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Author Topic: Post-Apocalyptia, Part Two - 4-29-18. Did you think I was done?  (Read 78442 times)

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout
« Reply #15 on: January 15, 2011, 11:19:41 PM »
Lovely as ever, but a shame you split the thread. Worth doing a quick few pics recap of your previous lovely work so it's all linked?

Cheers

The Commander

I have always felt that once a thread got over 10-12 pages, it became cumbersome to find items in, so I decided long ago that I wouldn't do that to other people. Don't worry too much, as I am running a game on this terrain in a week or so, and I'll post that here. Besides, I linked to the old one in the first post, so it isn't like I am hiding my madness, y'know? You can always check my gallery on LAF as well - they're all there.
"There is no known cure for the wargaming virus, only treatments with ever increasing doses of metal."

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #16 on: January 16, 2011, 05:46:25 PM »
And some more stuff that I finished yesterday - won't get much done today, as I have a Napoleonics game to go play.

A small barricade made of cars and such.


A cage for my not-yet-finished behemoth. Make this a goal for the SuperMutants I will. Amazing what use you can find for an old GI Joe backpack.


Eww, dead brahmin. Actually, it is the left overs from when I made a brahmin - waste not, want not.


And, finally, a bridge over these troubled waters. I left it in a lot better repair than most, but I really didn't feel like spending a lot of time doing battle damage, and so I'll divert any complaints by claiming the townsfolk keep it in reasonable repair. They don't like to swim.



Pretty simple construction - just some foam core, a bit of balsa, and some credit card tape tubes from work. All coated in my patented concrete /asphalt mix, and quick painted.

Offline Axebreaker

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #17 on: January 16, 2011, 05:48:00 PM »
It really looks great! 8) 8)

Christopher

Offline Groove51

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #18 on: January 17, 2011, 12:38:29 PM »
Looks great!  :-* What rules will you be using? I'm thinking of starting a Fallout project and for some reason I find myself drawn to Atomic 1957. Sort of a best of both worlds kinda thing.

Offline Anpu

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #19 on: January 21, 2011, 03:34:39 PM »
I must say I am envious of your board, and the amount of nice fallout terrain you have made.

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #20 on: January 22, 2011, 03:25:01 AM »
Looks great!  :-* What rules will you be using? I'm thinking of starting a Fallout project and for some reason I find myself drawn to Atomic 1957. Sort of a best of both worlds kinda thing.

I am using a Fallout Skirmish ruleset that was made by our very own Malebolgia - I used to use Necromunda, but the rules just did not hold up the Fallout feel long term. Besides, the other one is free at the moment, and it feels like I am playtesting it, which is not a bad thing. If I make suggestions, he might even listen.

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #21 on: January 22, 2011, 03:26:39 AM »
I must say I am envious of your board, and the amount of nice fallout terrain you have made.

With the vault terrain you are making? You feel envy? Are you kidding me?

Offline commissarmoody

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #22 on: January 22, 2011, 04:38:45 AM »
I am using a Fallout Skirmish ruleset that was made by our very own Malebolgia - I used to use Necromunda, but the rules just did not hold up the Fallout feel long term. Besides, the other one is free at the moment, and it feels like I am playtesting it, which is not a bad thing. If I make suggestions, he might even listen.

Dose he have the rulse posted up some were?
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #23 on: January 22, 2011, 08:13:22 AM »
Dose he have the rulse posted up some were?

PM him. He'll probably send you a link.

Offline mattblackgod

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #24 on: January 22, 2011, 12:45:50 PM »
I love the Fallout feel of your stuff.
Mattblackgod's world - Games and minis blog.

Offline Anpu

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #25 on: January 22, 2011, 01:38:22 PM »
With the vault terrain you are making? You feel envy? Are you kidding me?

No not at all, I have just started making mine and it will be finished, hopefully in time for summer. I still need to make a liot of outdoors stuff as well. I also probably wont have room for a solid gameboard with resin features etc. The vault I will be able to breakdown into individual pieces and put int to the basement for storage etc. As it is I don't have a nice board to play on yet. So yes I am envious of your board and all the nice clutter items and ruins that give it a great fallout feel.
« Last Edit: January 22, 2011, 01:55:17 PM by Anpu »

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #26 on: January 26, 2011, 06:53:31 AM »
Well, played out the first big version of the Fallout Skirmish rules, and they worked pretty well. I didn't get any good photos of the thing - too busy trying desperately to ride herd on the cats playing, but I am waiting for one of the gentleman playing to send me all of the photos he took, and I'll post those.

Had 6 different factions playing, each with a primary and a secondary goal, and it went pretty well. The Vault Dwellers did the best, escorting the merchant off the board while rescuing 7 poor captives who were due to become supermutants.

Of course, I am already looking at parts of the rules I am not as fond of, and adding clauses and rewrites. Sorry Malebolgia -- no ruleset shall ever escape my wrath. I'll send you what I think may be good as a change, and see what you think.

Offline Malebolgia

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 1-16-11)
« Reply #27 on: January 26, 2011, 08:59:45 AM »
Awesome to hear man! Can't wait to see the photos. And you can send in all rewrites you've got...nothing better than rewrites based on gaming experiences 8)
Will work on the group lists today, so hopefully a new version today or tomorrow.
Deckard: "They don't advertise for killers in the newspaper. That was my profession. Ex-cop. Ex-blade runner. Ex-killer."

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 2-1-11)
« Reply #28 on: February 02, 2011, 04:31:06 AM »
And a BIG HUGE update.

Well, he is damned big, anyway.
Here is my Supermutant Behemoth with scratchbuilt shopping cart cage on his back.




And a couple new scorpions to add to the mix.


Enjoy! Now, I am off to finish some captives, Enclave, and BoS.

Offline Sinewgrab

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Re: Post-Apocalyptia, Part Two - The return to Fallout (Updated 2-1-11)
« Reply #29 on: February 02, 2011, 05:20:30 AM »
And does anyone else have the urge to build a post-apoc big box store, and call it HoloCostco?

I'll get my hat...

 

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