Sir-
I was wondering color formula you came up with for these kobolds and what paint line you use for your technique. Excellent work!
Uh, sorry for the late reply, but I haven't seen your post until you sent me a PM.
First I have to say thanks for the nice comments since your post. Always welcome!
Regarding your question:
This is quite an old thread (4 years now) and with all the years gone by my memory is not getting better...
but I wrote it down in my 'painting diary' back then:
- the base color for the kobold skin is Terracotta Red from Games Workshop (now OOP - one of the colors I really liked from the GW line...). For the shades I simply toned down the Terracota with black (also from GW, but I think any acrylic black would do). According to my notes the highlights were done by mixing in some Wargames Foundry 7B (Buff Leather) and/or some Foundry 4B (Ochre).
- the NMM: that's just black and white. I'am quite sure that the light/reflection effects I try to 'simulate' with my NMM are completely wrong from a physical point of view. I just try to keep it simple and hope that it looks ok in the end: basically it is simply a colour gradient (light grey <-> dark grey) on each side/surface of a 'metallic' object. The gradients on adjacent surfaces have opposite directions (see the kobolds' spears)
- generally I like to get a high contrast on my minis. You get high contrast by using very dark shades and light highlights. With this wide difference between shade and highlight within a base color it is important to achieve smooth transitions from shade to light: normally I do this by overlaying the darker tone with the lighter tone by light brush strokes. The brush should not get to dry when doing this. Therefore I use bigger brushes (size 2) because smaller ones tend to dry faster
Hope that helps. If you have any further questions feel free to ask...
Cheers
Hagen