans!

Offline Furt

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    • "Adventures in Lead"
Re: Exploring the Dark Kontinent
« Reply #21 on: August 22, 2009, 10:22:59 PM »
What a wonderful game! This is my dream table.  :-*  :-* VERY envious.

Please tell us what little "house" rules u used, if any. What determines if u capture a pack train (killing off the handlers I suppose)?

Please keep the pictures coming.
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

http://adventuresinlead.blogspot.com/


Offline odd duck

  • Scientist
  • Posts: 480
Re: Exploring the Dark Kontinent
« Reply #22 on: August 23, 2009, 05:56:12 AM »
MAGNIFICENT LOOKING TABLE!!  and the game sounds very entertaining. more pic.s please i'm trying to steal as many ideas as possable!!

Offline Plynkes

  • The Royal Bastard
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    • http://misterplynkes.blogspot.com/
Re: Exploring the Dark Kontinent
« Reply #23 on: August 23, 2009, 10:18:18 AM »
Fsultana, the baggage train rules aren't so much "house rules" as part of the upcoming colonial supplement (Björn was kind enough to send me some of his ideas to mull over and make snarky comments about). Looks like the boys have been doing a little play-testing. Looking forward to the supplement's release.

There's no point me adding to the coos, oohs and aahs over this game. There isn't much I can add to what has already been said. Fantastic.
With Cat-Like Tread
Upon our prey we steal...

Offline Mosstrooper

  • Scientist
  • Posts: 249
  • old enough to know better !
Re: Exploring the Dark Kontinent
« Reply #24 on: August 23, 2009, 11:58:56 AM »
Colonial T&T !! :o, can't wait !!!

Offline Furt

  • Scatterbrained Genius
  • Posts: 2627
  • Barbarous...
    • "Adventures in Lead"
Re: Exploring the Dark Kontinent
« Reply #25 on: August 23, 2009, 11:59:59 AM »
Fsultana, the baggage train rules aren't so much "house rules" as part of the upcoming colonial supplement (Björn was kind enough to send me some of his ideas to mull over and make snarky comments about). Looks like the boys have been doing a little play-testing. Looking forward to the supplement's release.

Believe it or not, I'm privy to those upcoming rules as well, but have been concentrating on the volley fire rules and plum forgot about the baggage train stuff. Silly me. Thanks for setting me back on my mule Plynkes. Giddy up!

While we're on the subject of pack animals, any clues where the pictured horses and mules are from? They seem so familiar, but I just can't put my finger on them.
« Last Edit: August 23, 2009, 12:13:05 PM by fsultana »

Offline Poliorketes

  • King of the Congo
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Re: Exploring the Dark Kontinent
« Reply #26 on: August 23, 2009, 01:10:58 PM »
The horses are FOUNDRY from old west mountain man / four legged friends. The mule is from the Brigade Games Sikh Mountain Gun.

Offline Poliorketes

  • King of the Congo
  • Scatterbrained Genius
  • Posts: 2031
  • Never look back
Re: Exploring the Dark Kontinent
« Reply #27 on: August 23, 2009, 01:24:23 PM »
Some more pice. Driscoles himself will do a game report (at least that's what we told him to do).







Ah yes, and the Prof did loads of more photographs (200+) and he did shots of each troupe

former user

  • Guest
Re: Exploring the Dark Kontinent
« Reply #28 on: August 23, 2009, 01:56:24 PM »
I love this very much

note the authenticity of the scenery, especially the pottery, the bananas, the hut, the soil
« Last Edit: August 23, 2009, 02:16:56 PM by bedwyr »

Offline Ray Rivers

  • Galactic Brain
  • Posts: 5918
Re: Exploring the Dark Kontinent
« Reply #29 on: August 23, 2009, 03:04:39 PM »
 :-*

Absolutely stunning!

 

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