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Author Topic: [COMMERCIAL] Tabletop scenery  (Read 94207 times)

Offline Donpimpom

  • Mad Scientist
  • Posts: 775
    • Tabletop Fantasy
Re: Tabletop scenery
« Reply #30 on: September 05, 2010, 02:46:45 PM »
 :o :o :o :o :o :o and  :o

i have a glimpse of how to make it match an horror game,a Vampire lair or a Frankenstein/mad scientist lab adding a few VSF details on the roof
« Last Edit: September 05, 2010, 03:02:04 PM by Donpimpom »

Offline Tabletop World

  • Bookworm
  • Posts: 66
Re: Tabletop scenery
« Reply #31 on: September 11, 2010, 03:17:13 PM »
Thank you guys very much!!

Ok, the first guard room is finished so here are some pictures. The shutters will be added later:





« Last Edit: September 11, 2010, 04:44:45 PM by Tabletop World »
www.tabletop-world.com
order@tabletop-world.com

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Tabletop scenery
« Reply #32 on: September 11, 2010, 03:28:05 PM »
wow.
such a pleasure.

  :-*


actually, i don't love the "wooly" effect of the wood. it looks like a swarm of flying cats used the tower to sharp their nails..  lol
but still great :P

Offline arktos

  • Bookworm
  • Posts: 83
Re: Tabletop scenery
« Reply #33 on: September 11, 2010, 03:57:02 PM »
Wow !!!  ;D :o

Offline Ramshackle_Curtis

  • Mastermind
  • Posts: 1284
    • http://www.ramshacklegames.co.uk/
Re: Tabletop scenery
« Reply #34 on: September 11, 2010, 11:17:09 PM »
Yeah, I love your stuff. The stone work is amazing, and the cact that the casts come out so well.

 I notice on you website that you dont keep producing the models? How many to you produce in a run?

Offline Tabletop World

  • Bookworm
  • Posts: 66
Re: Tabletop scenery
« Reply #35 on: September 19, 2010, 08:08:03 PM »
Thank you guys!!

@ Sangennaru - Old and worn out wood tends to look like this. ;)

@ Bezzo - I agree, it is not the most realistic choice, although the tiles can be painted. We simply wanted to give the tower some brighter color. If we painted the tiles in brownish colors as well, they wouldn't stand out from the rest of the wood.

@ Ramshackle_Curtis - Only our old models are out of production, because the molds for them are simply inefficient.


Ok, time for an update.
The four guard rooms are finished (except for the shutters which will be added later). Note that the guard rooms are not assembled perfectly, that is because they are not glued together yet:



Next: interior details for guard rooms and shutters.

Offline rob_alderman

  • Scatterbrained Genius
  • Posts: 3718
  • Dribbling wreck...
Re: Tabletop scenery
« Reply #36 on: September 19, 2010, 11:10:25 PM »
actually, i don't love the "wooly" effect of the wood. it looks like a swarm of flying cats used the tower to sharp their nails..  lol
but still great :P

Someones jealous!!!

Haha, no you do wonderful work too. I am still looking forward to seeing some more of your excellent scenery and artillery pieces. 

I like the 'scratching post' wood effect. It does look like really weather-beaten wood and at this scale, I think it is important to exaggerate detail like that.

That watchtower is astonishing, truly fabulous work, very well done.

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Tabletop scenery
« Reply #37 on: September 20, 2010, 12:19:13 AM »
Someones jealous!!!
How couldn't I? :)
of course i am, they make some pieces of masterworks that are awesome!  o_o
but still i'm not convinced by the wood! :)


I am still looking forward to seeing some more of your excellent scenery and artillery pieces. 
actually, i'm making more of them, a bit all around the genders: i've started some 15mm old west stuff (just started for fun), it's LOL... :)


btw..
Hey, Tabletop guys, how did you started this serious activity?
i mean, you are GREAT sculptors, but then?
did you just buy the moulding stuff and started everything? or what? did you work for some companies before?

Offline Tabletop World

  • Bookworm
  • Posts: 66
Re: Tabletop scenery
« Reply #38 on: October 17, 2010, 08:30:35 PM »
Hello guys, the Guard Tower is finally finished, so here are some pictures (for more pictures and info check out our website):







Hope you like it. :)

Offline Hauptgefreiter

  • Mastermind
  • Posts: 1204
Re: Tabletop scenery
« Reply #39 on: October 17, 2010, 09:06:57 PM »
Cooooooooooool!  :-*
per aspera ad astra

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Tabletop scenery
« Reply #40 on: October 17, 2010, 10:41:30 PM »
YEEEE!!!

the higher part is even better, i love tye roof you did!

it looks that you have the same problem that i have about the roof junction: i also used a metal corner, even if i don't think it is realistic or even pratical  lol lol

well, yours looks hundred times better than mine, of course!

Offline Thantsants

  • Scatterbrained Genius
  • Posts: 2142
    • Somewhere the tea's getting cold...
Re: Tabletop scenery
« Reply #41 on: October 17, 2010, 10:49:28 PM »
Stunning work! Love the attention to detail on the interiors.

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: Tabletop scenery
« Reply #42 on: October 19, 2010, 09:05:45 AM »
Very very impressive!  :-*
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline Tabletop World

  • Bookworm
  • Posts: 66
Re: Tabletop scenery
« Reply #43 on: October 19, 2010, 12:37:14 PM »
Thank you very much guys!  :)

Offline ketoeloeh

  • Librarian
  • Posts: 139
    • Golden Goblin Gaming Group
Re: Tabletop scenery
« Reply #44 on: October 21, 2010, 07:38:47 PM »
Don't worry, we will remake most of our old stuff. Currently we are working on the new Merchant's House. It will have fully modeled interior with lots of furniture and details. The design will be more elaborate and complex as well.

Very, very, VERY nice scenery, guys. And glad to hear those of us that missed the old stuff will get a second chance  :).
Golden Goblin by day & night, Great Old One after hours!

 

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