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Author Topic: Skulldred skirmish rules beta 1.4 released  (Read 2454 times)

Offline Delaney

  • Scientist
  • Posts: 387
  • With great power comes great power bills.
    • Delaney King
Skulldred skirmish rules beta 1.4 released
« on: October 21, 2010, 11:21:50 PM »
The Skulldred beta four is now out, and as usual its free to download in exchange for your playtest notes!

Get your copy here...

http://www.daveking.com.au/articles/skirmish/skulldred_beta_latest.pdf

Battle reports would be awesome!

In beta 1.04 you now have the ability to make your own custom units with a points system and field magic users (with a limited list of the full Skulldred spells).

This will be the last beta for a while- so you have plenty of time to play.
Delaney King:  Digital Artist, Sculptor, Character Artist, TransDimentional Spatula Wielder, Sandwich.
My retro mini blog:  http:www.kingsminis.blogspot.com       My own minis and games:  www.darklinggames.com

Offline phreedh

  • Scatterbrained Genius
  • Posts: 2143
  • Carpe plumbum!
    • Phreedh's Ministuff
Re: Skulldred skirmish rules beta 1.4 released
« Reply #1 on: October 22, 2010, 04:04:00 PM »
Thanks Dave! Still haven't played b3 (good read though) but look forward to give b4 a spin at some point. Or the final version... :D
Please visit my miniature gaming blog at http://ministuff.godzilla.se


Offline GregX999

  • Librarian
  • Posts: 110
Re: Skulldred skirmish rules beta 1.4 released
« Reply #2 on: October 22, 2010, 06:39:26 PM »
Downloaded and reading it now! :D


Offline Delaney

  • Scientist
  • Posts: 387
  • With great power comes great power bills.
    • Delaney King
Re: Skulldred skirmish rules beta 1.4 released
« Reply #3 on: October 27, 2010, 06:59:10 AM »
Looking forward to seeing what people think - since its quite a big change.  Happy to go back to normal dice.

Have a huge list of revisions to the text itself (cheers all!), but want to wait for some games to be played before I update.

Some notes:  hero means +1 action dice.  Originally I had veterans with +1, heroes with +2.  You may see mention of veterans.  Bad games designer.
The minimum you should pay for a unit is its size cost.
The example lists 2 AP as a cost- you no longer have to pay for action points... ignore that.

Had a few comments about using bullet points- I thought it clarified rules, making it easier but some folk want it in paragraphs they can get the gist of in one go.  Any comments?

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: Skulldred skirmish rules beta 1.4 released
« Reply #4 on: December 01, 2010, 10:32:51 AM »
Hei Dave,

red the rules yesterday and just have a small question about the action dice.
So, unless the mini did not have the "Hero" skill, everyone has 2 action dice?

Am not sure about that.

 

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