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Author Topic: .45 Adventure Special Abilities List Updated  (Read 7698 times)

Offline Operator5

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.45 Adventure Special Abilities List Updated
« on: July 03, 2006, 05:40:37 PM »
Yup, I've updated the PDF of all the special abilities (convenient for game use) into one document. This includes the abilities in our newest release, Amazing War Stories, as well.

The list includes things like Bullet Strike for Rocket packs and Rush Attack for your banzai-samurai-Japanese Officers. I've also tacked on the new Virtues and Flaws list so they are right there with your special abilities.

Go to the Pulp Heroes website and click on the Downloads section.

Richard A. Johnson
Rattrap Productions
http://www.pulp-heroes.com
http://www.45adventure.com
Richard A. Johnson
On Facebook: Rattrap on Facebook

Offline Prof.Witchheimer

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.45 Adventure Special Abilities List Updated
« Reply #1 on: July 03, 2006, 06:27:53 PM »
Hi Richard, thanks for sharing and welcome!

Another question, would your game work with the larger warbands (30-40 figs). I'm putting together a pulp German's troop(Zeppelin troopers, some robots, tanks and other crazy stuff). Rather a little army. I would like to play not only with 7-8 minis but with the whole bunch.... :)

Alex

Offline Operator5

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.45 Adventure Special Abilities List Updated
« Reply #2 on: July 03, 2006, 06:47:22 PM »
Alex (and anyone else interested): You can do larger groups using the Hordes of Mooks download (also FREE from the website).

I would suggest one or two Grade 2 or 3 Heroes and the rest as Grade 1/2 troops. Then, using the Hordes of Mooks, you only need one character sheet for all your Grade 1/2s.

Patrick Connor (theoldschooluk) ran a test using I think about 20 models and it was no problem. I've done about 15 models per side tests and it was a breeze.

Rich

Offline Prof.Witchheimer

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.45 Adventure Special Abilities List Updated
« Reply #3 on: July 03, 2006, 06:52:45 PM »
Quote from: "Operator5"
Alex (and anyone else interested): You can do larger groups using the Hordes of Mooks download (also FREE from the website).


i'll download it.  How about the artillery? If i'm going to build a crazy electro cannon....

Online Driscoles

  • The Dude
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.45 Adventure Special Abilities List Updated
« Reply #4 on: July 03, 2006, 07:20:05 PM »
Hi Operator 5.

I received your rules today. I like them. My mind is dancing again with several ideas for pulp adventures.

In my opinion your game is most fun with a handful of figures and the 2 x 2 board...

Cheers
Björn
, ,

Offline Operator5

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.45 Adventure Special Abilities List Updated
« Reply #5 on: July 03, 2006, 07:40:54 PM »
Driscoles: The game is indeed at its best when each player just concentrates on a couple of heroes. The Hordes of Mooks was done because there are times when a chapter in a scenario just calls to have a horde of bad guys to wade through.

Hordes of Mooks provides the flexibility to do that.

As for artillery, Amazing War Stories has a Type IV explosive which is the equivalent of a bazooka. The super hi-tech stuff will have to wait until Super Science Tales: Terror of the Metal Menace.

Rich

Offline Prof.Witchheimer

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.45 Adventure Special Abilities List Updated
« Reply #6 on: July 03, 2006, 08:09:01 PM »
Quote from: "Operator5"
Driscoles: The game is indeed at its best when each player just concentrates on a couple of heroes. The Hordes of Mooks was done because there are times when a chapter in a scenario just calls to have a horde of bad guys to wade through.

Hordes of Mooks provides the flexibility to do that.


i've read it, yes, it could work

Quote from: "Operator5"
As for artillery, Amazing War Stories has a Type IV explosive which is the equivalent of a bazooka. The super hi-tech stuff will have to wait until Super Science Tales: Terror of the Metal Menace.


when it will be available?

Offline Grimm

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.45 Adventure Special Abilities List Updated
« Reply #7 on: July 04, 2006, 05:55:02 PM »
hallo all

I have read the Hordes of Mooks Rules but I have one problem .
Wy I should use counters ? They  wreck the looking of beautiful tables and miniatures  .so I mean when a 1/2 Grade modell is wounded he should be take out of the Game .A 1/2 Grade modell is not the kind of hero who  continue fighting with a Leg/arm wound.

Grimm
ttps://www.facebook.com/pages/Grimms-Hangar/196455560521708

Offline Operator5

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.45 Adventure Special Abilities List Updated
« Reply #8 on: July 04, 2006, 06:28:33 PM »
Quote from: "Grimm"

I have read the Hordes of Mooks Rules but I have one problem .
Wy I should use counters ? They  wreck the looking of beautiful tables and miniatures  .so I mean when a 1/2 Grade modell is wounded he should be take out of the Game .A 1/2 Grade modell is not the kind of hero who  continue fighting with a Leg/arm wound.


You do not need to ue counters if you choose not to. The option for counters, beads, markers of some sort is there for when a player chooses to use them. You can, in fact, simply remove a Grade 1/2 from play if it is hit in combat. More than 50% of the time, this would be the case anyway.

Either way won't affect the outcome of the game most times.

Rich

Offline Grimm

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.45 Adventure Special Abilities List Updated
« Reply #9 on: July 04, 2006, 09:43:34 PM »
I know thad  8)
And thad is the reason why I like 45 Adventure so much ,the rules are simple and easy to change  the way I need it.
Thads the right way for Adventure gaming, more the storytelling way  :)

the new supplement Amazing war stories  is realy realy good  .
Keep at it!

Grimm

Offline Operator5

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.45 Adventure Special Abilities List Updated
« Reply #10 on: July 05, 2006, 02:18:56 PM »
Quote from: "Prof.Witchheimer"

Quote from: "Operator5"
As for artillery, Amazing War Stories has a Type IV explosive which is the equivalent of a bazooka. The super hi-tech stuff will have to wait until Super Science Tales: Terror of the Metal Menace.


when it will be available?


Super Science Tales will not be out until next year, however, the Project X project will have some neat new weapons. And that will be out in August.

Rich

Offline Prof.Witchheimer

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.45 Adventure Special Abilities List Updated
« Reply #11 on: July 05, 2006, 07:13:21 PM »
Quote from: "Operator5"
And that will be out in August.


Can't wait!

Offline Prof. Dietrich Hes

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.45 Adventure Special Abilities List Updated
« Reply #12 on: July 05, 2006, 08:04:21 PM »
Rich,
  was looking at the new abilites and such.  In reagards to the virtues and flaws are they added on like regualr abilites?  Does taking a drawback give the character anything or is it more for development of the character?

I need to get my hands on a copy of AWS.  Sounds like fun

 

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