We've been playing some Chaos in Carpathia lately, and in a couple of weeks, we should be ready to start our actual campaign game. Before we do, however, I would like to bounce a few ideas around with regards to warband advancement.
When our group played Legends of the Old West last year, we had a ball playing the actual game, but one of the problems was the vast gap in the power levels of the developing posses. In short, those who had the opportunity to play more often (Marc and I in this example) quickly out-matched the others. With this lesson in mind, here's what I was thinking:
1. Because CinC characters all start off with a fairly effective mix of attributes and skills, I was thinking of changing the advancement requirement from 5xp to 10xp. This way, players would be a little more excited about advancements (being rarer and all), and more importantly, those who play less frequently wouldn't be at a a noticeable (and discouraging) disavantage.
2. Is there a limit on the number of silver weapons that a warband can have? I ask, because it seems to be a fairly potent item. I'm not suggesting that it's too potent, but after 5 or 6 games, it seems that every member of a human warband would have a silver weapon, and that seems like it would be a little unbalancing. Or am I missing something in "the big picture.?" Again, this is based on a lesson from LOTOW, were supposedly rare items turned out to be not so rare in the long run. But again, the opinions of those with far more game and campaign experience would go a long way here.
3. Is there a limit on the number of models (heroes) in a warband? If it's in the rules (likely in front of my face), please point it out to me.
Thanks in advance for your assistance. In the meantime, I can only say, we are having an absolute ball.
JET