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Author Topic: Clash of the Aquanauts - an early stage project thread for BLAM 2011  (Read 89787 times)

Offline oldskoolrebel

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #360 on: October 29, 2011, 08:49:32 PM »
Sheesh, upping the game or what! Not only do you have a stunningly painted table and miniatures but now you have really topped it off!

Well done guys... when willthe rest of the life size underwater base be finished?

cheers
Andy

Offline Malamute

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #361 on: October 29, 2011, 10:27:30 PM »
Temple. While I really like the water shot, it's an image of shallows while the game has the impression of depth.

Hmm,he has a point about the shallows, but I quite like the water shot,mthe sunken temple background looks quite busy. :: ???
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Offline OSHIROmodels

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #362 on: October 29, 2011, 11:10:12 PM »
I'd go for the water shot as the temple will make it look like it's in a fish tank (unless that's what you want of course  :D ).

cheers

James
cheers

James

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Offline twrchtrwyth

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #363 on: October 29, 2011, 11:22:57 PM »
Amazing! :o
He that trades Liberty for Security will soon find that he has neither.

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Offline Doomsdave

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #364 on: October 29, 2011, 11:35:40 PM »
Temple backdrop for me.
This is my boomstick!

Offline Andym

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #365 on: October 30, 2011, 07:14:51 AM »
Cheers guys! Well that makes about 50/50 so far. I'll just leave it so it can be 'Blu-tacked' on.

Don't know if you noticed Colin, the gauge is supposed ton say 'Mac Bros'.

Offline Overlord

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #366 on: October 30, 2011, 07:53:35 AM »
Andy/Colin: I notice the stats for all your subs are the same. Is that deliberate/accidental/proven configuration?  Just wondered, as I was looking to stat up my mini-sub and thought I might be missing something.

Paul
2024 Lead Tally: Acq: 013 Ptd: 055  Total: +042
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2009-22 Tally:  Acq: 3293 Ptd: 905  Total: -2388

Offline Thunderchicken

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #367 on: October 30, 2011, 09:06:11 AM »
They both work for me but if pushed I'd for for the water as your own terrain is doing the job of eye candy nicely.
Don't!

Offline Bullshott

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #368 on: October 30, 2011, 10:24:52 AM »
The base is truely inspirational  :o  :o  :o

Sods law that I base my French Fusiliers Marin with mmartian grounf just before seeing this !!!
Sir Henry Bullshott, Keeper of Ancient Knowledge

Offline gamer Mac

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #369 on: October 30, 2011, 11:33:21 AM »
Andy/Colin: I notice the stats for all your subs are the same. Is that deliberate/accidental/proven configuration?  Just wondered, as I was looking to stat up my mini-sub and thought I might be missing something.

Paul

We thought for a simple, quick game it would be easier just to keep most of them the same. The two Barracuda will have different stats as they will work as a team. In our practice game we had people make their own subs. In some cases in worked but if one area is made better it is to the determent of another area. As some people found out. Feel free to make you own stats any way you like. :D

Offline oldskoolrebel

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #370 on: October 30, 2011, 04:54:48 PM »
We thought for a simple, quick game it would be easier just to keep most of them the same. The two Barracuda will have different stats as they will work as a team. In our practice game we had people make their own subs. In some cases in worked but if one area is made better it is to the determent of another area. As some people found out. Feel free to make you own stats any way you like. :D

I can verify that those basic stats are pretty much the best option, I went with them during testing and they really worked well- a good well rounded sub that ain't toohard to kill.

Offline Dr. The Viking

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #371 on: October 30, 2011, 05:19:23 PM »
Yikes! This wound up SOOO much more impressive than I would have ever guessed possible considering the start date and all!

You're amazing craftsmen!
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Offline Mason

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #372 on: October 30, 2011, 05:54:36 PM »
A brilliant idea, that be!

The only way you could have made this any more atmosheric would have been to play the game at the bottom of a swimming pool!

Superb stuff

Offline gamer Mac

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #373 on: October 30, 2011, 06:10:50 PM »
SHHHH
Dont give my mad brother ideas :o :o :o

 ;)

Offline Andym

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Re: Clash of the Aquanauts - an early stage project thread for BLAM 2011
« Reply #374 on: October 30, 2011, 07:57:48 PM »
Got the last of the game cards finished tonight...









Only a few days now to BLAM!!!!!!

SHHHH
Dont give my mad brother ideas :o :o :o

 ;)
Hhhhhhmmmmmmm!?!
« Last Edit: September 15, 2017, 05:24:09 PM by Andym »

 

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