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Author Topic: Anarchy in Africa  (Read 3828 times)

Offline answer_is_42

  • Mastermind
  • Posts: 1637
  • Mostly Harmless.
Anarchy in Africa
« on: May 15, 2010, 09:26:41 PM »
Anarchists with Mahdist support assault the HQ of the Amiable North-East African Trading Co, in order to capture a valuable scientist holed up inside.

The table. British in the foreground;


Anarchist setup;


British setup;


The Scots hold the compound;


The target and stoic Company defenders;



Rule, Britannia;


Anarchists march to the sound of the guns (except one. I wonder what he's seen?);


Vas is das?


The Mahdi's secret weapon;


The anarchist automaton advances...


...and is destroyed by a lucky Scottish bullet;


Dodgy fellows;


Anarchist heavy gun;


Hat's off;


Backup arrives for both sides;




Which card do I need to kill the tank again?


Oh, right, that one;


Not even can the steam helicopter save the day;


A close British defeat.They ran out of things with which to kill the armour.

Rules used were The Sword and the Flame, which have grown to become just about my favourite rule set.
I told you so. You damned fools.
 - H.G. Wells

Offline Mr.Marx

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  • Posts: 1212
    • Bloggity-Blog-Blog / "The Zone"
Re: Anarchy in Africa
« Reply #1 on: May 15, 2010, 10:32:23 PM »
That was a really great game, and a really froodish set of rules.

Haha....I sunk a costal battleship!!

Offline Sterling Moose

  • Scatterbrained Genius
  • Posts: 3370
Re: Anarchy in Africa
« Reply #2 on: May 16, 2010, 02:19:57 AM »
Looks good.  Some nice toys and a fun looking game.
'I saw the angel in the marble and carved until I set him free.'

Offline rob_alderman

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  • Posts: 3718
  • Dribbling wreck...
Re: Anarchy in Africa
« Reply #3 on: May 16, 2010, 03:22:36 AM »
Haha! That looked like fun, some nice characters there by the look of it.  :)

Offline Count Winsky

  • Scientist
  • Posts: 315
Re: Anarchy in Africa
« Reply #4 on: May 16, 2010, 05:18:06 AM »
Great looking game.
“There is no force like success, and that is why the individual makes all effort to surround himself throughout life with the evidence of it; as of the individual, so should it be of the nation.”

Marcus Garvey

Offline gamer Mac

  • Galactic Brain
  • Posts: 8207
Re: Anarchy in Africa
« Reply #5 on: May 16, 2010, 11:23:39 AM »
WOW some amount of stuff on show :-* :-*
Some very nice toys.

Offline Thunderchicken

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Re: Anarchy in Africa
« Reply #6 on: May 16, 2010, 11:56:34 AM »
Niiiiiice!  :)

You've got a lot of armour on that board (not that I'm complaining), how do the rules cope with that as its got the potential to be carnage?
 
Don't!

Offline answer_is_42

  • Mastermind
  • Posts: 1637
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Re: Anarchy in Africa
« Reply #7 on: May 16, 2010, 04:08:29 PM »
Thanks for the comments.

Niiiiiice!  :)

You've got a lot of armour on that board (not that I'm complaining), how do the rules cope with that as its got the potential to be carnage?
 

Yes, there is a fair bit of armour there (about 6 or so tanks, plus other things). TSATF doesn't have any rules for vehicles, so I wrote up some (very) basic ones of my own, which run ok (the card system makes rule modifications very easy indeed). The problem I have is that my collection contains a very large bias towards small arms - machine guns and light guns - which means that when we do add armour it's very hard to kill, for a simple lack of hardware.

Offline Mr.Marx

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Re: Anarchy in Africa
« Reply #8 on: May 16, 2010, 04:21:52 PM »
Thanks for the comments.

Yes, there is a fair bit of armour there (about 6 or so tanks, plus other things). TSATF doesn't have any rules for vehicles, so I wrote up some (very) basic ones of my own, which run ok (the card system makes rule modifications very easy indeed). The problem I have is that my collection contains a very large bias towards small arms - machine guns and light guns - which means that when we do add armour it's very hard to kill, for a simple lack of hardware.


I felt the armour rules ran really well personaly, even with the lack of heavy guns to knock out stuff. They ran really nice and simple like.
I think we probably gave the Land Ironclads too many men in for their gun crews though.

Good stuff!

Marx

Offline Thunderchicken

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  • Amusingly clumsy.
Re: Anarchy in Africa
« Reply #9 on: May 18, 2010, 07:21:51 PM »
Thanks for the comments.

Yes, there is a fair bit of armour there (about 6 or so tanks, plus other things). TSATF doesn't have any rules for vehicles, so I wrote up some (very) basic ones of my own, which run ok (the card system makes rule modifications very easy indeed). The problem I have is that my collection contains a very large bias towards small arms - machine guns and light guns - which means that when we do add armour it's very hard to kill, for a simple lack of hardware.


Yep, its a fine balance to get right. When we play GASLIGHT games we make sure there is nothing 'untouchable' on the board. For instance if Bullshott fields the dreaded spider tank we make sure there's at least one or two things on the board that have a fair chance of damaging it.

Offline Dewbakuk

  • Administrator
  • Galactic Brain
  • Posts: 5775
Re: Anarchy in Africa
« Reply #10 on: May 18, 2010, 10:55:06 PM »
Not that anyone does....
So many projects..... so little time.......

 

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