(Game took place back on December 26 2010)
Battlesystem (mass battle version)
As my brother and I recently purchased some painted fantasy units, we thought it would be fun to get them on the table and into a game right away, so we set up a game of Battlesystem to get them into action. Having played several of our most recent games with humans, dwarves, orcs and goblins, we decided to try something a little different and use undead for one of the forces this time around.
I hadn’t used my undead for Battlesystem in a long time and when putting the army together I was reminded of how in this system skeletons are expensive, points wise, compared to humans and such. In a lot of other game systems, the undead are a cheap horde army that will typically outnumber their opponents, but in Battlesystem that is not really the case.
The forces for the battle were as follows:
Matt & Mark
Humans: Roughly 2000 points
Great Wizard – Army commander
12 Halberdiers, White Templars
13 Heavy Infantry, Rieksguard foot
8 Heavy Crossbow
5 Ultra Heavy Cavalry, Paladins of the Golden Skull
15 Halberdiers, City Guard
12 Medium Cavalry, Northern Barbarians
16 Medium Infantry, spears and large shields
Light Catapult
14 Medium Infantry, spears
10 Arquebusiers
21 Halberdiers
12 Medium Infantry
14 Longbow skirmishers
14 Medium Infantry, two handed swords AD8 and 2 hits
16 Berserkers, clubs and flails
Light Cannon
Undead: Roughly 2000 points
Dan & Darrin
High Priest – Witch King, Army commander
12 Skeleton Cavalry
4 Mummies
10 Skeleton Archers
10 Skeleton Arquebusiers
16 Skeleton Infantry
16 Skeleton Infantry with spears
12 Skeleton Cavalry
16 Skeleton Infantry with two handed swords AD8
10 Skeleton Archers
10 Ghouls
16 Skeleton Infantry
16 Skeleton with spears
Light Catapult
To include a bit of fog of war in the set up, we hung a cloth divider across the center of the table so each army could be deployed in secret. As each force was being run by multiple players, and we wanted everyone involved as much as possible right from the start, we decided ahead of set up that neither force would set up with a refused flank.
With set up complete, the cloth was removed and the armies revealed. Looking out across the table, if the undead forces had been capable of emotions, they might actually have been worried seeing the more numerous humans arrayed before them.
Undead forces:
Cavalry on the left flank
Light catapult perched on a hill.
A line of undead.
Skeletal arquebusiers deployed in the woods.
Cavalry on the right flank.
Human forces:
Skirmishing longbowmen who would prove themselves to be deadly shots.
Berserkers and medium infantry deployed in depth.
Cavalry holding the center.
The hill.
Ultra heavy cavalry and halberdiers anchor the right flank.
Due to the mainly skeleton based force having a fast normal move but lacking the ability to charge, the undead army’s plan was to advance as quickly as possible on the humans in order to minimize the amount of shooting they could do, and to try and deny as many human charges as possible. So with the plan in mind, the undead surged forward as quickly as their boney legs would carry them.
Undead battle line shambles forward.
Darren's cavalry on the move.
The human army begins its march towards the undead.
Medium cavalry advance in the center.
The undead plan worked relatively well and the main battle was met on the human's half of the battlefield. The human units were not yet able to move into a more open battle line and were still crowded together. This, in conjunction with the undead's special ability to cause fear and prevent charging on a failed morale check, caused several human charges to be denied and the undead were able to attack mainly on their terms.
The battle is joined.
Human infantry surrounded by skeletons.
In the center of the battlefield, the Witch King and the Yellow Wizard square off in a battle of magic.
Skeletal cavalry gain the upper hand on the halberdiers.
Shooting from the humans did take it’s toll on the undead as they advanced however, particularly on the undead right flank. An over achieving unit of longbow skirmishers and the light cannon coupled with a nearby arquebus unit smashed apart several undead units without mercy.
The skeletal cavalry is decimated by the cannon as it advances.
A potentially deadly unit of Paladin ultra heavy cavalry was neutralized on the undead left flank as they were forced to maneuver around terrain and misjudged their charge range on a unit of ghouls. The ghouls and cavalry met in combat with neither side having a charge bonus, and with the timely assistance from the Witch King’s Chant spell (+1 attack dice size), the ghouls were able to drag down the cavalry and eliminate them after several rounds of combat.
The Paladins are slowly torn apart by the ghouls.
Both forces were taking heavy casualties in the center, but the tide was turning in the human army’s favor as the undead left flank began to crumble from the effective missile fire and a counter charge by a flail wielding berserker unit.
Berserkers in combat.
The battle drew to a close, both sides battered, but the human army still had several fresh full units in reserve while the undead units were spent.
This unit of hooded warriors just stood their ground the entire battle and looked menacing.
“Last stand” of the skeletal champion.
This closing attack by the remnants of a skeleton unit broke a fresh unit of halberdiers. Too little, too late.
As the carrion birds circled above, the humans had defeated the undead army and controlled the battlefield, but the dead do not rest easy and they would be back.
The undead did well early on but the advantage the humans had in a greater number units began to show as the undead were slowly worn down with no replacements. One of the undead's hardest units, a unit of mummies, never saw combat as they were the repeated target of devastating spells from the human wizard.
An enjoyable battle, we had lots of figs on the table but were still able to finish the game in an evening. Some of the newly purchased units died horribly in their first battle for us, but that’s to be expected.