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Author Topic: Mexican town  (Read 12684 times)

Offline simwork

  • Lurker
  • Posts: 2
Mexican town
« Reply #15 on: August 02, 2007, 04:00:09 PM »
These are really impressive.
Question: did you draw up plans first? Anything detailed that we could steal?
Randy Moorehead
simworkatrocketmaildotcom

Offline 6mmfan

  • Mad Scientist
  • Posts: 879
    • https://6mm.wargaming.info
Mexican town
« Reply #16 on: August 04, 2007, 02:09:29 AM »
Afraid not. I just used a figure as a reference for the size and height of the buildings. I can measure them if you like?

Offline simwork

  • Lurker
  • Posts: 2
Mexican town
« Reply #17 on: August 05, 2007, 02:54:30 AM »
No problem, as I think I can eyeball them from the photos. Again, very nice work.

Offline Hitman

  • Scatterbrained Genius
  • Posts: 2083
Mexican town
« Reply #18 on: August 09, 2007, 02:05:01 AM »
Great job!!  The town just looks like it is itchin' fer a gunfight!!

By the way, where did you get the cactus models?
Victory is guaranteed to the last man standing, but always remember those whom you stepped on to get there!!

Offline postal

  • Mad Scientist
  • Posts: 850
Mexican town
« Reply #19 on: April 16, 2008, 02:44:29 AM »
looks perfect for a magnificent seven game.

Offline Darkoath

  • Mastermind
  • Posts: 1196
Mexican town
« Reply #20 on: April 17, 2008, 01:48:34 AM »
Sweet town!  You did a fantastic job!  Reminds me of The Good, the Bad, and the Ugly! :)

Offline flytime

  • Librarian
  • Posts: 183
    • http://soul-drinker.myblog.de/
Mexican town
« Reply #21 on: April 17, 2008, 06:01:12 PM »
wow thats absolutly amazing :o !

Online uti long smile

  • Galactic Brain
  • Posts: 4357
Mexican town
« Reply #22 on: April 17, 2008, 06:56:23 PM »
wow! Great work
Something Crooked this way comes...
http://www.crooked-dice.co.uk/
Wargaming in the world of Cult TV

Offline Roger Guy

  • Assistant
  • Posts: 49
    • http://roger70.blogspot.com/
Mexican town
« Reply #23 on: April 18, 2008, 08:27:18 AM »
Very & very cool. Such works, compel to sit down for a table and do new terrains.
Best regards,
R.G.

Offline Skunkape

  • Bookworm
  • Posts: 75
    • http://www.johnprime.com/games.php
Mexican town
« Reply #24 on: April 18, 2008, 04:28:08 PM »
Great looking town!

I need to do more work with foamcore than I'm currently doing!
Skunk

You wanna be alright you gotta walk tall

Long Beach Dub Allstars & Black Eyed Peas

Offline HerbyF

  • Mastermind
  • Posts: 1981
  • Why fear nightmares when you can be one
Re: Mexican town
« Reply #25 on: February 17, 2009, 06:39:19 AM »
I see you have some IMEX cacti. I used the little ones on my figure bases.
LHV 2015 +200 2016 +770 2017 +636 2018 +888 2019 +1015 2020 +656 2021 +174 2022 +220 2023 +312 2024 +95

Offline Hitman

  • Scatterbrained Genius
  • Posts: 2083
Re: Mexican town
« Reply #26 on: February 17, 2009, 09:51:33 PM »
Great looking table set-up. Makes me want to jump right in and play. Are your buildings all scratch-built or are they pre-made from a company? Very inspiring...perfect for a "The Good, The Bad and The Ugly" scenario. I almost started looking for them. Keep up the great work and thanks for sharing.

 

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