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Author Topic: Ambush Alley  (Read 11631 times)

Offline matakishi

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Ambush Alley
« on: October 16, 2007, 11:13:19 PM »
I downloaded a free lite set of ultra modern rules the other day called Ambush Alley.
http://www.ambushalleygames.com/
I read through them and then bought the full version because they sparked something off in me; you know how that happens right? One minute you're not interested in something and the next you've got a huge collection all planned out in your head  :lol:

Anyway, I've wanted to dabble in quite a few modern settings for a while now. I've always wanted to do a 1970s Wild geese type of game (after the film of the same name) and Blackhawk down left quite an impression too. AK47 has always been on my to-do list as well.
I've had plans drawn up for some generic modern concrete buildings for ages to use with the above games and Ambush Alley was the catalyst that put them into production.

So, with apologies for the fairly crappy photos, here are the prototype generic buildings. These will be followed by 2 storey versions, buildings with awnings to be shops, wider ones, wider and taller ones, 'L' shaped ones and some one-off speciality buildings too. I have plans for 16 drawn up.

Currently I'm managing to make one a day because I'm not as fast as I was (things are improving though).





I'm hoping these will be the most versatile buildings I've made  :)
Figures are Mdern British from TAG painted as UNIT troops.

Offline Lowtardog

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Ambush Alley
« Reply #1 on: October 16, 2007, 11:21:54 PM »
They look Great Matakishi and the small amount of texturing that the cork has makes them look more realistic, looking forward to watching this project grow. Will have to check out Ambush alley :)

Offline Malamute

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Ambush Alley
« Reply #2 on: October 18, 2007, 08:43:36 AM »
Very interesting, also looking forward to seeing this develop :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline matakishi

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Ambush Alley
« Reply #3 on: October 19, 2007, 07:59:11 AM »
Karl,

I've actually painted these using Dulux Weathershield for added realism  :)  (and a little extra surface texture)

Offline Poliorketes

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Ambush Alley
« Reply #4 on: October 19, 2007, 08:16:55 AM »
Skimmed thorugh the fast play rules yesterday and they look quite good.
If you come for the king, you better not miss (Omar)

Offline Lowtardog

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Ambush Alley
« Reply #5 on: October 19, 2007, 09:26:45 AM »
Quote from: "matakishi"
Karl,

I've actually painted these using Dulux Weathershield for added realism  :)  (and a little extra surface texture)



Ooh Must try that :)

Offline Grimm

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Ambush Alley
« Reply #6 on: October 19, 2007, 10:23:13 PM »
matakishi tell us something about the rules please  :)
ttps://www.facebook.com/pages/Grimms-Hangar/196455560521708

Offline matakishi

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Ambush Alley
« Reply #7 on: October 19, 2007, 11:10:16 PM »
The rules are fairly simple and designed for ultra modern conflicts.
I'd not been interested in ultra modern gaming until I read them although I did have an urge to do a Blackhawk down kind of game after seeing the film earlier this year and I've always wanted to play a Wild Geese game. In fact, I had AK47 lined up for next year.

However, as I read through the Ambush Alley rules I could see everything in my mind's eye, the figures, the table and the flow of the game. A sure sign that this was a going concern as far as a project went.

Basically one player controls modern fire teams, UK, USA German etc, and the other controls insurgents. Here's the sequence of play:

Regulars vs. Insurgents
Sequence of Play
1. Set up the table per the Scenario
2. Place Insurgent Hot Spots
3. Set up the Regular Units on the
Table per the Scenario
4. Set up Insurgent Units on the
Table according to the Scenario
5. On turns AFTER the first,
Insurgent Player rolls against
Insurgency Level to determine
arrival of new units
6. Regular Player activates his first
unit
7. Insurgent Units React
8. Repeat steps 8 & 9 until all
Regular units have been activated
9. Once all Regular Units have been
Activated, the Insurgent player
may move any Insurgent Units
that haven’t Reacted.
10. Repeat Steps 7 through 11 until
one side has met the Scenario
Victory Conditions

And here's the main rule mechanism:

THE (Nearly) UNIVERSAL MECHANIC
Roll a 4+
If Opposed, Roll a 4+ and Higher than
Opponent’s Roll

Different quality troops have different dice, insurgents are rolling D6s whereas trained troops will roll D10s.

That's about it really, the rest is up to the players :)

The tryout rules are free and are well worth a read through you can see them here:
http://ambushalley.files.wordpress.com/2007/08/aa-quick-start-v11.pdf

Offline Grimm

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Ambush Alley
« Reply #8 on: October 20, 2007, 02:49:27 PM »
Thanks I will get a download now  :)

Offline matakishi

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Ambush Alley
« Reply #9 on: November 03, 2007, 02:05:05 PM »
I've completed about half of my 'desert' buildings so here's a photo  :)



More pictures and some words here:
http://www.matakishi.com/counterinsurgency.htm

Eventually there'll be a tutorial  :)
It's there now, go see!

Offline Lowtardog

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Ambush Alley
« Reply #10 on: November 03, 2007, 09:20:15 PM »
They look grat Matakishi, I watched Wild Geese the other night some grat inspiration for this :love:

Offline matakishi

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Ambush Alley
« Reply #11 on: November 14, 2007, 09:00:15 PM »
The first 'street' section is complete



Details here;
http://www.matakishi.com/makingdesertbuildings.htm

Better pics will follow at the weekend  :)

Offline matakishi

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Ambush Alley
« Reply #12 on: November 15, 2007, 11:31:59 PM »

Offline Lowtardog

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Ambush Alley
« Reply #13 on: November 15, 2007, 11:58:33 PM »
That is great Matakishi, you have done a fantastic job with the Mosque :love:  :love:

Offline Helen

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Ambush Alley
« Reply #14 on: November 16, 2007, 12:07:47 AM »
Hi Paul, great work on the buildings and Mosque especially. As Karl mentioned using the cork really gives a fab texture to the Eastern buildings.

Thanks for sharing and I hope you are feeling much better these days :)

Best Wishes 8)
Best wishes,
Helen
Love many things, for therein lies the true strength, and whosoever loves much performs much, and can accomplish much, and what is done in love is done well (V van Gogh)

 

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