*
Welcome, Guest. Please login or register.
April 20, 2024, 11:37:45 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: AD&D Battlesystem with Battle Reports (Updated 12/23/13 pg 3)  (Read 23543 times)

Offline m4jumbo

  • Scientist
  • Posts: 248
    • Terrain Specialties Forum
We've recently been playing a few games of Battlesystem, both the Skirmish and the mass battle versions.  Just curious if anyone is still playing either of these systems or have fond memories of playing back in the day?

I've been thinking of using the Skirmish rules for some dungeon crawl games with our group.  I think they would work pretty well, enough detail but not overly complicated.  

Below is a battle report from our first venture back into the Skirmish system.

For a while now I have been wanting to try a game of AD&D Battlesystem Skirmish again, so on a recent impromptu game night I ran a scenario for Matt (Maniacus on LAF) & Darren.   The following is a very quick, over simplified run down for those not familiar with Battlesystem Skirmish.  

In Battlesystem Skirmish, each figure represents one monster or character.  Number of figures in a scenario can range from a handful to several dozen. Typically each figure acts independently although there are rules for using units for larger battles.

The Battlesystem Skirmish mechanics are very similar to 2nd Edition AD&D (hereafter refered to as D&D for simplicity) using THAC0 and Armor Class, initiative rolls (each turn to determine who moves and fights in what order),  plus many of the same combat modifiers from D&D.  Instead of variable weapon damage, a character rolls X number of attack dice, with each successful attack dice roll doing 1 point of damage.  Also rather than hit points, characters have X number of hits, roughly 1 hit per level depending on character class.  When you lose all your hits, you are dead, or unconscious, or too badly injured to contribute to the fight.  In Darren’s characters case, we like to think that they are dead.

Darren had provided me with a version of his old D&D character Leo so I could convert him into Battlesystem stats.  I also converted two characters he recently rolled up for an upcoming (at some point possibly) experimental venture back into a D&D game.  Darren didn’t have names for the two fresh characters so he dug into his bag of old dead character names and came up with Black Tom and Clarice.  I then made two new Battlesystem Skirmish characters for Matt and the party was set with 5 members.  

Matt:
Mithros, 3nd Level Dwarf Fighter, 3 hits
Karnak the Patient, 4th Level Human Mage, 2 hits
Spells: Magic Missile x2, Shield, Levitate, Web

Darren:
Leo, 3rd Level Human Fighter, 6 hits
Black Tom, 1st Level Fighter, 1 hit
Clarice, 1st Level Thief, 1 hit


The party was relaxing at the Inn of a small village, resting between adventures and trying to keep Clarice from stealing something from the wrong person, pissing them off and getting the party run out of town, again.  As they discussed their possible next adventure, a member of the village council approached them.  He noted that they looked like the adventuring type and the village was in need of such courageous individuals to help with a troubling problem.  

For months villagers and travelers have been disappearing without a trace.  No clues have been discovered as to what is causing the disappearances other than finding an occasional bone or two that have been gnawed clean of any flesh.  Even the local Ranger has gone missing after he went to look into the matter further.  The elder begs the party to help them and rid the area of whatever is behind the disappearances.  The village doesn’t have much in the way of reward, but will give what they can should the party succeed.  The party is also welcome to keep whatever treasure they may find along the way.

Being exactly the type of courageous individuals the village was looking for, the party accepted the plea for help.  “Why not?" Said Leo, "To our death’s then.”  

The party sets out in the direction of some nearby hills that the village elder described to them as the perfect place for some sort of creature to hide out in between attacks.  


Wary of being ambushed, Leo leads the way as the party cautiously enters the badlands.


Before long, orcs ambush the party.  Leaping up from behind positions in the rocks, the orcs pepper the party with arrows.



The party fires back, but fail to hit the orcs.  Clarice takes aim with her sling at the orc ahead of the party.  She has to shoot over the head of Karnak to get at the orc, but what are the odds of something going wrong?  


Twhack!  Karnak takes a sling bullet full force to the back of the brain pan as Clarice rolls a 1 (hits incidental target) in her attempt to hit the orc!


More orcs appear from amongst the rocks and move quickly towards the party.


Black Tom fells one of the orcs with a shot from his bow while Leo, Karnak and Mithros move forward to engage the advancing orcs.


Leo scrambles up the rocky cliff to face off against the orc archer.


Clarice moves forward in an attempt to get a better shot at one of the orc archers, but before she can ready her sling, the orc shoots her with an arrow and she crumples in the dirt.  Black Tom runs to her rescue in an effort to bind her wounds and stop her from bleeding out, but he too falls victim to the orc’s deadly arrows.


Leo and Mithros both take on the orcs in melee…


…and cut them down quickly.


Leo and Mithros continue to advance and engage more orcs.


Another orc appears on the large hill and lets out a savage battle cry.  Or are his gutteral screams some sort of signal?


Karnak runs over to help out Black Tom and Clarice.  (Well, mainly to help Black Tom,  Clarice can suck it after hitting him in the back of the skull with a sling bullet.)  Karnak blasts the orc archer off the rocks with a magic missile spell and then proceeds to bind Black Tom’s wounds so he will stop bleeding.  If they get the chance later, (they didn't), the party could give him one of the healing potions the villagers provided and get him back in the fight.


Surging forward, Leo takes out another of the filthy orcs.


A ferocious roar from the hill top silences the battlefield, then the orc on the hill yells in triumph as a horrible troll appears in answer his call.  


After taking a healing potion and gathering his courage, Leo stalks forward towards the troll as Karnak dithers over what spell to cast.


The troll quickly scales down the cliff and slams into Leo, wounding him easily and giving Leo second thoughts about going toe to toe with a troll.  Karnak attempts to levitate the troll into the air so they can attack from beyond the trolls reach, but the troll shrugs off the spell and rips into Leo again.


Gaining courage from the rampaging troll, the orc on the hill charges down to get into the fight…


…only to be trapped hopelessly in a mass of sticky webs as Karnak catches both the orc and the troll in his web spell.


Meanwhile Mithros is having trouble putting away the remaining orc and has doubts as to whether he will be able to help out against the troll in time.


The webs are no match for the troll as he starts to tear his way through them.  But remembering that trolls have a weakness against fire, Karnak throws a torch into the webs, instantly igniting them in a flash of searing flames.  


The orc is killed by the ensuing fire and the troll takes damage he won’t be able to regenerate.  But the troll is fearless and the ferocious monster prepares to charge Leo once again.


Mithros finally eliminates the last orc and turns to see the rest of his party in an life and death struggle with the troll.  He runs to join the combat as fast as his dwarf legs will carry him.


Leo instructs Karnak to get behind him and away from the troll so that the mage has time to cast his shield spell on himself for protection.  


Out of spells and bolstered by the protection of the shield spell, Karnak desperately moves in and lends his attacks against the troll.   But with a lightning fast swipe of massive troll claws, Karnak is swatted down to the ground, never to rise again.  (If only someone hadn’t damaged him previously, he would have survived the round.)


Mithos, seeing that Karnak is down and Leo is hard pressed against the troll, lets out a dwarven battle cry and charges the flank of the troll where his innate giant and troll fighting ability should help him greatly in the battle.


Unfortunately, it doesn’t and with barely a second thought, the troll slashes his filthy claws at Mithos, tearing his armor and slicing into his chest, the dwarven battle cry dies on his lips as he falls to the ground.


With his last breath, Mithos holds out the remaining healing potion for Leo, in the hope that the human can reach it and take it in time to at least save himself and avenge the rest of the party.  But believing that the troll must be close to death, Leo chooses to attack the troll rather than take the healing potion from the dying dwarf.  Bad choice.  The troll lashes out and tears Leo’s head from his shoulders, the body of the human fighter stands ridged for a few seconds longer than slumps the ground next to his companions.


The troll feasted well for several days.

Well the party died horribly, but we had a good time.  Clarice lived up to her past D&D reputation as being more of a danger to the party than to the monsters.  Probably should have gone with an ogre rather than the troll, because the troll was a bit  too tough for this group of characters.  But I was excited to try the troll out because I always liked that miniature.

The Battlesystem Skirmish rules worked pretty well for a fast paced skirmish game, once we shook the rust off we were able to play through the turns at a good clip.  I'm looking forward to trying out some dungeon crawling games using the Skirmish rules.

At the time of the game, other than a couple trolls painted back in the 80's, I didn't have any ready to go for the scenario.  So I borrowed Mark's painted Ral Partha AD&D troll.  Since then however I have been busy painting and/or repainting several new and old trolls so I have a nice sized pack of trolls for either Battlesystem game.


I think Leo is in trouble.

« Last Edit: December 23, 2013, 04:18:38 PM by m4jumbo »
So many games, so little time.
-----------------------------------
http://z15.invisionfree.com/Terrain_Specialties/index.php?act=idx

Offline Thantsants

  • Scatterbrained Genius
  • Posts: 2142
    • Somewhere the tea's getting cold...
Re: AD&D Battlesystem
« Reply #1 on: May 25, 2010, 12:23:22 AM »
Love your table!

Looks like you had a great game - nice to see the good guys losing, getting ripped to pieces and eaten for once!  lol

Go Greenskins!  >:D

Offline commissarmoody

  • Galactic Brain
  • Posts: 8669
    • Moodys Adventures
Re: AD&D Battlesystem
« Reply #2 on: May 25, 2010, 12:32:27 AM »
LOL, looks like a great game and some fun times. Makes me miss my old gameing Roleplaying group. :'(
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Luckyjoe

  • Scientist
  • Posts: 349
Re: AD&D Battlesystem
« Reply #3 on: May 25, 2010, 03:17:25 AM »
Great report and very nice pics and terrain.

Luckyjoe

Offline Luthaaren Von Tegale

  • Scientist
  • Posts: 213
Re: AD&D Battlesystem
« Reply #4 on: May 25, 2010, 12:31:35 PM »
looks like you all had a fun time.

takes me back to how my old scouts wargames group got into fantasy battles - we just used the AD&D combat rules etc to fight skirmishes until the fateful day when one of the guys bought Warhammer 1st Edition to the club - after that D&D didn't get a look in.

I think I'll have to give D&D another try in a small skirmish - I'm at work so can't check but aren't there old west weapon stats in the DMs Guide for D&D/Boot Hill games?

vT

Offline SBRPearce

  • Mad Scientist
  • Posts: 633
    • "The Cellar-Dweller" blog
Re: AD&D Battlesystem
« Reply #5 on: May 25, 2010, 01:45:02 PM »
Neat terrain - I like the "hoodoos" or tilty piles of big rocks. And the AAR was fun (with thought balloons!)

It really took me back to the Good Old Days of adventures cut violently short when the players or the DM got overly optimistic on their Threat Assessment. (Famous last words: "Oh, we can take 'em!") None of this namby-pamby "balanced encounters" guff - you took on what came up on the Random Encounter chart, or you learned to run like heck! ("Discretion is the greater part of valor", after all!)

Good times!
from Mr.Vampire: "It's the paintjob that makes the miniature fight harder not the size."

Offline abhorsen950

  • Mastermind
  • Posts: 1559
Re: AD&D Battlesystem
« Reply #6 on: May 25, 2010, 04:51:21 PM »
Looks brilliant

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: AD&D Battlesystem
« Reply #7 on: May 25, 2010, 08:35:09 PM »
We've recently been playing a few games of Battlesystem, both the Skirmish and the mass battle versions.  Just curious if anyone is still playing either of these systems or have fond memories of playing back in the day?


Played the mass combat a lot in 6mm, love it many due to all the dice you get to roll! 40*6d or 35*d4 just the best!

Offline Kalidus

  • Student
  • Posts: 11
Re: AD&D Battlesystem
« Reply #8 on: May 26, 2010, 07:40:42 PM »
Thanks for posting this! I'm also considering running some Battlesystem Skirmish with friends using the fantastic range from Splintered Light Minis (15mm).

Please share more images/storyline if you run this again!  8)

Cheers...

Offline Saya

  • Scientist
  • Posts: 241
Re: AD&D Battlesystem
« Reply #9 on: May 27, 2010, 05:59:53 AM »
Superb table and terrain!!! :-* :-*

Offline m4jumbo

  • Scientist
  • Posts: 248
    • Terrain Specialties Forum
Re: AD&D Battlesystem
« Reply #10 on: August 31, 2010, 04:20:39 AM »
The Necromancer.

System used: TSR Battlesystem Skirmishes rules.

Part One

We once again join our adventurers after they have spent time recovering from the not so successful troll cleansing adventure, a recovery which included massive healing for Clarice, resurrecting Leo and finding replacements for the fallen.  Leo and Clarice were soon reunited with one time adventuring companions Nigel an elf fighter, Al Muric an elf cleric and Pluzeeben a human mage.

During recuperation, the adventuring band is approached by an emissary from a nearby town and asked for their assistance with a problem plaguing his town.  The emissary relates how several month ago, an evil Necromancer magically raised a tower in the old town cemetery and claimed it as his own. 

The cemetery has been abandoned for years because the nearby swamp is encroaching and taking over, making the entire area unsafe.  Occasional attacks on the town and nearby trade routes by undead roaming out from the cemetery have long been an issue for the towns folk, but since the Necromancer raised his tower there, the attacks have become much more frequent, organized and deadly. 

The emissary begs the adventurers to help rid the town of this evil threat by traveling to the cemetery, defeating the Necromancer and putting an end to the undead ravaging the countryside.  The town is prepared to reward the group if they are successful, and will provide several potions and magical items to assist in the mission.

After a brief discussion, the adventurers agree to undertake the mission.  Newly equipped with fresh supplies, a choice selection of spells, magic items and a map to the cemetery, the group sets off before sunrise, hoping to reach the cemetery while there is still plenty of daylight left.

Overview of the cemetery.






The Tower of the Necromancer.

 
The adventurers arrive at the cemetery gate, a low fog covers the swampy ground and a deathly quite blankets the area.   


The Necromancer’s tower looms eerily out of the swamp deep in the heart of the cemetery.


The group only gets a short way into the cemetery before seeing several zombies and skeletons slowly rise up out of the fog all around them.






As the undead lurch out of the fog towards the group, Nigel calls out for the group to stay together in a defensive formation.  But either not hearing or ignoring the call Leo and Clarice charge off to face two separate groups of undead by themselves.




Nigel, Al Muric and Pluzeeben stick together near the cemetery entrance and engage the walking dead advancing from their left. 


Unseen eyes observe with deadly intent from within the tower as the adventurers fight desperately against the shambling undead.
 

The undead continue to rise up from the shallow graves and threaten to overwhelm the band of heroes.






The mage Pluzeeben is the only one not yet engaged in combat.  He sees several more of the undead creatures moving up behind Nigel and Al Muric, about to surround them.  Taking action quickly, Pluzeeben casts a web spell at the walking dead, trapping them in the sticky mass.








The webs stop some of the undead, but more emerge from open graves and move to attack Nigel and Al Muric as they fight among the tombstones .


Once again Pluzeeben calls upon his magic and blasts two approaching skeletons to splinters with a volley of magic missiles.


Al Muric and Nigel fight back to back, hacking their way through numerous skeletons and zombies, while off on their own, Clarice and Leo struggle to bring down the undead which claw and slash at them with unholy vigor.








Pluzeeben spots a new threat emerging from a dark crypt.  A howling ghoul races towards Leo who doesn’t see the creature bearing down on him as he fights off three of the undead creatures.  With deadly accuracy, the mage casts magic missile at the ghoul, hitting it square in the chest and putting it down for good.




Nigel and Al Muric finally dispatch the last of their opponents, high five each other on a job well done and look around to see where they can do the most good.


They see a badly injured Clarice engaged in a fighting withdrawal against a relentless zombie and rush over to help.  Nigel joins in the attack while Al Muric uses a spell to heal his fellow elf.  The Zombie is cut down, but unfortunately a skeleton slips behind them to engage the unguarded mage.
 

As his adrenaline kicks in, the mage frantically swings his staff at the onrushing skeleton, smashing into it and sending bones flying everywhere.


Another filthy ghoul scrambles through the mausoleums towards the group as yet more skeletons claw their way out of the moist earth.




The adventurers close ranks as the undead continue to press them from all sides. 




Howling and covered with matted blood and earth, the second ghoul charges headlong at the unsuspecting Leo. 


Pluzeeben uses the last of his magic missile spells to deadly effect as he kills the ghoul just moments before he would have crashed into Leo from behind.


Dispatching the remaining undead in the immediate area, the adventures regroup and start making their way deeper into the cemetery, and closer to the tower.








To be continued….
« Last Edit: September 19, 2010, 05:17:41 AM by m4jumbo »

Offline Thantsants

  • Scatterbrained Genius
  • Posts: 2142
    • Somewhere the tea's getting cold...
Re: AD&D Battlesystem
« Reply #11 on: August 31, 2010, 09:51:44 AM »
Wow - cracking table and story!

Can't wait for the next instalment!

Love the magic effects in the pics and some great use of cotton wool I'm assuming?

Any tips for making something similar to your lovely swampy terrain that surrounds that impressive Necromancer's tower?  :D

Offline Conquistador

  • Galactic Brain
  • Posts: 4375
  • There are hostile eye watching us from the arroyos
Re: AD&D Battlesystem
« Reply #12 on: August 31, 2010, 11:30:30 AM »
Mage is out of magic.  Not a good sign.  Kind of like the "click" of a now unloaded gun when you are out of ammo on the bandolier.

Gracias,

Glenn
Viva Alta California!  Las guerras de España,  Las guerras de las Américas,  Las guerras para la Libertad!

Offline Doomhippie

  • Scatterbrained Genius
  • Posts: 2688
Re: AD&D Battlesystem
« Reply #13 on: August 31, 2010, 01:15:56 PM »
Sweet! I like your group. And this table looks so familiar (after having played D&D for years....), just like I've been there before  :D
Roky Erickson flies my spaceship!

Offline phreedh

  • Scatterbrained Genius
  • Posts: 2143
  • Carpe plumbum!
    • Phreedh's Ministuff
Re: AD&D Battlesystem
« Reply #14 on: August 31, 2010, 02:25:36 PM »
Really cool setup and looks like an entertaining game. How many players are you? Two players and a GM?
Please visit my miniature gaming blog at http://ministuff.godzilla.se


 

Related Topics

  Subject / Started by Replies Last post
7 Replies
4233 Views
Last post January 24, 2008, 06:54:19 PM
by Doomhippie
57 Replies
23012 Views
Last post February 26, 2017, 04:33:26 PM
by Corporal Chaos
3 Replies
36067 Views
Last post October 20, 2022, 09:27:21 PM
by Woahorse
15 Replies
8919 Views
Last post November 15, 2013, 06:13:46 AM
by Spooktalker
27 Replies
4215 Views
Last post October 09, 2020, 09:27:59 PM
by tereydavi